Category:Raid Encounters: Difference between revisions

From EQArchives
Jump to navigationJump to search
No edit summary
No edit summary
 
Line 1: Line 1:
Raid encounters include those mobs which either require a substantial force to kill (e.g. gods and dragons) or are long respawn targets killed for a specific purpose other than exp (e.g. Sir Lucan). They are often the boss, or one of several bosses, of a particular zone. At the bottom is all mobs in the "Raid Encounters" category. Here is a list, by era, in approximate order of increasing difficulty within each subcategory.
Raid encounters include those mobs which either require a substantial force to kill (e.g. gods and dragons) or are long respawn targets killed for a specific purpose other than exp (e.g. Sir Lucan). They are often the boss, or one of several bosses, of a particular zone. At the bottom is all mobs in the "Raid Encounters" category. Here is a list, by era, in approximate order of increasing difficulty within each subcategory.


For a printable (but slightly out of date) "checklist" version of this page click [[:file:raid_checklist.png|this link]].
{{CheckboxList}}
{{CheckboxList}}
{| class="eoTable2" style="width: 95%;"
{| class="eoTable2" style="width: 95%;"

Latest revision as of 05:25, 27 April 2023

Raid encounters include those mobs which either require a substantial force to kill (e.g. gods and dragons) or are long respawn targets killed for a specific purpose other than exp (e.g. Sir Lucan). They are often the boss, or one of several bosses, of a particular zone. At the bottom is all mobs in the "Raid Encounters" category. Here is a list, by era, in approximate order of increasing difficulty within each subcategory.


This category currently contains no pages or media.