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Welcome to the EQ Archives Wiki
our wiki for EverQuest on this Emulated server.
there are 1,576 pages in this wiki
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Getting started
Create a Login Account
1. Go to https://loginserver.eqarchives.com/accounts/ and register for a loginserver account. From there, you can create as many game accounts as you need. 2. Edit the eqhosts.txt file in your game client to contain the following:
[Registration Servers] { "loginserver.eqarchives.com:6999" } [Login Servers] { "loginserver.eqarchives.com:6000" }
Alternatively, use your TAKP forum account. If using that account, your eqhosts.txt should be set to TAKP/Quarm settings:
[Registration Servers] { "loginserver.takproject.net:6999" } [Login Servers] { "loginserver.takproject.net:6000" }
Note: EQA and TAKP loginservers provide unique game accounts so you should use one or the other to access the EQA server.
Ruleset
- Progression server based on TAKP and Project Quarm source code
- New expansions will be released 6 - 12 months after all raid targets in the current expansion have been defeated
- World configuration (rules, quests, spawn rates, drop rates) follows closest to TAKP database
- Goal is era accuracy (exceptions noted in custom changes section below)
- Server starts in Kunark Era
- Firiona Vie (FV)-style loot rules (not yet implemented)
- 3 box limit (1-box preferred for social reasons).
- This is enforced by IP and GM logs.
- Player vs Environment (PVE)
- Exp boosts at announced dates
Custom Changes to from EQ Era
- /ooc and /auction are server-wide
- Stonebrunt Mountains and The Warrens are available at server release
- Miragul's Highway is implemented
- Legacy items will remain in game permanently at adjusted rarity
- Keyrings are enabled