Lost Dungeons of Norrath

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The Beginning

EverQuest: Lost Dungeons of Norrath (also known as LDoN) is the sixth expansion pack for the EverQuest MMORPG. It was made available as a digital download in September 2003. However, purchasers of the retail box version were rewarded with an in-game item (a magic bag), starting Sony's trend to include in-game items as incentive to purchase retail copies of their expansions.

The initial expansion announcement may be found here. The initial patch message may be found here.

What's Going On

Lost Dungeons of Norrath introduces broad-based instanced dungeons to Norrath, revolving around tales of the Wayfarers—an NPC adventuring organization. Players complete adventures for the Wayfarers in one of five different dungeon themes. Each dungeon theme has about ten different variations of the zone, and players can also chose the type and difficulty of their adventure. When the adventure is finished successfully, players are awarded Adventure Points which can be spent on items, spells, and "augments" at the Wayfarer camps.

Augments are introduced in Lost Dungeons of Norrath, and allow players to enhance existing items by adding an augment to them. Existing items in the game have generally only a single augment slot, so only one augment can be added. Items purchased at the Wayfarer camps occasionally have up to three slots available to augment.

In addition to group adventuring, the Wayfarer camps also offer raid content, in which multiple groups can challenge difficult high-end content.

What's New

Introducing Augments and Slotted armor. Each Wayfarer camp has several different instanced dungeons along a theme, each with normal and hard mode. Raid variations for each theme. Contents [hide]

Zones

Single Boss Zones

Complete list of zones credited to Volunteer Admin Veludeus

  • Deepest Guk/Selephra Giztral (Southern Desert of Ro; -116.97, -289.24) (8 variations) - entrance located in Innothule Swamp or Upper Guk
    • Accursed Sanctuary
    • Ancient Aqueducts
    • Cauldron of Lost Souls
    • Chapel of the Witnesses
    • Drowning Crypt
    • Foreboding Prison
    • Mushroom Grove
    • Root Garden
  • Miragul's Menagerie/Teria Grinntli (Everfrost; 1881.96, -5038.80) (10 variations) - entrance located in Everfrost
    • Forgotten Wastes
    • Frosted Halls
    • Grand Library
    • Heart of the Menagerie
    • Hushed Banquet
    • Maw of the Menagerie
    • Morbid Laboratory
    • Silent Gallery
    • Spider Den
    • Theater of Imprisoned Horrors
  • Mistmoore Catacombs/Vual Stoutest (Butcherblock; -1120, -2500) (10 variations) - 2 entrances located in southwest of Lesser Faydark
    • Aisles of Blood
    • Asylum of Invoked Stone
    • Cesspits of Putrescence
    • Chambers of Eternal Affliction
    • Dreary Grotto
    • Forlorn Caverns
    • Halls of Sanguinary Rites
    • Infernal Sanctuary
    • Ritualistic Summoning Grounds
    • Sepulcher of the Damned
  • Rujarkian Hills/Barstre Songweaver (Commonlands; -1665, -110) (10 variations) - entrance located in Oasis Of Marr
    • Arena of Chance
    • Barracks of War
    • Blazing Forge
    • Bloodied Quarries
    • Drudge Hollows
    • Fortified Lair of the Taskmasters
    • Gladiator Pits
    • Halls of War
    • Hidden Vale
    • Wind Bridges
  • Takish-Hiz/Ruanya Windleaf (Northern Desert of Ro; 7445, -955) (10 variations) - entrance located in South Ro
    • Antiquated Palace
    • Balancing Chamber
    • Fading Temple
    • Prismatic Corridors
    • River of Recollection
    • Royal Observatory
    • Sandfall Corridors
    • Shifting Tower
    • Sunken Library
    • Sweeping Tides

Travel

Each camp has a magus who will translocate you between the various camps.