MediaWiki:LocMaps.js

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try {
  (function() {

    var buildImgFromFileName = function(fileName) {
      return '<img src="/images/' + fileName.replace(/ /g, '_') + '">'
    };

    // TODO: Add support for cropping maps that have multiple maps.
    // For instance, the following CSS styles show only one of the three maps for 
    // Erudin Palace:
    // background-image:url(/images/Erudinpalace.jpg); 
    // background-position: 250px 0px; width: 275px; height: 272px
    // Figure out how to make the Xs line up with those styles added

    var locIsWithinAlternateData = function(loc, alternateData) {
      return loc.x < alternateData.maxX &&
      loc.x > alternateData.minX &&
      loc.y < alternateData.maxY &&
      loc.y > alternateData.minY;
    };


    /**
     * Determines if the provided name contains any of the provided words
     */
    // TODO: Add a some polyfill to make this a lot simpler
    var containsAny = function(name/* word1, word2, etc. */) {
      for(var arg = 1; arg < arguments.length; ++ arg) {
        var word = arguments[arg];
        if (name.includes(word)) return true;
      }
      return false;
    };

    var containsAnyNumber = function(name, number, suffix) {
      return containsAny.call(null, name, 
       number + suffix,
       'level ' + number,
       'level: ' + number,
       'floor ' + number,
       'floor: ' + number
       );
    };

    var getZoneLevelData = function(zone, text) {
      var levels = zone.levels;
      // Check for part "level" aliases (eg. "1st floor" vs. "Level One")
      text = text.toLowerCase();
      if(levels['3']  && levels['3'].image.includes('crystal')) {
        // Special case for Crystal Caverns
        if (containsAny(text, 'upper')) return levels[3];
        if (containsAny(text, 'lower')) return levels[2];
        if (containsAny(text, 'town', 'coldain')) return levels[0];
      }

      // In most zones "tunnel" = level 0.  But in Kurn's there are two level zeroes (tunnels and basement),
      // so this next line handles the Kurn's case in particular
      if (containsAny(text, 'tunnel') && levels.tunnels) return levels.tunnels;

      if (containsAnyNumber(text, 0, 'th') || containsAny(text, 'basement', 'underground', 'tunnel', 'bear pit', 'bear pits', 'cave', 'caves')) return levels[0];
      if (containsAnyNumber(text, 1, 'st') || containsAny(text, 'one', 'first', 'ground')) return levels[1];
      if (containsAnyNumber(text, 2, 'nd') || containsAny(text, 'two', 'second')) return levels[2];
      if (containsAnyNumber(text, 3, 'rd') || containsAny(text, 'three', 'third')) return levels[3];
      if (containsAnyNumber(text, 4, 'th') || containsAny(text, 'four', 'fourth')) return levels[4];
      if (containsAnyNumber(text, 5, 'th') || containsAny(text, 'five', 'fifth')) return levels[5];

      // Special case for Tower of Frozen Shadow, which has two level 6 maps
      if (containsAny(text, '6a')) return levels['6A'];
      if (containsAny(text, '6b')) return levels['6B'];

      if (containsAnyNumber(text, 6, 'th') || containsAny(text, 'six', 'sixth')) return levels[6];
      if (containsAnyNumber(text, 7, 'th') || containsAny(text, 'seven', 'seventh')) return levels[7];
      if (containsAnyNumber(text, 8, 'th') || containsAny(text, 'eight', 'eighth')) return levels[8];
      if (containsAnyNumber(text, 9, 'th') || containsAny(text, 'nine', 'ninth')) return levels[9];

      var levelKeys = Object.keys(levels);
      var keyOfLastLevel = levelKeys[levelKeys.length - 1];
      if (containsAny(text, 'top')) return levels[keyOfLastLevel];

      // If we still couldn't match, and there is a ground/1st floor, use it
      return levels[1];
    };

    

    var findZoneData = function(zoneName, locs, nonLocParts) {
      // Convert someZone (East) to East someZone
      if (zoneName.trim().endsWith(')')) {
        try {
          var nameSplit = zoneName.split('(');
          var newName = nameSplit[0].trim();
          var direction = nameSplit[1].split(')')[0].trim();
          if (['east', 'north', 'south', 'west'].includes(direction.toLowerCase())) {
            zoneName = direction + ' ' + newName;
          }
        } catch(err){ /* just use name (it likely won't work, but try) */}
      }

      var zone = zoneData[zoneName];

      // Handle aliases (eg. "North Ro" instead of "Northern Desert of Ro")
      if (typeof(zone) === 'string') zone = zoneData[zone];

      if (!zone) return null;

      // Handle Multi-Level Zones (with different maps for 1st, 2nd, etc. floor)
      if (zone.levels) {
        var levelOfZone = getZoneLevelData(zone, nonLocParts);
        return levelOfZone;
      }

      // Handle Zones with alternate maps on the same level (eg. Kelethin in GFay)
      if (!zone.alternateMaps) return zone;

      for (var i = 0; i < zone.alternateMaps.length; i++) {
        var alternateData = zone.alternateMaps[i];
        var allLocsAreWithin = true;
        // wish I had ES6 [].every
        $.each(locs, function(i, loc) {
          allLocsAreWithin = allLocsAreWithin && 
          locIsWithinAlternateData(loc, alternateData);
        });
        if (allLocsAreWithin) return alternateData;
      };
      return zone;
    };

  var addImageUrl = function(zoneData) {
    zoneData.imageUrl = '/images/' + zoneData.image;
    return zoneData;
  };

  var getZoneData = function(zoneName, locs, nonLocParts) {
    var zoneData = findZoneData(zoneName, locs, nonLocParts);
    if (!zoneData) return null;
    zoneData.zoneName = zoneName;
    return addImageUrl(zoneData);
  };

    var build$MapImage = function(zoneData) {
      return $(
        '<img alt="Map of ' + zoneData.zoneName + '" ' +
        '     class="thumbborder" ' +
        '     height="'+ zoneData.height + '" ' +
        '     src="' + zoneData.imageUrl + '" ' +
        '     title="Map of ' + zoneData.zoneName + '"' +
        '     width="' + zoneData.width + '" ' +
        '>'
        );
    };``

    var build$XContainer = function() {
      return $('<div class="x-container" style="position: relative"></div>');
    }

    
    var build$LightboxFramedMap = function(zoneData) {
      var $map = build$XContainer().append(build$MapImage(zoneData));
      return addFramingStyles($map, zoneData.width, zoneData.height)
    };

    var addFramingStyles = function($el, width, height) {
      return $el.css({
          left: '50%',
          marginLeft: '-' + (width / 2) + 'px', // centering
          marginTop: '-' + (height / 2) + 'px',
          opacity: 1,
          top: '50%'
        });
    }

    var build$AbsolutePositionFrame = function() {
      return $('<div style="position: absolute"></div>');
    };

    var removeOpenImage = function(e) {
      // Do nothing if there's no open map
      if (!window.$openImg) return false;

      // Do nothing if the user clicked to open a map, then moused out of an area
      // (otherwise it can close immediately)
      var position = window.$openImg.css('position');
      if (e && e.type === 'mouseleave' && position === 'fixed') return false;

      window.$openImg.remove();
      return false;
    }


    var build$FullScreenFrame = function() {
      return build$AbsolutePositionFrame()
        .css({
          background: 'rgba(0,0,0,0.8)',
          height: '100%',
          left: 0,
          position: 'fixed',
          top: 0,
          width: '100%',
          zIndex: 4 // one higher than #p-search's 3
        })
        .click(removeOpenImage);
    }

    var build$FullMap = function(zoneData) {
      var $frame = build$FullScreenFrame();
      if (zoneData) {
        $frame.html(build$LightboxFramedMap(zoneData));
        $frame.zoneData = zoneData;
      }
      return $frame;
    };

    var build$SmallMap = function(zoneData) {
      return build$AbsolutePositionFrame().append(
        build$XContainer().append(
          build$MapImage(zoneData)));
    }

  var baseXFontSizeInEm = 2;

  var buildX = function(left, top, sizeInEm) {
    sizeInEm = sizeInEm || baseXFontSizeInEm;
    return $('<div class="x">x</div>')
      .css({
        color: 'red',
        fontSize: sizeInEm + 'em',
        fontWeight: 'bold',
        left: left,
        position: 'absolute',
        top: top
      })
  }

  /**
   * Draws a red "X" on the map at the provided coordinate
   */
  var addX = function($xContainer, zoneData, x, y, xSize) {
    var left = (zoneData.zeroX || 0) + x * -1 * (zoneData.zoomX || 0.1);
    var top = (zoneData.zeroY || 0) + y * -1 * (zoneData.zoomY || 0.1);
    $xContainer.append(buildX(left, top, xSize));
  }

  var addXs = function($xContainer, zoneData, locs, xSize) {
    $.each(locs, function(i, loc) {
      addX($xContainer, zoneData, loc.x, loc.y, xSize);
    });
  }


  var parseLoc = function(locText) {
    if (typeof locText !== 'string') return locText;

    var match = locText.match(/\(? *([\+\-]?\d+\.?\d*)\s*, *([\+\-]?\d+\.?\d*)\)?/);
    return {x: parseFloat(match[2]), y: parseFloat(match[1]) };
  }

  var isLoc = function(locBit) {
      // If we can't split the string by its comma and find a number on either side, it's not a loc
      try {
        return locBit.split(',')[0].match(/\d+/) && locBit.split(',')[1].match(/\d+/);
      } catch (err) {
        return false;
      }
    }

    /**
     * Helper function to power parseLocs/extractNonLocText, since they both use
     * the same logic.
     *
     * SIDE NOTE: If only the wiki didn't have to use 1999 JS, and could
     *            destructure return values with ES2015, the two related functions
     *            wouldn't even need to exist :(
     */
    var parseLocString = function(locString) {
      var nonLocParts = '';
      var bits = locString.split(/([\+\-]?\d+\.?\d*[^0-9\)]*,\D*[\+\-]?\d+\.?\d*)/g);
      var relevantBits = bits.filter(function(part) {
        // Filter out the non-loc parts, but save them
        if (isLoc(part)) return true;
        nonLocParts += part; // save as it might be something like "1st floor"
      });
      var locs = relevantBits.map(parseLoc);
      return [locs, nonLocParts];
    };

    /**
     * Extracts all of the locs (objects with x and y properties) from a provided
     * string such as:
     *   "500, 200"
     *   "(200, 300), (300, 200)"
     * and returns an array containing any locs found.
     */
     var parseLocs = function(locString) {
      return parseLocString(locString)[0];
    };
    
    /**
     * Extracts the non-loc parts (eg. "Level 1") from a provided string of text
     * (presumably from an NPC's location <td> or somewhere similar). Although not
     * actually a part of the loc, this text may still be useful in determining
     * which map to show for the loc.
     */
    var extractNonLocText = function(locString) {
      return parseLocString(locString)[1];
    };


    var showImage = function($img, $container) {
      if ($container) {
        $img.css({ marginTop: 40 });
        var isAboveHalf = $container.position().top < ($('body').height() / 2);
        var isLeftOfHalf = $container.position().left < ($('body').width() / 2);
        $container.css('position', 'relative')
                  .prepend($img);
        $img.css({ 
          [isAboveHalf  ? 'top' : 'bottom']: '1.5em', 
          [isLeftOfHalf  ? 'left' : 'right']: '1.5em' 
        });
        // TODO: Now, check if the map image is off the page, and if so by how much?
        //       Add/subtract that much from the top/left/bottom/right to make sure 
        //       the whole map is shown ... but also make sure the link itself isn't covered
      }
      else $('body').append($img);

      window.$openImg = $img;
      return $img;
    };

    /**
     * Adds a loc map image to the page.
     */
    var showMapWithLocs = function(zoneData, locs, $container) {
      removeOpenImage();
      
      zoneData = addImageUrl(zoneData);
      var $map = $container ? build$SmallMap(zoneData) : build$FullMap(zoneData);

      var $xContainer = $map.find('.x-container');
      var xSize = baseXFontSizeInEm;
      if (locs.length > 5) xSize = 0.8 * baseXFontSizeInEm;
      if (locs.length > 15) xSize = 0.5 * baseXFontSizeInEm;
      $map.find('img').load(function() {
        addXs($xContainer, zoneData, locs, xSize);
      });
      return showImage($map, $container);
    };

    var mapIconHtml = '<img ' +
      'alt="Map Icon.png" ' +
      'height="12" ' +
      'src="/images/thumb/Map_Icon.png/12px-Map_Icon.png" ' +
      'width="12">';
    var addLocLinksToTable = function($table, sharedZone, zoneColumnIndex) {
      var areaColumnIndex = $table.find('th:contains("Area")').index();
      var locationColumnIndex =
        $table.find('th:contains("Location"), th:contains("Loc")').index();
      

      $table.find('tr').each(function(i, tr) {
        var $tr = $(tr);
        var $loc = $tr.find('td:eq(' + locationColumnIndex + ')');
        var loc = $loc.text().trim();
        if (!isLoc(loc)) return; // Non-loc text (eg. "Various") in loc column
        
        // Include the area in case it contains relevant non-loc location info
        // (such as a floor number)
        var nonLoc = $tr.find('td:eq(' + areaColumnIndex + ')').text().trim();
        var zone = sharedZone ||
                   $tr.find('td:eq(' + zoneColumnIndex + ')').text().trim();
                   var $locLink = $('<a class="loc-link" href="' + zone + '" ' +
                   '   data-loc="' + nonLoc + ', ' + loc + '" ' +
                   '   data-zone="' + zone + '"' +
                   '>' + loc + '</a>');
        $loc.html($locLink);
        // If we actually have zone data, add the map icon
        if (getZoneData(zone, loc, nonLoc)) $loc.append(mapIconHtml);
      });
    }
    
    // Handle "Where to obtain" rows for spells
    var handleWhereToObtainRows = function() {
      $('table:has(th:contains("Area"))' +
        ':has(th:contains("Location"), th:contains("Loc"))' +
        ':has(th:contains("Zone"))')
        .each(function(i, table) {
          var $table = $(table);
          var zoneColumnIndex = $table.find('th:contains("Zone")').index();
          addLocLinksToTable($table, null, zoneColumnIndex);
        });
    };
    
    // Handle Zone NPC Locs
    var handleZoneNPCRows = function() {
      var $npcsInZone = $('i:contains("NPCs that spawn in")');
      if ($npcsInZone.length) {
        var match = $npcsInZone.text().match(/\d+ NPCs that spawn in (.*):/);
        if (!match) return;

        var zone = match[1];
        var $table = $npcsInZone.parent().next()
        addLocLinksToTable($table, zone);
      }
    };

    var getZoneName = function() {
      try {
        return $('b:contains("Zone:")').parents('tr:first').text().split('Zone:')[1].trim();
      } catch (err) {
        return null;
      };
    };

    /**
     * Determines whether the page has a "Location" <td> (as all NPC pages do)
     * with parsable locs inside it (as only some do).  Also checks that
     * "loc-mapped" zone data exists for the NPC's zone.
     */
    var getZoneDataIfThereIsALocBox = function($locTd, zoneName) {
      if (!$locTd.length) return false; // page isn't an NPC page (no loc box)
      
      var locs = parseLocs($locTd.text());
      if (!locs.length) return false; // no locs existed (or could be parsed)

      var nonLocParts = extractNonLocText($locTd.text());
      return !!getZoneData(zoneName, locs, nonLocParts); // does zone data exist?
    };

    var handleLocBoxes = function() {
      var zoneName = getZoneName();
      var $bold = $('b:contains("Location:"), b:contains("Loc:")');
      var label = $bold.text().trim();
      var labelNoColon = label.substr(0, label.length - 1);

      var $locTd = $bold.parent();
      // The TD can either have the label and the locs, or there could
      // be one TD for the label, and a sibling for the loc
      var isLabelTd = $locTd.text().trim().endsWith(':');
      if (isLabelTd) $locTd = $locTd.closest('tr').children('td:last');

      var zoneData = getZoneDataIfThereIsALocBox($locTd, zoneName);
      if (!zoneData) return;
      
      // Get the mob's loc(s)
      var locs = parseLocs($locTd.text());
      var nonLocParts = extractNonLocText($locTd.text());
      
      // Do we have data for that zone's map?
      var zoneData = getZoneData(zoneName, locs, nonLocParts);
      if (!zoneData) return;  // If not, stop here

      // Add the mouse-enter link
      var $link = $(' <a href="#">(Map)</a>')
        // When it's moused-over, show the map nearby
        .on('mouseenter', function(e) {
          // If there is already a map "open" (because of a click), do nothing
          if (window.$openImg && window.$openImg.parent().length) return false;

          var $map = showMapWithLocs(zoneData, locs, $locTd);
          $map.parent().one('mouseleave', removeOpenImage);
        })
        // When it's clicked, show the map full-screen/lightbox style
        .on('click', function(e) {
          showMapWithLocs(zoneData, locs);
        });

      $bold
        .html($('<span>' + labelNoColon + ' </span>')
        .append($link)
        .append('<span>:</span>'));
    };

    // Setup event listeners (code "starts" here)
    var startLocFunctionality = function() {
      handleWhereToObtainRows();
      handleZoneNPCRows();
      handleLocBoxes();
    };

    // Sometimes zoneData isn't ready when this code is, so retry for 10 secs in hope that it becomes available
    var tries = 10;
    var timeBetweenTries = 1000; // 1 second
    var interval = window.setInterval(function() {
      if (window.zoneData) {
         window.clearInterval(interval);
         startLocFunctionality();
      } else {
        tries -= 1;
        if (!tries) window.clearInterval(interval); // Failure :(
      }
    }, timeBetweenTries);

    var showMapForData = function(data, $target) {
      if (!data.loc || ! data.zone) return;

      var locs = parseLocString(data.loc)[0];
      var nonLocParts = parseLocString(data.loc)[1];
      var zoneData = getZoneData(data.zone, locs, nonLocParts);
      if (!zoneData) {
        // If it was a click and not a mouseover
        if ($target) return false;

        return confirm('We\'re sorry, but ' + data.zone + ' has not been loc mapped yet ... ' +
          'please see "/Loc_Maps" for more information.  You can now click "OK" to be taken ' +
          'to the zone\'s page instead, where you can use its map as a guide, or "Cancel" to stay here.'); 
      }
      showMapWithLocs(zoneData, locs, $target);
    };
   // TODO: Add a new class/event handler/template to trigger this
   var addCharacterToMap = function(data, $target) {
      if (!data.loc || ! data.zone) return;

      var locs = parseLocString(data.loc)[0];
      var nonLocParts = parseLocString(data.loc)[1];
      var zoneData = getZoneData(data.zone, locs, nonLocParts);
      if (!zoneData) {
        // If it was a click and not a mouseover
        if ($target) return false;

        alertNoData(data.zone);
        return true;
      }
      // TODO: do next line, but replace $target with a query for the existing map on the page
      // Also, instead of making an X, make a number that's provided (via link's data attr)
      // showMapWithLocs(zoneData, locs, $target);
    };

    // TODO: this is in here because fashion links and loc links share global
    // event watchers, but this file needs to be renamed now

    /**
     * Shows an image (triggered by clicking on a link, such
     * as a thumbnail or a fashion show link, which contains
     * data about the file's URL).
     */
    var showImageFromData = function(data, $container) {
       if (!data.file) return;
       var $img = $(buildImgFromFileName(data.file));
       var $div = $('<div class="framed-image"></div>')
                    .html($img)
       var $framedImage;
       if ($container) {
        var $outerFrame = build$AbsolutePositionFrame();
        var $innerFrame = $('<div style="position:relative"></div>');
         $framedImage = $outerFrame.append($innerFrame.append($div));
       } else {
         $framedImage = build$FullScreenFrame().html($div);
       }
       showImage($framedImage, $container);
    };

    // Hook up loc-link events
    $('body')
      .on('click', '.loc-link, .fashion-link, .thumbnail-link', function() {
        removeOpenImage(); // get rid of any mouseover images first
        var data = $(this).data();
        var theClickedLinkShouldRedirect = showMapForData(data) || showImageFromData(data);
        return theClickedLinkShouldRedirect || false;
      })
      // Temporarily (?) disable mouseover showing of images
      //.on('mouseenter', '.loc-link, .fashion-link, .thumbnail-link', function(e) {
      //  var $this = $(e.target).on('mouseleave', removeOpenImage);
      //  var data = $(this).data();
      //  showMapForData(data, $this);
      //  showFashionForData(data, $this);
      //});

      
    // *** HELPER FUNCTIONS ***
    // Define two helper functions for building new zone definitions

    // 1) Use this function to find the correct 0,0 point
    window.testZero = window.testZeroZero = function(zoneData) {
      removeOpenImage(); // test functions don't clean up properly
      var locs = [{ x: 0, y: 0 }];
      showMapWithLocs(zoneData, locs);
    };


    // 2) Use this function to generate a grid of alignment of X's
    window.testGrid = function(zoneData) {
      removeOpenImage(); // test functions don't clean up properly
      var $locTd = $('b:contains("Location:")').parent();
      var locs = [];
      for (var x = zoneData.maxX; x >= zoneData.minX; x -= zoneData.interval) {
        for (var y = zoneData.maxY; y >= zoneData.minY; y -= zoneData.interval) {
          locs.push({ x: x, y: y });
        }
      };
      showMapWithLocs(zoneData, locs);
    };

  })();
  } catch (err) {
    console.error(err); // If anything goes wrong, move on but log the error
  }