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  • See [[Game_Mechanics#Backstab_Damage_Calculations|Game Mechanics]] article for the Math behind Backstab damage.
    909 bytes (142 words) - 10:53, 4 May 2023
  • ...d the button depresses after 10 seconds. Classes besides Rogue must use in-game feedback (movement speed or Consider) to determine if Sneak was successful === In-Game Effects ===
    7 KB (1,187 words) - 13:09, 5 May 2023
  • :''See also: [[Game Mechanics]], [[Skills]], [[Choosing the Best Class for Your Playing Style]] & [[Dumbl :''See also: [[Game Mechanics#Hitpoint Calculation]]''
    15 KB (2,334 words) - 12:49, 16 November 2023
  • '''Haste is a game mechanic by which the delay of a weapon is decreased.''' Haste is an extremely important game mechanic for all melee classes in Everquest. There are various types of has
    30 KB (4,385 words) - 02:50, 27 April 2023
  • ...arting off can be rather daunting. Without much to guide a new player, the game itself can quickly become overwhelming and unforgiving. A few quick pointer ...up. They have the ability to track monsters better than anyone else in the game, a niche but very useful ability. They are great soloists for an experience
    61 KB (10,741 words) - 03:10, 27 April 2023
  • ...Spell: Reclaim Energy is your friend. There are numerous clicky items in game with this effect. The mage focus items can be clicked from inventory and a * The pet dies or is otherwise removed from the game.
    43 KB (6,472 words) - 02:56, 27 April 2023