South Qeynos: Difference between revisions

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Qeynos is one of the largest cities in all of Norrath, and one of the two large coastal cities run by the Humans. It is also a starting city choice for Humans and Half Elves. The docks of the city, located in South Qeynos, provide trade from Qeynos to Erudin home of the Erudites, as well as to other areas along the coast. The Guards of Qeynos command posts throughout the surrounding terrain, providing protection to travellers as far away as the Plains of Karana. All professions which accept humans have guild halls present or nearby. There is a seamy underbelly to this city, like other port cities, and rumors of corruption and smuggling as well as unsavory street dwellers are a part of everyday life here. There are many (some say too many) drinking establishments within the high walls of the city. Qeynos is divided into three zones: North Qeynos, South Qeynos, and The Qeynos Aqueduct System.

South Qeynos is where the city's harbor is located and is the heart of Qeynos. Most of the towns commerce, guildhalls, tradeskill locations, and backalley deals are here. The bank is also located in the back of South Qeynos near the magic user guildhalls. The docks are capable of taking travellers to both Erudin and the islands in Erud's Crossing. The guildhalls within this portion of the city are The Windspirit's Song (Bard), the Enchanter, Magician, and Wizard Guilds, The Grounds of Fate (Warrior and PvP Area), and The Temple of Thunder (Cleric and Paladin). South Qeynos also holds three different and well hidden entrances into the Qeynos Catacombs.

File:Qeynos clock.jpg
The Qeynos clock, a gift from the Gnomes of Ak'Anon.
City Races: Human, Half Elf
Guilds: Bard, Cleric, Enchanter, Magician, Paladin, Wizard
Tradeskill Facilities: Brew Barrel, Forge, Kiln, Loom, Oven, Pottery Wheel
Related Quests: Bandit Sashes, Bonethunder Staff Quest, Broken Lute, Drosco the Zombie (good), Find Lucie Elron, Hurrieta's Tunic Quest, Indaria's Doll, Karana's Blessing, Paw of Opolla Quest, Rat Fur Cap Quest, Rat's Foot Necklace Quest, Snake Fang Necklace Quest, Steel Warrior Initiation, Taxes, Temple Blankets Quest, Tesch Val Scrolls, The Blessed Ring, Hero Bracers Quest, The Painting, Unsar's Glory
Adjacent Zones: Erud's Crossing, North Qeynos, The Qeynos Aqueduct System.
Name in /who: qeynos
Player Guides:
Zone Spawn Timer: 10:40 (please confirm)
Succor/Evacuate: (14, 186) Map Icon.png (Northern pier)
ZEM Value: 1.00
Expansion / Release Date
Original.gif
/ March 16, 1999 (Beta: December 3, 1998)
Zone Revamps None

Map

  • 1. Tin Soldier - forge, metal armor
  • 2. The Wind Spirit's Song - Bard Guild Hall
  • 3. Fharn's Leather & Thread - leather armor and sewing
  • 4. Bag n Barrel - Merchants selling Bags, Pottery Wheel and Kiln out back
  • 5. Nesiff's Wooden Weapons - Blunt Weapons, Bows, Fletching Supplies
  • 6. Lion's Mane Inn - Merchants selling Alcohol, Brew Barrel
  • 7. Tax Hall
  • 8. Qeynos Hold - Bank
  • 9. Underwater tunnel to The Qeynos Aqueduct System.
  • 10. The Herb Jar - Spells, Potions, Books, Crystals, and Magician Equipment
  • 11. Wizard, Enchanter, and Magician Guild Hall
  • 12. Tent Merchants selling armor, loom nearby
  • 13. Fireprides - Merchants selling armor and shields, Forge outside
  • 14. Tent Merchant selling armor and shields
  • 15. Boat Dock
  • 16. Mermaid's Lure - Fishing Supplies
  • 17. Tent Merchants selling armor, sewing kits
  • 18. Warrior Training Hall
  • 19. Underwater tunnel to The Qeynos Aqueduct System
  • 20. Port Authority
  • 21. Merchant selling Instrument Parts, Spells, Compass, and Fish
  • 22. Voleen's Fine Baked Goods - food, brewing and baking supplies, oven inside
  • 23. Fish's Ale - Merchants selling Alcohol, Brew Barrel inside
  • 24. Temple of Thunder - Paladin and Cleric Trainers guild hall

Dangers

There are few dangers for most adventurers in the southern quarter, otherwise known as "New Qeynos." Adventurers who have earned the disdain of the southern guardsmen are advised to avoid the patrol routes along the main roads, lest they find their fate at the end of a Qeynos blade.

Benefits

Many young adventurers learn to master the basic fundamentals of their professions in Qeynos. The guilds of the southern quarter can proudly claim numerous heroes and scholars of worldly renown among their countless graduates.

Traveling To and From

Information needed.

Garden Variety's Glorious Adventures and Travel Guide

Background

The free city of Qeynos controls most of the plains to the west of the Serpent's Spine. The city is ruled by the firm yet just hand of Antonius Bayle IV. Qeynos represents the pinnacle of human achievement and is a haven from the fierce wilderness of Norrath. Bayle is a well-liked and respected leader, but the seeds of corruption are being sown by the Circle of the Unseen Hand and their allies in the city guard.

Qeynos is set atop small cliffs that run along the coastline to the west. Due to their composition of eroding sandstone and rock, climbing them is virtually impossible. The cliffs act as a natural barrier, making Qeynos impenetrable to attacks from the west or from the ocean. At a low point in the cliffs, the people of Qeynos have built a great pier, protected in a harbor naturally formed from the stone and a bend in the coastline.

The ocean here is a deep, dark blue. The waters are usually fairly calm, although waves crash roughly against the cliff base. Many ships come and go daily from Qeynos' harbor. These include naval, fishing, trading, and transport vessels from Erudin. Adventurers and tradesmen will often be seen at the docks, awaiting one of the two vessels that travel between the two coastal cities through the oceanic pass known as Erud's Crossing.

Southern Qeynos is also home to several halls of training for young pupils of all pursuits. Among them is the Hall of Steel. This is a large, light gray stone building, decorated with banners of the guild's symbols and colors. The Hall of Steel is located next to the Grounds of Fate, the free arena of the city. Ebon Strongbear, the guildmaster for the Steel Warriors of Qeynos and Earron Huntlan are now known as local heroes. They and a few others led the city's militia to victory against the Sabertooths, a small gnoll tribe that lives in the nearby den of Blackburrow.

The Wind Spirit's Song is the bard's guild of Qeynos. The guild is a plain, two room wooden building, with a small sign out front proclaiming "Belious' Fine Lyres." The front room here has a small practice stage with a few wooden crates and chairs seated around it. Along the back wall there is an old wooden display case which holds some of Belious' finely crafted instruments. Beyond a door on the side wall, is a smaller room, which is Belious' workshop and bedroom. Belious used to work as one of the King's private entertainers, but now he confers his time-earned wisdom and skills on to others, confining his performances to shows at the local tavern. His financial resources are meager, but he is quite content with his lot.

The arcane masters reside in the beautiful and colorful Hall of Sorcery, while the secret society, Circle of Unseen Hands, is hidden in a passageway rumored to run from the Crow's Pub and Casino.

Forageable Items

None.

Bestiarum Vocabulum

Found 0 NPC's that spawn in South Qeynos.

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Items

Found 0 items that spawn in South Qeynos.

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Quests

Found 0 quests that start in South Qeynos.

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