The Qeynos Aqueduct System

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Qeynos is one of the largest cities in all of Norrath, and one of the two large coastal cities run by the Humans. It is also a starting city choice for Humans and Half Elves. The docks of the city, located in South Qeynos, provide trade from Qeynos to Erudin home of the Erudites, as well as to other areas along the coast. The Guards of Qeynos command posts throughout the surrounding terrain, providing protection to travellers as far away as the Plains of Karana. All professions which accept humans have guild halls present or nearby. There is a seamy underbelly to this city, like other port cities, and rumors of corruption and smuggling as well as unsavory street dwellers are a part of everyday life here. There are many (some say too many) drinking establishments within the high walls of the city. Qeynos is divided into three zones: North Qeynos, South Qeynos, and The Qeynos Aqueduct System.

Located in the sewers below the human city of Qeynos, the Qeynos Catacombs is a large system of aqueducts. At first glance the sewers seem to be a normal rat infested dungeon with a variety of colorful graffiti written on the walls. But there is a dark secret hidden in the catacombs. Minions of the dark god Bertoxxulous, the Plague Bringer, have set up a secret shrine and base of operations within the catacombs. Entrance into the catacombs can found in the Northern and Southern sections of Qeynos; some hidden and some not so hidden.

Minions of Bertoxxulous roam the hidden passages; all not allied with his minions should avoid the secret tunnels. The rest of the catacombs are fairly safe for most adventurers.

File:Qcat graffiti.jpg
The colorful graffiti of The Qeynos Aqueduct System.
Level of Monsters: 1-15, 33-38
Types of Monsters: Fish, Small Alligators, Large Spiders, Large Rats, Sewer Rats, Giant Rats, Snakes, Green Snakes, Large Snakes, Bats, Giant Bats, Fire Beetles, Frogloks, Wimpy Skeletons, Decaying Skeletons, Skeletons, Putrid Skeletons, Dread Corpses, Gelatinous Cubes, Beggars, Mercenaries, Thugs, Sewer Sentinels, Smugglers, Ring Leaders, Large Piranha, Sharks, Septic Rats, Necromancers, Spectres, Decaying Sentry, Rotting Sentry
Notable NPC's: Bait Masterson, Beggar Wyllin, Bloated Alligator, Cuburt, Drosco, Exhausted Guard, Injured Brigand, Injured Rat, Krynta Darkdagger, Mon'Sarna, Nesting Rat, Ronn Castekin, Shady Mercenary, Undead Knight, Vin Moltor
Adjacent Zones: South Qeynos, North Qeynos.
Name in /who: qcat
ZEM Value: 1
Type Indoor
Expansion Classic

Map

  • A. Exit to Secret Entrance in Newbie Area of North Qeynos
  • B. Exit to Pool between Crow’s Nest and Monk Guild in North Qeynos
  • C. Exit to Rogue’s Guild in North Qeynos, Pits fall into Area #14
  • D. Exit to Water by Magic Users Guild Halls in South Qeynos
  • E. Exit to Hidden Entrance beneath Grounds of Fate
  • F. Exit to Water near to the Bank
  • G. Exit to Water in the Bay near Docks
  • 1. Spawn Area for Vin Moltor
  • 2. Various NPCs appear here
  • 3. An undead knight (Qeynos Aqueducts) who drops Limestone Ring
  • 4. Bloated Alligator who drops Alligator Egg
  • 5. An injured rat who drops Alligator Tooth Earring
  • 6. Mercenaries with a shady mercenary who drops Thick Black Cape
  • 7. Drosco and A Nesting Rat who drops Golden Locket
  • 8. Temple of Bertoxxulous
  • 8a. Enchanter, Magician, and Shadow Knight Trainers, Banker, Merchants selling Spells and Weapons
  • 8b. Warrior, Wizard, and Necromancer Trainers, Merchants selling Necromancer Spells and Equipment
  • 8c. Shadow Knight and Cleric Trainers
  • 9. Sewer Sentinels
  • 10. Cuburt spawn area
  • 11. Frogloks
  • 12. Injured Brigand
  • 13. Exhausted Guard
  • 14. Shark Pool
  • 15. Smuggler Camps with a courier and Malka Rale
  • 16. Various NPCs and Beggar Wyllin spawn here
  • 17. Thug Camp

Safe/Evac Spot

Information needed.

Dangers

The Qeynos Aqueduct System, otherwise known as the Qeynos Catacombs, can be considered to be an early exercise in factions and how they play a role in the safety of an area. Many of the creatures here (in fact, most) start out ambivalent to most people, and this includes everything but the undead and the people in the Temple of Bertoxxulous, who will both kill anyone that doesn't pass as "evil" very quickly. Then, depending on who and what you decide to pick battles with, various members of the surroundings, be they the guards of Qeynos or the rougher elements, will become aggressive to you. Be aware that killing guards down here, where they are very weak, can lead to you being attacked by the vastly stronger guards in the city above.

Otherwise, the only wandering monsters that are aggressive to all are the large piranha, which can hit fast and for quite a bit of damage to a relatively new adventurer. Take a look in the water before making a long swim through a corridor with no exits, especially if you are not a good swimmer, or you could be trying to get your corpse out of the bottom of the water down here, while avoiding the same piranha.

Recently, the catacombs have become much more dangerous, and several powerful undead spectres can be seen in various areas, as well as wandering septic rats that are very powerful and aggressive. It is therefore wise to be much more careful when travelling around the catacombs than in days past.

Benefits

This area is a pretty good area for low level adventurers to hunt in and fight in, with lots of readily available creatures that, for the most part, don't group up when you fight them. There is also a good progression up through the levels, and you could fight here from level one through to level ten or so without leaving for anything other than supplies. This is especially true if you are an evil character, for there is a bank located in the Temple of Bertoxxulous as well as merchants that sell all manner of goods.

The additional benefit, in my book, is that this zone is always very uncrowded. There are never more than ten people in the whole zone, and often many many less. This means that you will likely never have to deal with kill-stealing and the other annoying things that happen in the more crowded newbie areas up where the sun is. It is also nice down here if you are evil, because it gives you the feeling of being truly evil, wandering through the sewers beneath the city above.

Traveling To and From

There are multiple separate ways into the "Qeynos Catacombs" as this place is sometimes called; all are through tunnels that lead into them, and most of these are underwater ones. It is also possible to pass completely through Qeynos from the outside to where the ship lands by travelling through the Catacombs. The first entrance is located outside the city gates through a secret opening in the walls. Look for the heavy ivy clinging to the wall and the moisture that comes up from the well inside. This is the only entrance from outside the city. Next you are able to enter through the pool outside of the Monk's Guild Hall, by swimming down through a shaft inside. There is also an entrance from underneath Crow's Tavern in the Thieves Guild Hall, but this is unsafe as secret pits will drop you into the shark pit.

There are two entrances near the bank area, one is located behind the bank in the water before the magic-users guild halls. The other is in front of the bank in the water as well. The other underwater entrance lies in the harbor, in the next small area near to the dock where the boat arrives at. The final entrance is the secret entrance that the members of the Temple of Bertoxxulous use to get around, and that is through a secret tunnel lying under the Grounds of Fate.

Garden Variety's Glorious Adventures and Travel Guide

Information needed.

Forageable Items

None.

Bestiarum Vocabulum

Found 0 NPC's that spawn in The Qeynos Aqueduct System.

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Items

Found 0 items that drop in The Qeynos Aqueduct System.

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Quests

Found 0 quests that start in The Qeynos Aqueduct System.

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