The Surefall Glade: Difference between revisions

From EQArchives
Jump to navigationJump to search
m (1 revision imported)
m (1 revision imported)
 

Latest revision as of 04:10, 12 May 2023

Located inside the southeastern edge of the Jaggedpine Forest, and just outside of Qeynos Hills, the Surefall Glade is home to the human and half elf rangers and druids of Tunare. This glade is allied with Qeynos and is formerly part of its territory, although the rangers and druids enjoy self-rule, operating outside the laws and regulations that are enforced by Qeynos.

The glade itself is very beautiful, peaceful place described by a high wall of granite that separates it from the rest of the Jaggedpine Forest. Many enormous redwoods may be found here, limiting the amount of sunlight that enters the defense woodlands. A small, crystalline pond can be found in the glade, fed by a gentle waterfall pouring over a massive cliff.

File:Qrg halls.jpg
the guild halls on a peaceful night
City Races: Human, Half Elf
Guilds: Druid, Ranger
Tradeskill Facilities: None
Related Quests: Blackburrow Brewers, Gnasher's Head, Jaggedpine Crook, Merona's Brother, Poacher's Head Quest (Surefall Glade)
Adjacent Zones: Qeynos Hills, Jaggedpine Forest (Shadows of Luclin)
Name in /who: qrg
Player Guides:
Zone Spawn Timer: 10:40 (please confirm)
Succor/Evacuate: (-66, 137) Map Icon.png (Outside the tunnel to Qeynos Hills)
ZEM Value: 1.33
Expansion / Release Date
Original.gif
/ March 16, 1999 (Beta: Unknown 1998)
Zone Revamps
  1. July 24, 2002 during Shadows of Luclin expansion (added entrance to Jaggedpine Forest)

Overlooking the pond, the granite cliffs contain a system of winding caves where the bears of the glade reside with the unfailing protection of the Jaggedpine Treefolk and the Protectors of Pine. In one section of the caves, deep crystal pools of water cover the ground, having somehow seeped into the cave system from nearby Hatchling River. In most instances, the caves are extremely peaceful and quite lovely, but one must be careful not to invoke the tempers of the bears, else one finds himself not only a the mercy of the ferocious creatures, but of the Jaggedpine Treefolk as well.

The rangers and druids have put up several buildings within this cozy corner of the vast Jaggedpine Forest. Their small wooden and stonework structures do nothing to compromise the natural purity of the region. Near a crystalline pond, the rangers can be found practicing their art – archery. The druids live inside the glade’s largest redwood, having settled within an enormous gap that formed in the ancient tree centuries ago.[1]

Map

Surefall Glade

  • 1. Caves filled with Bears and Mammoth
  • 2. Ranger Trainer
  • 3. Archery Range with Ranger Trainer and Merchant who sells Arrow-making Supplies
  • 4. Ranger Hall with Ranger Guild Master and Bard
  • 5. Shop with Ranger Trainer and Merchants who sell Bow-making Supplies, Bows, Throwing Weapons, Spells, Sharp Weapons, Food and Other Goods
  • 6. Merchant selling Basic Smithing Molds
  • 7. Jaggedpine Treefolk with Druid Trainer and Merchants who sell Arrow-making Supplies, Druid Weapons, Spells, Food and Other Goods
  • 8. Druid Guildmaster and Surefall Druid Teleport destination

Dangers

None to speak of in the glade - the caves are filled with bears, but they will not attack druids and rangers. Be wary of harming these bears - the Jaggedpine Treefolk will not take too kindly to it. Don't go for a swim unless you can handle the piranha's.

Benefits

Within the Surefall Glade, the young druids and rangers of Qeynos will find guildmasters who will set them upon the first path of their long adventure.

The glade is also home to several merchants; any adventurers who are welcome in the glade may sell their wares and purchase supplies and fletching materials.[1]

Traveling To and From

Surefall Glade is reachable through a narrow tunnel that enters the impassable hills that mark the northern edge of Qeynos Hills. Qeynos has posted guards at that entrance, while the rangers and druids extend their patrols into the hills themselves. Travelling due north from Qeynos will bring one to the entrance to Surefall Glade.

Garden Variety's Glorious Adventures and Travel Guide

Notable NPCs:

Protectors of the Pine

The Protectors of the Pine is the Ranger’s guild of Surefall Glade. Along with the Jaggedpine Treefolk, they protect the wild bears and wolves of Surefall Glade and its surroundings. They are well respected among the Qeynos Guard and serve in the militia when needed. The leader of the Protectors of the Pine is Hager Sureshot.

Jaggedpine Treefolk

The Jaggedpine Treefolk is the Druid’s guild of Surefall Glade. They are loyal to the ways of Tunare, the Mother of All. The leader of the Jaggedpine Treefolk is Te’Anara.

Poachers have been infiltrating the Jaggedpine for bearskins for many years. The wildlife of the forest is plentiful and attracts the scum. They do not realize that the stock is plentiful thanks to the efforts of the Protectors of the Pine to keep poachers out. Corun Finisc warns intruders to heed the wishes of Tunare and leave the bears of Surefall Glade undisturbed.

There is a fake wall in the back of the glade leading to the bear caves - this leads to the entrance to Jaggedpine Forest although the way is currently obstructed. The waterfall behind the Ranger Hall is another way into the caves.

Mammoth

Native to the Jaggedpine Forest, this ursine behemoth is rumored to be the eldest living bear upon Antonica. The gigantic grizzly, dubbed "Mammoth" by the Jaggedpine Treefolk, has relocated to the peaceful glade in the recent decade. Mammoth and his fellow ursine kin that dwell within the caves are fervently protected by the Jaggedpine Treefolk. This protection can be superfluous, for adventurers who are foolish enough to invoke Mammoth's wrath would likely fall to his massive claws and bite before any Jaggedpine Treefolk could be alerted.[1]

Forageable Items

Zone Item Edible Stack Lore Magic Nodrop Comment
All Fruit Y Y N N N can be used in brewing and baking
All Berries Y Y N N N can be used in brewing and baking
All Vegetables Y Y N N N can be used in brewing and baking
All Rabbit Meat Y Y N N N can be used in baking to make a stew
All Roots Y Y N N N can be used in brewing
All Pod of Water Y Y N N N can be used in brewing to make normal flasks of water
All Fishing Grubs N Y N N N Used w/ Fishing Skill
The Surefall Glade Pine Sap N N Y N Y disabled until Omens of War - for Ranger Epic 1.5: Heartwood Blade

Bestiarum Vocabulum

Found 0 NPC's that spawn in The Surefall Glade.

{{#dpl: category=The Surefall Glade Mobs | includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Items

Found 0 items that spawn in The Surefall Glade.

{{#dpl: category=The Surefall Glade Items| includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Quests

Found 0 quests that start in The Surefall Glade.

{{#dpl: category=The Surefall Glade Quests | includesubpages=false | mode=unordered| noresultsheader= }}

References

  1. 1.0 1.1 1.2 Excerpt taken from Everquest Atlas: The Maps of Myrist by Amanda Flock. Published December 31st 2002 by Sony Online Entertainment, Inc. ISBN10: 0972149503 (ISBN13: 9780972149501).