The Overthere

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The Overthere is a vast area of plains that gradually evolves to reach the northern shore of the continent of Kunark. There is a vast area of ravines and chasms that have existed for centuries, infested with the evil Scorpiki, ancient protectors of the hidden temples. The evil races of Norrath have also claimed the shore of The Overthere and have established their beachhead here. According to lore, the evil outpost and beachhead was built on the ruins of the old port city of Danak which served as the main base of the Imperial Navy during the height of the Sebilisan Empire (which was ruled by the Sathir dynasty).[1]

The Overthere Outpost - Boats in Drydock, former port city of Danak
Level of Monsters: 20-40+ (50+ inside pit)
Types of Monsters: Sabertooth Tigers, Sabertooth Tigresses, Sarnak Youth, Flunkies, Conscripts, Partisans, Knights, Enthusiasts, and Berserkers, Prickly Succulent, Bristly Succulent, Barbed Succulent, Spiked Succulent, Thorny Succulent, Succulent Cactuses, Stonepeep Cockatrice, Stoneglint Cockatrice, Stonegazer Cockatrice, Stoneleer Cockatrice, Kunark Rhino, Clay Golems, Undead Foreman, Marines, Heralds, and Workers, Dragoon, Scorpikis, Scorpikis Scrounger, Iron Sentinel
Notable NPC's: Admiral Tylix, Captain Rottgrime, General V`Deers, Impaler Tzilug, Tourmaline, Corundium, Stishovite, Tektite, A Cliff Golem
Adjacent Zones: The Warsliks Woods, Frontier Mountains, The Skyfire Mountains, The Howling Stones, Timorous Deep, The Plane of Knowledge
Name in /who: overthere
ZEM Value: 1
Type Outdoor
Expansion The Ruins of Kunark

Map

Map overthere.jpg

The Overthere

  • 1. Dock with boat to Timorous Deep and Oasis of Marr connection
  • 2. Merchants selling Arrow Fletching Supplies, Food and other Goods, Bags and Boxes, Jewelry Supplies (all), Cooking Supplies (all), Tinkering Supplies (all), Pottery Supplies, Weapons, Tailoring Supplies (all)
  • 3. Merchants selling Cleric, Enchanter, Magician, Necromancer, Shadow Knight, Shaman, and Wizard Spells, Pottery Wheel, Kiln, Oven, Brew Barrel inside, Building to Northeast has Dark Elf Wizard Trainer
  • 4. The Bank
  • 5. Sarnak-infested Ruins
  • Indifferent to all Iksar Merchant Southeast of #5 at Watering Hole
  • 6. Chasm filled with Scorpiki
  • 7. Entrance to Skyfire Mountains
  • 8. Sarnak-infested Ruins
  • 9. Statue
  • 10. Sarnak-infested Ruins
  • A. Entrance to Temple with Sphere, Entrance to Howling Stones
  • B. Entrance to Temple
  • C. Entrance to Temple
Overthere fruito.jpg

Regions by level

Safe/Evac Spot

-3500, 1450 (Frontier Mountains Zoneline)

Dangers

This zone is only fairly dangerous. Monsters that are weaker than you are generally non-aggressive, and as they get more powerful, or you move further south, they become much more aggressive. Sarnaks are always aggressive to everyone.

One place that bears special mention is the Overthere evil race outpost, where all Iksar and good races are KOS by some huge cliff golems and undead. Some agnostics from good races can travel in here with caution and deal with the merchants, but be sure to /con as you go. To catch the boat, swim from the outside of the eastern edge of the outpost. The dragoons from the outpost actually go on patrol around the zone during the night. This can be a problem to people that would normally be KOS to them, as you will be attacked as the dragoons make their rounds.

The other is in the chasm. The entire bottom is covered with scorpiki, the evil mixing of scorpions and iksar that have lived here for centuries beyond count. They are aggressive and powerful.

Benefits

This zone is probably the best hunting area for druids of all levels. The large, open spaces are almost unique on the new continent, which is generally very crowded with poor visibility. Also, the creatures are sparsely distributed, allowing you to pull and kite to your heart's content.

Also, this zone has a wide range of levels for monsters, enabling anywhere from 15th level to 40th level and up hunting. The region closer to the zone to the Frontier Mountains is quite high level, but as you go east and then north past the Warsliks Woods entrance, the monsters become weaker and can be handled by a 20th level adventurer easily.

Traveling To and From

The Overthere is the site of the beachhead of the evil races. This large structure is where the broken barge lands and disembarks for the Timorous Deep. The location is approximately 3000, 2000.

The Frontier Mountains can be reached through a short pass located at -6000, 1380. The area is notable for the large platform structure just north of the pass.

Warsliks Woods can be reached by a pass located high in the hills at approximately -240, -4390. The area is noticeable because of the large Iksar statue that stands in the plains straight out from this position.

The Skyfire Mountains can also be reached through the Overthere, through a large temple-looking structure located at -1100, 3900.

Howling Stones can be found by zoning to it through The Overthere. The location of the entrance is in a chasm with a large number of scorpiki. There is a glowing red sphere that is locked, and nobody seems to know where to find the key...

Succor/Levant point: Near Frontier Mountains Zoneline

Many players will also travel to The Overthere by using the Worker Sledgemallet, which drop them at about (2500,3500) just inside the outpost. See Overthere (Spell) for details.

Foraged Items

Zone Item Edible Stack Lore Magic Nodrop Comment
All Fruit Y Y N N N can be used in brewing and baking
All Berries Y Y N N N can be used in brewing and baking
All Vegetables Y Y N N N can be used in brewing and baking
All Rabbit Meat Y Y N N N can be used in baking to make a stew
All Roots Y Y N N N can be used in brewing
All Pod of Water Y Y N N N can be used in brewing to make normal flasks of water
All Fishing Grubs N Y N N N Used w/ Fishing Skill
The Overthere Cockatrice Egg Y Y N N N can be used in baking to make Clump of Dough
The Overthere Cracked Shell N N Y Y N  
The Overthere Cursed Clover of Viesar N Y ? N Y  
The Overthere Wet Clay N N N N N  

Garden Variety's Glorious Adventures and Travel Guide

Lore

Danak

Port city and main base of the Imperial Navy, the ruins of Danak are now the dark outpost of the Overthere. The old commander of the shipyards, Captain Rottgrime, still wanders about in a semblence of his old duties concerned only with protecting the Danak shipyards and provides a bit of information about what the outpost of Overthere once was: Captain Rottgrime has a multitude of cracks and holes in his skull from his many battles. 'Attention, marine!! You will go into battle and fear nothing! You shall prevail over one enemy and then you shall be sent back into battle! We shall not allow those sarnak to overtake the Danak shipyards! Is that clear, marine?!!' Captain Rottgrime says 'Stand up straight!! That's correct marine!! YOU shall not allow the sarnak to overtake the shipyards!! Head out to the frontlines, marine!! Kill the berzerkers and return their war braids to me!! For every four, you shall earn your wages!!! Now get to the front, marine!! Move it!! Move it!!' Captain Rottgrime says 'Great job, marine!! Word of your heroics shall be passed on to the Admiral. If you don't have a shield, then take one. If you do, then get back to the front lines. This is no time for R n' R!! Move it, marine!! Or you'll be pushing Danak till the cockatrice crows!!' [2]

Charasis

Somewhere in The Overthere you will find the entrance to Howling Stones, original home of the Kunzar tribe that was turned into a great mausoleum and tomb for Venril's wife Drusella Sathir.

Chelsith

It was here in The Overthere that the seat of the Shissar empire stood before the time of the Green Mist (known as Before Green, B.G.). You will find the ruins of Chelsith scattered throughout the area.

The Overthere - Chelsith Ruins
The Overthere - Sarnak Guarding Ruins

Merchants

Bestiary

There are a total of 0 documented of 73 known NPC's in The Overthere:

{{#dpl: category=The Overthere Mobs | includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Items

Found 0 items that drop in The Overthere:

{{#dpl: category=The Overthere Items| includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Quests

There are 12 known quests that start in this zone (checklist follows):

  1. The New Worker Quest
  2. Brain Bite (Evil) Quest
  3. Cleric Spells (Evil) Quest
  4. Enchanter Spells (Evil) Quest
  5. Magician Spells (Evil) Quest
  6. Magician Spells (Evil Version) Quest
  7. Necromancer Spells Quest
  8. Protect the Shipyard Quest
  9. Shadow Knight Epic Quest
  10. Shaman Spells (Evil) Quest
  11. Trooper Scale Armor Quest
  12. Wizard Spells (Evil) Quest


{{#dpl: category=The Overthere Quests | includesubpages=false | mode=unordered| noresultsheader= }}

References