The Estate of Unrest: Difference between revisions
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Latest revision as of 17:19, 13 May 2023
The Estate of Unrest was originally a mansion built by a high priest of Quellious. This human cleric brought his family from Qeynos to Faydwer in an attempt to spread the word of The Tranquil to a new continent of people.
A dwarf by the name of Garanel Rucksif had, for unknown reasons, gone insane and murdered his family in Kaladim. During his escape from the city, he found the Estate and murdered the human cleric and his family as well. The act so angered Quellious that she actually lost her temper and struck Garanel with a wicked curse causing him to spend eternity within the confines of the Estate.
An erudite priest from Paineel heard wind of this story and set out to investigate the matter. This priest of The Faceless confronted the dwarf ghost and convinced him of a vile plan. The erudite exhumed the bodies of the dead and dissected their bodies into hundreds of pieces. He then cast a mighty spell that called upon Cazic-Thule himself. Cazic-Thule answered the call, seeing the devotion his priest offered, for the erudite had presented an opportunity for The Faceless to take adventage of Quellious' unexpected rash of anger. The spell was so powerful that it killed the erudite, but with the touch of Cazic-Thule, the pieces of decayed flesh and bone mutated into full bodies of the most wretched undead creatures. The priest's sacrifice essentially left an army of ghouls, festering hags, and other terrifying creations for Garanel's ghost to command.[1][2][3]
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Map
The lettered stairs lead to each other. |
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Safe/Evac Spot
Safe X: 52
Safe Y: -38
Safe Z: 3
This is the zone line to Dagnor's Cauldron.
Dangers
This area is filled with aggressive undead that will attack on sight. Since many of the undead can be found around the estate and inside the house in groups, trains to zone are fairly common. The death beatles on the grounds are not aggressive until provoked, in which case they will all assist each other. The first floor of the estate should not be attempted until adventurer's are first comfortable hunting on the grounds outside. The undead get progressively higher level from the first floor moving up to the second and third floor. The basement should be attempted last once your party has bested the rest of the house.
Benefits
Unrest has a fairly high Zone Experience Modifier (ZEM), and most people come here for fast experience and stick around for at least ten levels. The experience bonus perhaps partially makes up for the risks involved, and the coin and loot seal the deal.
A lot of the well-known loot in the early game comes out of Unrest which includes, to name a few:
- Dusty Bloodstained Gloves (dropped by reclusive ghoul magus)
- Savant's Cap (dropped by reclusive ghoul magus)
- Bloodstained Mantle (dropped by an undead knight of Unrest in fourth floor tower of Fireplace camp)
- Bloodstained Tunic (dropped by an undead knight of Unrest in fourth floor tower of Fireplace camp)
- Dwarven Work Boots (dropped by Garanel Rucksif in Dwarf Room of Basement camp)
- Jagged Band (dropped by Garanel Rucksif in Dwarf Room of Basement camp)
- Thick Leather Apron (dropped by an Undead barkeep in third floor barroom of Fireplace camp)
You can also get a decent amount of small bronze and small ringmail drops to boost your early-game armor.
Traveling To and From
The Estate of Unrest is located on the south side of Dagnor's Cauldron through a small tunnel in the rock face. It is also within reasonable proximity to Kedge Keep. You can only get to Dagnor's Cauldron by way of Butcherblock Mountains and running through a long narrow canyon that opens into the north side of the lake. Most people run along the west end of the lake close to the water, but you need to be careful of the numerous aqua goblins moving throughout the area.
For adventurers with the Levitate spell, running over the water across the lake to the estate is the fastest route. Just be sure to steer clear of the goblins in the center island.
Garden Variety's Glorious Adventures and Travel Guide
Adventurers have to really go out of their way to reach this place, and its a long run from the nearest city for a corpse run. For those with the Bind Affinity spell, you might consider binding just outside in Dagnor's Cauldron to make corpse recovery easier.
Since the Estate of Unrest is an outdoor area, spells like Spirit of Wolf and Harmony work here. You would be well advised to keep a Ranger or Druid in the group to make pulling easier. Bring along a Cleric or Paladin friend to make smiting the undead a little easier.
One thing that makes Unrest such a great place for leveling is that each camp is very clearly designed for specific level ranges, and once you've been there awhile you start picking up on the natural level progression between camps as you move deeper into the house.
Many people come here as early as Level 9, but depending on the quality of your gear and the size of your party - you may want to wait until L12-14 to be safe. Pulling yard trash around the grounds is a good way to start out until L16-18 when you'll be safe to start moving into a camp on the 1st floor (the back room is a good place to start). Again, make liberal use of Harmony until you're comfortable pulling an entire room at a time.
Known Camps
Yard
The yard generally refers to any part of the estate outside in the vicinity of the house. This is where players normally start hunting at when they first arrive, and there are often multiple groups around the yard.
Back Room
The back room on the first floor is a circular room with a door leading out the back of the house into the yard. It is the lowest level camp in the house and thus normally the entry-level camp as groups progress out of the yard and into the house. The back room should be attempted starting around L16 and depending on gear and group composition.
Main Room (MR)
The Main Room (MR) on the first floor becomes safe by L22, but a group with good gear and buffs could probably do fine around L18. The second floor should be approached with caution until you have a good feel for the level range and location of some of the higher level mobs. Notable mobs for the Main Room camp include An undead brewer, and Torklar Battlemaster. Lesser blade fiend is normally part of the Back Room camp due to the proximity but it really depends on agreements between groups. Main Room will also sometimes pull a priest of najena from the third floor tower as well since it's a hop and a skip up two flights of stairs from the MR staircase. Whether the third floor towers at the front of the house are contested with the Fireplace camp again just depends on agreements between camps.
Fireplace
The fireplace on the second floor is a common camp location once the first floor becomes trivial. You can reach it by taking the stairs from the back side of the house near the Back Room camp, or by taking the stairs on the opposite end leading up from Main Room. The higher level mobs for the fireplace camp can be found just up the stairs and to the right in the bar room on the third floor (where you'll find An undead barkeep). The Bar Room is full of mobs, so you'll want to use Harmony or something similar to minimize the size of your pulls. If you're confident you can take them, you can pull from the fourth floor tower as well. You'll find An undead knight of Unrest here or its placeholders.
Watch out for Khrix Fritchoff and his pet who hide in a closet off one of the second floor hallways as they sometimes assist undead mobs. This can usually be avoided if you pull them back to fireplace and don't engage with your group in the hallway. Khrix, a gnome necromancer, is one of the highest level mobs in the zone at L35, so best to avoid unless your group is confident they can take him. The second floor is probably best for levels 22 - 28, but mileage may vary depending on your group.
Usually the fireplace camp has dibs on the reanimated hand which is up a staircase behind the fireplace on the third floor and through a door on the left.
Basement
The basement camp is where most of the higher level mobs can be found, to include the legendary Garanel Rucksif without whom Unrest wouldn't be what it is today. This camp shouldn't be attempted until about level 26 - 28 with decent armor. The basement can be logically divided into three areas: the main (stockade) room, the blood trap, and the dwarf room (where Garanel spawns). You can reach the basement through a bookcase door in one of the side rooms off the hallway from Main Room.
Main (Stockade) Room
Once you get past the undead at the foot of the stairs, you'll run down a hallway that opens up into a circular prison room with an upper and lower level, a stockade in the center, and various undead mobs standing near the shackles at various enclaves along the walls. Due to the number of undead in the stockade, Harmony, a solid Feign Death puller, or some other crowd control is highly recommended. Don't pull without that unless you can tank the adds.
Blood Trap
There is a fake wall at the top of the opposite stairs from the entrance hallway that will lead past a dark terror to a room with a blood pool. The blood trap room is guarded on the far end by two mobs that will each either be a Mortuary fungus or a a greater dark bone. The floors to either side are fake (hence the trap), so you'll need to run through the blood if you don't want to fall into a pit with spikes and another Mortuary fungus at the bottom. Never fun trying to climb up a ladder while a mob is beating on you.
Dwarf Room
Past the blood trap room down another hallway is a pit with the highest level basement mobs. Garanel spawns in the room at the bottom of the ramp on the right of the hallway and has several placeholders.
Warnings for the Pit Room:
- Be wary of a tentacle terror because its knock-back effect will easily launch you into the bottom of the pit and find you overwhelmed with mobs. The only way back out is up a ladder while you're getting hit.
- Invisibility versus Undead will not work well here for scouting nor will Invisibility due to the mix of undead and live mobs.
Did You Know?
The original zone designer was Vu Nguyen . The entrance tunnel was actually put in due to a miscommunication on the direction the entrance was coming from Dagnor's Cauldron. Vu understood the entrance came from the South, and then an outdoor designer approached him after he finished the zone and told him that the outdoor map actually had it coming from the West or North side. [4]
Forageable Items
Zone | Item | Edible | Stack | Lore | Magic | Nodrop | Comment |
---|---|---|---|---|---|---|---|
All | Fruit | Y | Y | N | N | N | can be used in brewing and baking |
All | Berries | Y | Y | N | N | N | can be used in brewing and baking |
All | Vegetables | Y | Y | N | N | N | can be used in brewing and baking |
All | Rabbit Meat | Y | Y | N | N | N | can be used in baking to make a stew |
All | Roots | Y | Y | N | N | N | can be used in brewing |
All | Pod of Water | Y | Y | N | N | N | can be used in brewing to make normal flasks of water |
All | Fishing Grubs | N | Y | N | N | N | Used w/ Fishing Skill |
The Estate of Unrest | Ashroot | N | Y | N | N | N | can be used in Poison Making |
Bestiarum Vocabulum
Found 0 NPC's that spawn in The Estate of Unrest.
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Items
Found 0 items that drop in The Estate of Unrest.
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Quests
Found 0 quests that start in The Estate of Unrest.
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References
- ↑ "Into the Depths of: Unrest". EQ Players, May 2009. Available online at https://web.archive.org/web/20090526054328/http://eqplayers.station.sony.com/news_article.vm?id=51468 . Last accessed 11 April 2021.
- ↑ "Into the Depths of: Unrest". Everquest.com, May 13, 2009. Available online at https://www.everquest.com/news/imported-eq-enus-51468 . Last accessed 14 April 2021.
- ↑ From Beta Lore (see notes on the Estate of Unrest). Available online at https://web.archive.org/web/20200618151935/https://loreofnorrath.wordpress.com/category/dagnor-butcherblock/
- ↑ "EverQuest History: talking with Vu Nguyen, Sr. Zone Artist (Unrest, Sebilis, and more)". Available online at https://www.youtube.com/watch?v=F4gKW5XBQeQ&t=30s . Last accessed 27 December 2021.