Category:Raid Encounters: Difference between revisions

From EQArchives
Jump to navigationJump to search
(Created page with "Raid encounters include those mobs which either require a substantial force to kill (e.g. gods and dragons) or are long respawn targets killed for a specific purpose other than exp (e.g. Sir Lucan). They are often the boss, or one of several bosses, of a particular zone. At the bottom is all mobs in the "Raid Encounters" category. Here is a list, by era, in approximate order of increasing difficulty within each subcategory. For a printable (but slightly out of date) "ch...")
 
No edit summary
Line 40: Line 40:
| valign="top" style="background-color:#f0f0f0;" |
| valign="top" style="background-color:#f0f0f0;" |


* [[Master Yael]] (The Hole)
[[The Hole]]
* [[Master Yael]]
[[Karnor's Castle]]
* [[Venril Sathir]]
* [[Venril Sathir]]



Revision as of 05:21, 27 April 2023

Raid encounters include those mobs which either require a substantial force to kill (e.g. gods and dragons) or are long respawn targets killed for a specific purpose other than exp (e.g. Sir Lucan). They are often the boss, or one of several bosses, of a particular zone. At the bottom is all mobs in the "Raid Encounters" category. Here is a list, by era, in approximate order of increasing difficulty within each subcategory.

For a printable (but slightly out of date) "checklist" version of this page click this link.


This category currently contains no pages or media.