Skill Disarm Traps: Revision history

From EQArchives
Jump to navigationJump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

5 May 2023

  • curprev 12:5612:56, 5 May 2023Nazwahdi talk contribs 1,238 bytes +1,238 Created page with "Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. No trap in the game has a skill check, making this ability nothing short of 100% useless. But, hey, you're still going to max it, aren't you? What else are you going to do with your time? == Skill-up locations == * There are two fire pots leading to the docks for Overthere barge (Ogre Island) in Timorous Deep. ** Sense Traps and then Disarm Traps to "disarm" the firepot..."