Halas: Difference between revisions

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The frozen city of Halas is the home of the barbarian northmen. The northmen maintain tight family groups. The city is ruled by a council of village elders. Nearly all barbarians worship and pay homage to the Tribunal, though it is not uncommon for warriors to also pay homage to Rallos Zek. The profession of thief is frowned upon but tolerated, provided other northmen do not become the victim of thieving activity.

Halas is a city like its inhabitants, simple and to the point. Only barbarians would even consider swimming in the lake that provides them protection instead of waiting for the raft to carry them across, swimming without fear in the frigid waters. The city is relatively small, but has everything that any larger city has in half the space. Barbarians are usually the only ones in the streets, but you can occasionally see a human or half-elf, or even other more tropical races. Frequent snowstorms keep the streets and rooftops white year-round.

File:Halas entrance.jpg
the foreboding entrance to the city of Halas
City Races: Barbarian
Guilds: Rogue, Shaman, Warrior
Tradeskill Facilities: Brew Barrel, Forge, Kiln, Oven, Pottery Wheel, Fletching Kit
Related Quests: Gnoll Fur, Goblin Caster Necklace, Langseax, Mammoth Calf Hides, The Cigar, The Seax, Initiate Symbol of the Tribunal, Cindl's Wristband Collection, Cindl's Polar Bear Collection, Magic Elixir for the Warriors
Adjacent Zones: Everfrost Peaks
Name in /who: halas
Player Guides:
Zone Spawn Timer: 10:40 (please confirm)
Succor/Evacuate: (0, 0) Map Icon.png (Pier across the lake from the zone line to Everfrost)
ZEM Value: 1.33
Expansion / Release Date
Original.gif
/ March 16, 1999 (Beta: July 15, 1998)
Zone Revamps None

Map

Halas

  • 1. Pit of Doom - Warrior Guild, Merchant selling Weapons
  • 2. Merchant selling Bags and Boxes
  • 3. Shaman Guild - Merchants selling Alchemy Items
  • 4. Dok's Cigars - Merchants selling Food and other Goods, Pottery Equipment
  • 5. The Golden Torc - Merchants Steel and Iron Torques, Pottery Wheel inside and Kiln out back
  • 6. Rogue's Guild
  • 7. Bank, Merchants for Throwing Weapons, Lockpicks, Food and other Goods, Rogue Trainers, Priest of Discord outside
  • 8. Mac's Kilts - Merchants (including Cindl) selling Large Cloth and Leather Armor, Small Sewing Kits and Patterns, Loom outside.
  • 9. McDaniels Smokes and Spirits - Merchants selling Alcohol, Smithing Equipment, Large Plate Molds, Large Shield Molds, Smithy Hammers, Large Chainmail Patterns, Baking Supplies, Warrior Trainer, Merchant selling Food and other Goods and Oven outside
  • 10. Hetie McDonald Sells Food and Alcohol, Pottery and Brewing Supplies
  • 11. McPherson's Bloody Blades - Merchants selling Large Chain and Plate Armor, Bows and Arrows, Fletching Supplies, Weapon Molds, Forges
  • 12. McQuaid's Bar and Stout - Brew Barrel, Merchants selling Alcohol, Merchant selling Ore outside
  • 13. Yee Magik - Merchants selling Blunt Weapons, Medicine Bags, Dufrenite, Potions and Crystals
  • 14. The Bound Mermaid - Merchant selling Fishing Supplies
  • 15. Merchants who sell food, Cooking Equipment and Pottery Patterns
  • 16. Empty buildings and pen with sled dogs

Dangers

Halas is heavily guarded by the north's most hardened barbarian warriors. Those of dark orientation and or malevolent intent are not welcome and will be struck down by the powerful northmen's blades if they dare to enter the city gates.

Benefits

Halas' close proximity to Everfrost has encouraged the development of hardened warriors and resourceful shamans. All of Halas' young pupils must endure the harsh, bitter climate and other dangers of Everfrost almost as a rite of passage.

Owing to the harshness of the region, warriors, rogues, and shamans are the only types of professions that the northmen have been able to master. However, the focus on these arts have engendered a brilliant local weapons and armor industry producing some of the finest equipment in all of Norrath.

Taverns abound here, for the lacerating cold of the frigid north is best quelled at hearthside with a soothing glass of the finest barbarian ale.

Traveling To and From

The only way to get to the city of Halas is to brave both the gnoll land of Blackburrow as well as the Everfrost Peaks themselves. Passing through these leads to the lands north of Qeynos and, from there, the rest of Norrath.

Garden Variety's Glorious Adventures and Travel Guide

Description needed.

Forageable Items

None.

Bestiarum Vocabulum

Found 0 NPC's that spawn in Halas.

{{#dpl: category=Halas Mobs | includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Items

Found 0 items that spawn in Halas.

{{#dpl: category=Halas Items| includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Quests

Found 0 quests that start in Halas.

{{#dpl: category=Halas Quests | includesubpages=false | mode=unordered| noresultsheader= }}

Historic Changes

  • July 15, 1998 7:32pm Halas is added to the patch server during Beta 3.[1]
  • July 16, 19998 6:16pm Barbarians began starting in Halas.[2]

References

  1. Beta 3 CD "revision.txt". Made available online by Project Lantern at https://docs.google.com/document/d/1E2D3dOx-5-tguffQ8_Q1UkL7eZbZZQmYRdqr7uD1b4A/edit. Last accessed January 1, 2023. A copy is available at https://fvproject.com/index.php/EQBeta_Patch_History#July_15.2C_1998_7:32pm.
  2. Beta 3 CD "revision.txt". Made available online by Project Lantern at https://docs.google.com/document/d/1E2D3dOx-5-tguffQ8_Q1UkL7eZbZZQmYRdqr7uD1b4A/edit. Last accessed January 1, 2023. A copy is available at https://fvproject.com/index.php/EQBeta_Patch_History#July_16.2C_1998_6:16pm.