Skill Disarm Trap: Difference between revisions

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(Created page with "Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. No trap in the game has a skill check, making this ability nothing short of 100% useless. But, hey, you're still going to max it, aren't you? What else are you going to do with your time? == Skill-up locations == * There are two fire pots leading to the docks for Overthere barge (Ogre Island) in Timorous Deep. ** Sense Traps and then Disarm Traps to "disarm" the firepot...")
 
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Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. No trap in the game has a skill check, making this ability nothing short of 100% useless. But, hey, you're still going to max it, aren't you? What else are you going to do with your time?
#REDIRECT [[Skill Disarm Traps]]
 
== Skill-up locations ==
 
* There are two fire pots leading to the docks for Overthere barge (Ogre Island) in [[Timorous Deep]].
** Sense Traps and then Disarm Traps to "disarm" the firepot. In Classic, the ''Use Centerscreen'' key (default 'U') also worked.
* The SolA swinging traps. Clicking on the wood seems to work better than the blade. It's frustrating but doable.
* The SolB smasher trap is arguably the best place to skill up Disarm Traps. It's big, easy to hit, and you can sit there jamming on the U key to max your skill in about 10-20 minutes.
 
== Classes ==
 
* [[Rogue]] - skill cap of 200
* [[Bard]]
 
== Patch Changes ==
Increased timer for traps to remain disarmed [[Patch_notes#April_17.2C_2001_3:00_am | April 17, 2001]], 1 month into Warrens Era.
* Disarmed traps will remain disarmed for a somewhat longer time than before to allow larger groups to get past the traps before they go off.
 
{{Navbox Skills}}
 
[[Category: Skills]]

Latest revision as of 17:51, 13 May 2023

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