Client:Everquest Original
This is the original retail version of the Everquest client when the game was released in March 1999.
System Requirements
EverQuest used DirectX 6.0 in the original client.
Minimum
Windows® 95 or Windows 98 Pentium 166(or greater) 32 MB RAM Direct3D or Glide compliant card w/ 4MB RAM 28.8k bps connection Windows compatible sound card
Optimum
Pentium 200 or greater 64 megabytes RAM or higher 3Dfx based video card
User Interface
The original user interface at release in March 1999 was the Stone UI.
Supported Resolutions
- 640x480
- 1024x768
Files
EverQuest installs with three executables: "Tutorial.exe", "EverQuest.exe", and "TestEverQuest.exe".
989news.txt
This file seems to just be for internal staff use at 989 Studioes.
For internal Use only: Please register a brand new account. At this time you do not need to access the billing system. When you log in you will automatically have staff privileges set up. You will, however, want to rename your chat username to a 989-one. E.g.: If your chat username is Etnom, use: #rename Etnom 989-Etnom
chathelp.txt
The original EverQuest client had a chat feature you could access from the Server Select screen. This files contains the following:
USE OF THE CHAT SCREEN AND CHAT CHANNELS Names in red in the player list are 989/Verant Staff. Names proceeded by 989- are official Technical Support staff. Names in blue are official non-staff Guides. PRIVATE MESSAGES (TELL's) You can send a private message to another player, unseen by anyone else. Type a '/' and the player's name and then your message. E.g.: To type a private message to Fred, type: /Fred Hello Fred! EMOTES You can send emoticons (means of expressing actions without "speaking".) Type a ':' before your message. E.g.: if your name is Fred and you type :laughs out loud Appears as: Fred laughs out loud. "POUND" COMMANDS #allow <handle> Allow player <handle> access to a passworded channel. #goto <handle> Go to wherever channel/game player <handle> is in. #ignore Lists all the players you are ignoring #ignore <handle> Start ignoring a player #kick <handle> Bar player <handle> from your own channel. Unbar using #allow #make <channelname> Make your own Chat Channel #myip Reports YOUR IP address #pagehelp Pages all staff on the system, if you require help. #priv Find out your Privilege Status Level #report Report bad language/behavior/harrassment #squelch Alias for #ignore #tell on/off Ignore private messages (tell) using #tell off Turn them on again using #tell on #unignore <handle> Stop ignoring a player #unsquelch Alias for #unignore #whereis <handle Find out what channel/game player <handle> is in.
eqnews.txt
This file shows the current additions and bug fixes. It is what populates the News window in the client as you log in. This file on the cd contains the following:
EverQuest Phase 4 Beta News 2/15/99 12:30am --------------- We have added the EverQuest tutorial, which is recommended for new players getting started in the world of Norrath. To patch the tutorial, you will need to patch using the "testeverquest.exe" to receive all of the required files, then run "tutorial.exe". Please give us any feedback that you may have for improvments that should be made. All of the character restorations from phases 3 and 3.5 to the "Test" server should be completed by the end of the day. Also, please note that the "News" window will only contain information regarding the current additions and bug fixes, all past news can be read from the "revision.txt" file located in your EverQuest directory. Bug Fixes - The "Backstab" and "Bind Wound" skills should be working as intended. - We believe we have solved one of the problems that occurs when people would get booted at the EverQuest loading screen (with the Elf woman on it). - We should very shortly have fixed all of the registration problems. Try back later tonight if you haven't successfully registered. - Zones should be MUCH, MUCH more stable now. We fixed a major crash problem with them. - New Banshee drivers should be up on www.everquest.com - These are EverQuest specific. Thanks to 3dfx for giving us these drivers before they are generally released. - If you have a Voodoo2 and you have THE latest drivers from 3dfx, you will have a problem switching resolutions. Please use the drivers off of www.everquest.com, as they work properly. ***** If you are having account problems, please direct e-mail to everquest@989studios.com ******* ****** If this is your first time playing, read everquest_manual.txt FIRST! ******* ****** If this is your first time playing, read everquest_manual.txt FIRST! ******* -----------
eqdevice.txt
Primary Display Driver
revision.txt
This file shows all past news (current news is in eqnews.txt).
eqhost.txt
Just like the emulator servers, this file was used to specify the login server and port that clients should connect to when submitting their username and password at the login screen.
chat.everquest.com 5999
readme.txt
EverQuest Troubleshooting Document Version 1.0 1/26/99 This document contains information to troubleshoot and solve problems that you may encounter while playing EverQuest. If you are unable to locate troubleshooting information regarding a problem that you are having, please contact our technical support department at eqmail@sonyinteractive.com. Sections I. System Requirements II. Technical Issues III. Sound and Video IV. Control and Interface V. Connectivity VI. Supported 3D Chipsets I. System Requirements Windows® 95 or Windows 98 Pentium 166(or greater) 32 MB RAM Direct3D or Glide compliant card w/ 4MB RAM 28.8k bps connection Windows compatible sound card II. Technical Issues If you are running EverQuest for the first time, or are encountering sound and video related problems, please make sure that you are using the most current drivers available on the hardware manufacturer's web-site. Make sure that DirectX 5.2 or newer is installed on the system when running EverQuest. DirectX 5.2 is included on the EverQuest Phase 3 beta CD. Problem: When attempting to login to the World Server or while playing, the game crashes to Windows. Solution: Make sure that you have at least 300 megabytes of free space on the drive that the EverQuest directory is located on. III. Sound and Video Problem: When running EverQuest with a Voodoo 1 based chipset in Glide mode, item icons, on-screen overlays, and the chat has a pink boarder. Solution: This is a Glide driver problem, which will be resolved with an updated Glide patch from 3dfx. Problem: When running EverQuest with an ATI Rage 2, Rage 2+, or Rage Pro based chipset, pink boarders will appear around the item icons, on-screen overlays, and chat. Solution: This is a known bug and will be fixed. Problem: While attempting to run EverQuest with a Voodoo based chipset, the game crashes at the "EverQuest" loading screen and an error window with the message, "VXD error, expecting 1.4, found 1.X". Solution: You are not running the most recent drivers for your video card. Please perform the following procedure; Click on the "Start" button located on your Windows taskbar. Next, highlight "Find", then select "Files or Folders…". Then type "Glide.*" in the "Named" field and click the "Find Now" button. After the search for the "Glide.*" file is complete, delete all of the "Glide.*" files from the list. Once the Glide files have been deleted, you will then need to install the most recent drivers from the card manufacturer's web-site. Problem: When using a card with a Banshee based chipset, you are unable to run EverQuest in Glide. Solution: Currently, EverQuest requires Glide 3.0 or newer in order to run in Glide mode. However, due to the fact that the Banshee chipset was just released, 3dfx has not released a driver that allows Banshee based cards to run Glide 3.0. IV. Control and Interface Problem: When running EverQuest with a video card utilizing the TNT chipset, the character seems to "overturn" or continue to turn in a given direction while moving. Solution: This is a driver problem that will be addressed by Riva. V. Connectivity Problem: When attempting to run "EverQuest.exe", the following error occurs; "ERROR Host not found, no DNS entry for host" Solution: Make sure that you are properly connected through your ISP(Internet Service Provider). If you have verified that you are "on-line", and you are still receiving the error, contact your ISP. VI. Supported 3D Chipsets Voodoo Riva TNT ATI 3D Rage 2+ Riva 128 ATI Rage 2 Rendition 2200 Voodoo 2 ATI Rage Pro Power VR Rendition 2100 Rage 128 GL Voodoo Rush Banshee Intel 740 Permedia 2 3D Labs Permedia 2 Rendition 1000 Ticket to Ride Please note that this list may be changed at any time, and is in no way a final version of EverQuest's supported chipsets.
reporting_bugs.txt
Reporting Bugs What are bugs? Since EverQuest is an unfinished product, naturally you will encounter bugs during the beta test. A bug is a flaw in the software which causes undesired effects during gameplay. The bug's complexity can vary from simple grammatical errors and non-functional options, to the more severe problems such as game crashes and character statistic deficiencies. There are several levels of classifying bugs, this helps us determine which area of gameplay the problem occurs in. They are listed in the order of severity: Game Crash Statistics Audio/Video Controls Front-end (character selection) Bugs such as crashes, statistic errors, and audio/video card problems will have priority over others, however, all reported bugs will be attended to ASAP. Encountering a Bug While playing EverQuest, you will encounter bugs. It is important that any bugs encountered are immediately reported via a "Bug Submission Form"(BSF). Most bugs found will be simple, obvious problems such as incorrect text, textures, or other visual problems. However, bugs such as crashes and statistic inconsistencies may be more difficult to pinpoint. If any of the mentioned problems occur, a few simple steps should be taken before submitting the bug. Check to see that the problem is consistent, if so, narrow down the key reasons that are the cause(such as certain items equipped, keystrokes, etc.). If you are unable to track down the cause of the problem, and cannot reproduce it, then bring it to the attention of a GM. If you cannot reach a GM, a BSF containing a detailed description of the problem should be submitted. Bug Submission Forms As previously mentioned, bugs will be submitted via an in-game Bug Submission Form. To access the form, activate the chat bar and type "/b", then press the "Enter" key. When filling out a BSF, the following details should be included; computer specifications(CPU brand and speed, audio/video card brand, and amount of RAM), zone name, character race and class, items the character has equipped or is carrying, the actions of the character and or others in the area at the time the bug occurred, and a detailed description of the bug. Submitting a BSF with as much detail as possible will help direct the programmers to the problem, which in turn will result in faster bug fixes. *Please note, any users that are found to be exploiting any bug that is advantageous to the progression of their character or harmful to other players, will be removed immediately from the EverQuest beta test.
testeqnews.txt
This file is what populates the News window if you were playing on the Test server.
2/10/99 10:41am ---------------- Welcome to Phase 4 of the EverQuest BETA Test! You are connecting to the EverQuest test server. The test server is where code and data will be tested first, and is more prone to problems and bugs than the other servers. PLAY HERE AT YOUR OWN RISK. The chances of a bug or other error affecting your character and/or gameplay is significantly higher here. Because we will be updating code and data to this server often, connecting will be PATCH HEAVY. If you do not have either a lot of bandwidth or a lot of patience (or both), we don't reccomend playing on the test server. Phase 3.0 and 3.5 testers wishing their accounts restored MUST play on this server. Please read the instructions below. The GMs will be overwhelmed with this process at first -- IT COULD TAKE UP TO ONE WEEK TO GET YOUR ACCOUNT RESTORED. We will expedite this process as best as we are able, but please be patient. Thank you. -Brad McQuaid Producer, EverQuest ATTENTION! Phase 3.0/3.5 Players PLEASE READ: 3.0 and 3.5 Server Character Restoration Procedure. After you have successfully created a Station account, please logon and enter the Test server. You will find that all slots in the Character Selection Screen are empty. Create a character (any race/class) and enter the game. From in game, please petition to have your characters restored. A GM will ask you to provide you Phase 3.0/3.5 account name and password. After the GM has accepted and confirmed your account name and password, please log off from the test server. Copying the files may take some time, so we ask that you bear with us in the process. We will make every effort to expedite the restoration of characters so that you may return to the test. *NOTE: This is a special version that will only work with the EverQuest Test Server. You must run "EverQuest.exe" if you want to connect to one of the regular servers. EverQuest Phase 4 Beta News 2/15/99 12:30am --------------- We have added the EverQuest tutorial, which is recommended for new players getting started in the world of Norrath. To patch the tutorial, you will need to patch using the "testeverquest.exe" to receive all of the required files, then run "tutorial.exe". Please give us any feedback that you may have for improvments that should be made. All of the character restorations from phases 3 and 3.5 to the "Test" server should be completed by the end of the day. Also, please note that the "News" window will only contain information regarding the current additions and bug fixes, all past news can be read from the "revision.txt" file located in your EverQuest directory. Bug Fixes - The "Backstab" and "Bind Wound" skills should be working as intended. - We believe we have solved one of the problems that occurs when people would get booted at the EverQuest loading screen (with the Elf woman on it). - We should very shortly have fixed all of the registration problems. Try back later tonight if you haven't successfully registered. - Zones should be MUCH, MUCH more stable now. We fixed a major crash problem with them. - New Banshee drivers should be up on www.everquest.com - These are EverQuest specific. Thanks to 3dfx for giving us these drivers before they are generally released. - If you have a Voodoo2 and you have THE latest drivers from 3dfx, you will have a problem switching resolutions. Please use the drivers off of www.everquest.com, as they work properly. - The "Backstab" and "Bind Wound" skills should be working as intended. 2/16/99 11:40am ----------------- This patch fixes some server bugs, which should make zones much more stable. We also added more debug information to the client to help us track down the remaining lockup problems that some people are having. ***** If you are having account problems, please direct e-mail to everquest@989studios.com ******* ****** If this is your first time playing, read everquest_manual.txt FIRST! ******* ****** If this is your first time playing, read everquest_manual.txt FIRST! ******* -----------
File Manifest
The following file manifest shows a fresh install of the original Everquest client (1x cd) without selecting the option to install DirectX 6.0.
Directory: C:\Program Files (x86)\EverQuest Mode LastWriteTime Length Name ---- ------------- ------ ---- -a--- 2/16/1999 4:54 PM 337 989news.txt -a--- 1/25/1999 7:13 PM 2220780 airplane_chr.s3d -a--- 1/25/1999 7:13 PM 425497 airplane_obj.s3d -a--- 1/25/1999 4:34 PM 60 airplane_sndbnk.eff -a--- 1/26/1999 10:19 AM 2688 airplane_sounds.eff -a--- 1/25/1999 7:12 PM 2362836 airplane.s3d -a--- 1/25/1999 7:14 PM 2394105 akanon_chr.s3d -a--- 1/25/1999 7:14 PM 464086 akanon_obj.s3d -a--- 1/28/1999 4:07 PM 184 akanon_sndbnk.eff -a--- 2/8/1999 2:35 PM 2688 akanon_sounds.eff -a--- 1/25/1999 7:13 PM 1720202 akanon.s3d -a--- 1/25/1999 7:13 PM 63974 akanon.xmi -a--- 1/25/1999 7:15 PM 173310 arena_obj.s3d -a--- 1/25/1999 7:14 PM 140541 arena.s3d -a--- 1/25/1999 7:16 PM 2414070 befallen_chr.s3d -a--- 1/25/1999 7:16 PM 278167 befallen_obj.s3d -a--- 11/5/1998 6:07 PM 252 befallen_sounds.eff -a--- 1/25/1999 7:15 PM 1153178 befallen.s3d -a--- 1/25/1999 7:15 PM 37422 befallen.xmi -a--- 1/25/1999 7:17 PM 2615760 beholder_chr.s3d -a--- 1/25/1999 7:17 PM 55743 beholder_obj.s3d -a--- 1/22/1999 7:14 PM 24 beholder_sndbnk.eff -a--- 2/10/1999 10:42 AM 168 beholder_sounds.eff -a--- 1/25/1999 7:16 PM 595818 beholder.s3d -a--- 1/25/1999 7:19 PM 2415064 blackburrow_chr.s3d -a--- 1/25/1999 7:19 PM 331984 blackburrow_obj.s3d -a--- 1/18/1999 4:27 PM 166 blackburrow_sndbnk.eff -a--- 2/16/1999 9:57 PM 336 blackburrow_sounds.eff -a--- 1/25/1999 7:18 PM 1236928 blackburrow.s3d -a--- 1/25/1999 7:18 PM 37422 blackburrow.xmi -a--- 1/25/1999 7:21 PM 6093808 bmpwad.s3d -a--- 2/16/1999 4:54 PM 9341 bmpwad2.s3d -a--- 1/25/1999 7:22 PM 2742583 butcher_chr.s3d -a--- 1/25/1999 7:23 PM 1009735 butcher_obj.s3d -a--- 1/22/1999 3:04 PM 218 butcher_sndbnk.eff -a--- 2/16/1999 9:57 PM 84 butcher_sounds.eff -a--- 1/25/1999 7:21 PM 1766027 butcher.s3d -a--- 1/25/1999 7:21 PM 7942 butcher.xmi -a--- 1/25/1999 7:24 PM 2617610 cauldron_chr.s3d -a--- 1/25/1999 7:24 PM 221454 cauldron_obj.s3d -a--- 2/3/1999 5:56 PM 49 cauldron_sndbnk.eff -a--- 2/16/1999 9:57 PM 168 cauldron_sounds.eff -a--- 1/25/1999 7:23 PM 1053456 cauldron.s3d -a--- 1/25/1999 7:23 PM 33590 cauldron.xmi -a--- 1/25/1999 7:25 PM 2153560 cazicthule_chr.s3d -a--- 1/25/1999 7:25 PM 419999 cazicthule_obj.s3d -a--- 1/15/1999 2:20 PM 225 cazicthule_sndbnk.eff -a--- 1/15/1999 2:28 PM 2268 cazicthule_sounds.eff -a--- 1/25/1999 7:24 PM 1587890 cazicthule.s3d -a--- 2/16/1999 4:54 PM 1536 chathelp.txt -a--- 1/25/1999 7:26 PM 2521829 commons_chr.s3d -a--- 1/25/1999 7:27 PM 801499 commons_obj.s3d -a--- 1/25/1999 1:09 PM 132 commons_sndbnk.eff -a--- 2/10/1999 10:31 AM 1176 commons_sounds.eff -a--- 1/25/1999 7:26 PM 1194799 commons.s3d -a--- 1/25/1999 7:28 PM 1536009 crushbone_chr.s3d -a--- 1/25/1999 7:28 PM 501499 crushbone_obj.s3d -a--- 2/15/1999 11:09 AM 205 crushbone_sndbnk.eff -a--- 2/15/1999 11:17 AM 1764 crushbone_sounds.eff -a--- 1/25/1999 7:27 PM 1585075 crushbone.s3d -a--- 1/25/1999 7:28 PM 6968 damage.xmi -a--- 1/25/1999 7:29 PM 2495256 eastkarana_chr.s3d -a--- 1/25/1999 7:30 PM 786457 eastkarana_obj.s3d -a--- 1/27/1999 10:24 AM 128 eastkarana_sndbnk.eff -a--- 2/16/1999 9:57 PM 84 eastkarana_sounds.eff -a--- 1/25/1999 7:29 PM 1394298 eastkarana.s3d -a--- 1/25/1999 7:29 PM 11374 eastkarana.xmi -a--- 1/25/1999 7:31 PM 2561160 ecommons_chr.s3d -a--- 1/25/1999 7:31 PM 534301 ecommons_obj.s3d -a--- 1/25/1999 3:05 PM 141 ecommons_sndbnk.eff -a--- 1/25/1999 3:58 PM 1512 ecommons_sounds.eff -a--- 1/25/1999 7:30 PM 1242168 ecommons.s3d -a--- 1/25/1999 7:31 PM 37422 eerie.xmi -a--- 1/28/1999 1:03 PM 256 eqdevice.txt -a--- 1/25/1999 7:33 PM 5432748 eqfeart.pak -a--- 1/25/1999 7:35 PM 4760017 eqfeart1.pak -a--- 2/16/1999 4:54 PM 22380 eqfeart2.pak -a--- 2/16/1999 9:58 PM 1909760 eqgame.exe -a--- 1/25/1999 7:35 PM 25 eqhost.txt --r-- 2/5/1999 2:11 PM 93060924 eqintro.smk -a--- 2/16/1999 11:28 PM 299008 eqmain.dll -a--- 2/16/1999 9:58 PM 1869 eqnews.txt -a--- 1/25/1999 7:37 PM 2542131 erudnext_chr.s3d -a--- 1/25/1999 7:37 PM 332358 erudnext_obj.s3d -a--- 2/11/1999 2:43 PM 119 erudnext_sndbnk.eff -a--- 2/11/1999 3:05 PM 924 erudnext_sounds.eff -a--- 1/25/1999 7:36 PM 2496402 erudnext.s3d -a--- 1/25/1999 7:36 PM 70802 erudnext.xmi -a--- 1/25/1999 7:38 PM 1806668 erudnint_chr.s3d -a--- 1/25/1999 7:38 PM 359686 erudnint_obj.s3d -a--- 2/11/1999 3:49 PM 106 erudnint_sndbnk.eff -a--- 2/11/1999 4:13 PM 840 erudnint_sounds.eff -a--- 1/25/1999 7:37 PM 1372491 erudnint.s3d -a--- 1/25/1999 7:37 PM 59124 erudnint.xmi -a--- 1/25/1999 7:39 PM 2267096 erudsxing_chr.s3d -a--- 1/25/1999 7:39 PM 103954 erudsxing_obj.s3d -a--- 1/26/1999 11:09 AM 0 erudsxing_sndbnk.eff -a--- 2/16/1999 9:58 PM 252 erudsxing_sounds.eff -a--- 1/25/1999 7:38 PM 648126 erudsxing.s3d -a--- 1/25/1999 7:39 PM 20928 erudsxing.xmi -a--- 1/25/1999 7:41 PM 2484312 everfrost_chr.s3d -a--- 1/25/1999 7:42 PM 316434 everfrost_obj.s3d -a--- 1/19/1999 1:38 PM 187 everfrost_sndbnk.eff -a--- 1/19/1999 2:04 PM 5628 everfrost_sounds.eff -a--- 1/25/1999 7:41 PM 3512631 everfrost.s3d -a--- 2/16/1999 9:58 PM 112128 everquest_manual.doc -a--- 2/16/1999 9:58 PM 61177 everquest_manual.txt -a--- 2/16/1999 10:03 PM 96768 Everquest.exe -a--- 1/25/1999 7:43 PM 2577460 fearplane_chr.s3d -a--- 1/25/1999 7:43 PM 720320 fearplane_obj.s3d -a--- 1/29/1999 3:44 PM 188 fearplane_sndbnk.eff -a--- 1/29/1999 3:59 PM 2856 fearplane_sounds.eff -a--- 1/25/1999 7:42 PM 926417 fearplane.s3d -a--- 1/25/1999 7:45 PM 2579664 feerrott_chr.s3d -a--- 1/25/1999 7:45 PM 398526 feerrott_obj.s3d -a--- 2/4/1999 5:40 PM 223 feerrott_sndbnk.eff -a--- 2/4/1999 6:03 PM 2604 feerrott_sounds.eff -a--- 1/25/1999 7:44 PM 1872446 feerrott.s3d -a--- 1/25/1999 7:46 PM 1859228 felwithea_chr.s3d -a--- 1/25/1999 7:46 PM 397164 felwithea_obj.s3d -a--- 1/15/1999 1:19 PM 112 felwithea_sndbnk.eff -a--- 2/16/1999 9:58 PM 252 felwithea_sounds.eff -a--- 1/25/1999 7:45 PM 1350088 felwithea.s3d -a--- 1/25/1999 7:45 PM 21868 felwithea.xmi -a--- 1/25/1999 7:47 PM 1836138 felwitheb_chr.s3d -a--- 1/25/1999 7:47 PM 286164 felwitheb_obj.s3d -a--- 1/15/1999 2:12 PM 66 felwitheb_sndbnk.eff -a--- 2/8/1999 2:49 PM 420 felwitheb_sounds.eff -a--- 1/25/1999 7:46 PM 805505 felwitheb.s3d -a--- 1/25/1999 7:49 PM 2441317 freporte_chr.s3d -a--- 1/25/1999 7:49 PM 595179 freporte_obj.s3d -a--- 2/15/1999 11:46 AM 122 freporte_sndbnk.eff -a--- 2/15/1999 11:53 AM 1008 freporte_sounds.eff -a--- 1/25/1999 7:48 PM 3263764 freporte.s3d -a--- 1/25/1999 7:48 PM 36736 freporte.xmi -a--- 1/25/1999 7:51 PM 1809356 freportn_chr.s3d -a--- 1/25/1999 7:51 PM 595603 freportn_obj.s3d -a--- 1/29/1999 1:28 PM 38 freportn_sndbnk.eff -a--- 2/16/1999 9:58 PM 84 freportn_sounds.eff -a--- 1/25/1999 7:50 PM 3159710 freportn.s3d -a--- 1/25/1999 7:50 PM 9546 freportn.xmi -a--- 1/25/1999 7:53 PM 2628677 freportw_chr.s3d -a--- 1/25/1999 7:53 PM 604819 freportw_obj.s3d -a--- 2/15/1999 2:05 PM 144 freportw_sndbnk.eff -a--- 2/15/1999 2:04 PM 1764 freportw_sounds.eff -a--- 1/25/1999 7:52 PM 2647364 freportw.s3d -a--- 1/25/1999 7:52 PM 68840 freportw.xmi -a--- 2/16/1999 9:58 PM 816093 gequip.s3d -a--- 1/25/1999 7:55 PM 2261594 gfaydark_chr.s3d -a--- 1/25/1999 7:55 PM 1138223 gfaydark_obj.s3d -a--- 2/3/1999 5:56 PM 101 gfaydark_sndbnk.eff -a--- 2/16/1999 9:58 PM 168 gfaydark_sounds.eff -a--- 1/25/1999 7:54 PM 2203576 gfaydark.s3d -a--- 1/25/1999 7:54 PM 25460 gfaydark.xmi -a--- 1/25/1999 7:55 PM 121826 gl.xmi -a--- 1/25/1999 7:57 PM 7364740 global_chr.s3d -a--- 2/11/1999 5:56 PM 7365636 global_chr1.s3d -a--- 1/25/1999 7:59 PM 1358142 grobb_chr.s3d -a--- 1/25/1999 7:59 PM 382412 grobb_obj.s3d -a--- 2/16/1999 9:58 PM 137 grobb_sndbnk.eff -a--- 2/16/1999 9:58 PM 1428 grobb_sounds.eff -a--- 1/25/1999 7:58 PM 1762791 grobb.s3d -a--- 1/25/1999 7:58 PM 37422 grobb.xmi -a--- 1/28/1999 1:04 PM 18436 guilds.dat -a--- 1/25/1999 8:00 PM 1894629 gukbottom_chr.s3d -a--- 1/25/1999 8:00 PM 328040 gukbottom_obj.s3d -a--- 2/3/1999 3:54 PM 138 gukbottom_sndbnk.eff -a--- 2/3/1999 4:13 PM 4032 gukbottom_sounds.eff -a--- 1/25/1999 7:59 PM 1688227 gukbottom.s3d -a--- 1/25/1999 8:02 PM 1833305 guktop_chr.s3d -a--- 1/25/1999 8:02 PM 389656 guktop_obj.s3d -a--- 2/1/1999 4:01 PM 283 guktop_sndbnk.eff -a--- 2/1/1999 3:59 PM 5376 guktop_sounds.eff -a--- 1/25/1999 8:01 PM 1993156 guktop.s3d -a--- 1/25/1999 8:04 PM 2323699 halas_chr.s3d -a--- 1/25/1999 8:04 PM 1096389 halas_obj.s3d -a--- 1/12/1999 6:56 PM 74 halas_sndbnk.eff -a--- 2/16/1999 9:58 PM 1344 halas_sounds.eff -a--- 1/25/1999 8:03 PM 1703029 halas.s3d -a--- 1/25/1999 8:03 PM 26686 halas.xmi -a--- 1/25/1999 8:06 PM 2206116 hateplane_chr.s3d -a--- 1/25/1999 8:06 PM 1027549 hateplane_obj.s3d -a--- 2/3/1999 3:21 PM 150 hateplane_sndbnk.eff -a--- 2/12/1999 10:07 AM 1344 hateplane_sounds.eff -a--- 1/25/1999 8:05 PM 2263975 hateplane.s3d -a--- 1/25/1999 8:08 PM 2333191 highkeep_chr.s3d -a--- 1/25/1999 8:08 PM 475598 highkeep_obj.s3d -a--- 1/27/1999 5:10 PM 24 highkeep_sndbnk.eff -a--- 2/12/1999 11:52 AM 168 highkeep_sounds.eff -a--- 2/16/1999 9:58 PM 2460628 highkeep.s3d 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1/25/1999 8:55 PM 1977612 runnyeye_chr.s3d -a--- 1/25/1999 8:55 PM 459087 runnyeye_obj.s3d -a--- 1/15/1999 3:23 PM 200 runnyeye_sndbnk.eff -a--- 1/15/1999 3:51 PM 1848 runnyeye_sounds.eff -a--- 1/25/1999 8:54 PM 2034290 runnyeye.s3d -a--- 1/25/1999 8:54 PM 7828 runnyeye.xmi -a--- 1/25/1999 8:55 PM 127820 sky.s3d -a--- 1/25/1999 8:55 PM 95232 smackw32.dll -a--- 1/25/1999 8:56 PM 1053391 snd1.pfs -a--- 2/8/1999 8:45 PM 1094964 snd11.pfs -a--- 1/25/1999 8:56 PM 1755196 snd2.pfs -a--- 2/8/1999 8:45 PM 1772435 snd21.pfs -a--- 1/25/1999 8:58 PM 3950749 snd3.pfs -a--- 2/8/1999 8:45 PM 4007622 snd31.pfs -a--- 1/25/1999 8:59 PM 3099937 snd4.pfs -a--- 2/8/1999 8:45 PM 3115972 snd41.pfs -a--- 1/25/1999 9:00 PM 3467596 snd5.pfs -a--- 2/8/1999 8:45 PM 3461535 snd51.pfs -a--- 1/25/1999 9:01 PM 3862125 snd6.pfs -a--- 2/11/1999 5:23 PM 4677396 snd61.pfs -a--- 1/25/1999 9:01 PM 569752 snd7.pfs -a--- 1/25/1999 9:03 PM 1967180 soldunga_chr.s3d -a--- 1/25/1999 9:03 PM 585383 soldunga_obj.s3d -a--- 2/5/1999 2:32 PM 203 soldunga_sndbnk.eff -a--- 2/12/1999 1:55 PM 1848 soldunga_sounds.eff -a--- 1/25/1999 9:02 PM 2337111 soldunga.s3d -a--- 1/25/1999 9:05 PM 2526299 soldungb_chr.s3d -a--- 1/25/1999 9:05 PM 888212 soldungb_obj.s3d -a--- 2/12/1999 2:51 PM 191 soldungb_sndbnk.eff -a--- 2/16/1999 10:00 PM 336 soldungb_sounds.eff -a--- 1/25/1999 9:04 PM 1544173 soldungb.s3d -a--- 1/25/1999 9:04 PM 44466 soldungb.xmi -a--- 1/25/1999 9:07 PM 2535274 southkarana_chr.s3d -a--- 1/25/1999 9:07 PM 467902 southkarana_obj.s3d -a--- 1/26/1999 11:58 AM 114 southkarana_sndbnk.eff -a--- 1/26/1999 12:11 PM 3528 southkarana_sounds.eff -a--- 1/25/1999 9:06 PM 1980726 southkarana.s3d -a--- 1/25/1999 9:06 PM 7918 southkarana.xmi -a--- 2/16/1999 10:00 PM 573440 spdat.eff -a--- 1/18/1999 3:48 PM 178688 spells.eff -a--- 1/25/1999 9:08 PM 2484461 sro_chr.s3d -a--- 1/25/1999 9:08 PM 682903 sro_obj.s3d -a--- 1/18/1999 1:46 PM 178 sro_sndbnk.eff -a--- 2/9/1999 2:36 PM 2184 sro_sounds.eff -a--- 1/25/1999 9:07 PM 439340 sro.s3d -a--- 1/25/1999 9:09 PM 2433383 steamfont_chr.s3d -a--- 1/25/1999 9:10 PM 449989 steamfont_obj.s3d -a--- 1/26/1999 10:34 AM 88 steamfont_sndbnk.eff -a--- 1/26/1999 10:34 AM 3024 steamfont_sounds.eff -a--- 1/25/1999 9:09 PM 839019 steamfont.s3d -a--- 2/17/1999 3:03 PM 1426330 synthusr.dls -a--- 1/25/1999 9:10 PM 498320 synthusr.sbk -a--- 1/25/1999 9:10 PM 498320 synthusr.sf2 -a--- 2/17/1999 3:44 PM 1911296 testeqgame.exe -a--- 2/16/1999 10:03 PM 4148 testeqnews.txt -a--- 2/16/1999 10:00 PM 96768 testeverquest.exe -a--- 2/16/1999 10:03 PM 96768 testp.dat -a--- 1/25/1999 9:11 PM 2382692 tox_chr.s3d -a--- 1/25/1999 9:11 PM 438479 tox_obj.s3d -a--- 2/4/1999 1:54 PM 205 tox_sndbnk.eff -a--- 2/16/1999 10:00 PM 420 tox_sounds.eff -a--- 1/25/1999 9:10 PM 975926 tox.s3d -a--- 1/25/1999 9:10 PM 19364 tox.xmi -a--- 1/25/1999 9:12 PM 316311 tutorial_obj.s3d -a--- 1/29/1999 10:19 AM 97 tutorial_sndbnk.eff -a--- 2/11/1999 5:41 PM 840 tutorial_sounds.eff -a--- 2/16/1999 10:03 PM 3600 tutorial.dat -a--- 2/16/1999 10:03 PM 1842688 tutorial.exe -a--- 1/25/1999 9:12 PM 1053850 tutorial.s3d -a--- 10/28/2023 4:51 PM 118713 Uninst.isu -a--- 1/25/1999 9:13 PM 2301535 unrest_chr.s3d -a--- 1/25/1999 9:14 PM 403838 unrest_obj.s3d -a--- 1/18/1999 1:46 PM 110 unrest_sndbnk.eff -a--- 2/8/1999 10:43 AM 1344 unrest_sounds.eff -a--- 1/25/1999 9:12 PM 1875473 unrest.s3d
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