The Rathe Mountains: Difference between revisions
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Rallos Zek, seeking to steal the knowledge and power of the Council of Rathe, led a great army with the master tactician Tallon Zek and the proven war hero Vallon Zek in the lead. Tallon and Vallon rallied the legions of children of Zek and entered the Plane of Earth. This invasion was only partly successful--though the Rathelings’ power source remained untaken, the members of the Rathe Council were captured and brought to Norrath. Warlord Murdunk, and the Generals Tallon and Vallon, executed a member of the council. Where this Rathe member fell, the Rathe Mountains were raised, bursting forth from the soil, and a cold lake was formed from the tears of the fallen gods.
After the war, the cursed Ogres began to decline. When they ventured into the mountains, they found that giants (that were once allies of the Ogre people) were attacking without provocation, and ferocious one-eyed giants now guarded the valleys and canyons of the Mountains of Rathe’s Demise.
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Map
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Safe/Evac Spot
Safe X: 1831 Safe Y: 3825 Safe Z: 28
Dangers
Rathe Mountains is a dangerous crossing between Lake Rathe and The Feerrott. Giants, Cyclopes, undead, lizard men, and many others make this a hunting ground for experienced parties. While there are many settlements of merchants and gypsies along the way, not many will lend a hand to help a stranger in need. There are stories of great mystical flying cat-like creatures, but recent travelers from the lands have not confirmed these.
Benefits
Here, I will discuss the different areas within the zone and the benefits of each. To the south of the Feerrott entrance lie two lizard men camps, and a pair of 10th level characters could easily move between them. At 12th level they could move on to the orc camp as well. The two undead areas, though, seem to be much more dangerous. To the north of the Feerrott entrance lies an open area that is crawling with fire beetles, and the occasional low-level lizard man scout. There is also a high level orc camp. Nobody at the paladin camp would speak to me, but the gypsies and the Inn are very helpful.
Further to the west lies the zone where the hill giants and the giant skeletons live. If you can take them on, this area would provide good hunting. There are also guards that roam this area, although I have never caught one to try and speak with them. North lies a temple to some evil god (I assume) that is well guarded (the shaman has a pet). There is also a lizard man camp that could be taken on by that pair of 10th levels.
In the northwestern corner is the only readily accessible place to hunt bears for the evil races in the south. The problem is that for every brown bear, there are a bunch of grizzlies and kodiaks running around, so it's dangerous to hunt here. There are also protectors from the nearby temple that I believe will attack you, including one "unkempt protector" who roams the area. There is another high-level orc camp here as well. In front of the Lake Rathe entrance lies a creepy area with the hill that reaches for the clouds. Roaming this area are cyclops and giant skeletons, and the only gypsy camp that sells combine weapons this far south.
Traveling To and From
On the middle of the eastern edge of the zone is the entrance to Feerrott, the home of the lizard men and the ogres, as well as the temple to Cazic-Thule. By following the path west and taking a northward turn at the temple guarded by Ankh beetles, you reach the northern corner of the Rathe Mountains.
On the western edge in the northern part, tucked away in a corner, lies the entrance to Lake Rathe. Getting to this can be tricky, as gypsies (who apparently hate evil races) lie at the entrance to this valley. The entrance also blends in to the surrounding area, and could easily be passed without noticing it.
Garden Variety's Glorious Adventures and Travel Guide
In the Northeast area of the zone, atop a rocky hill, are a group of paladins. Their names are curiously similar to the characters in the popular TV series Eight is Enough.
Forageable Items
Bestiarum Vocabulum
Found 0 NPC's that spawn in The Rathe Mountains.
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Items
Found 0 items that spawn in The Rathe Mountains.
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Quests
Found 0 quests that start in The Rathe Mountains.
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