The Fabled Planes of Power Lore – Part 5
This was originally published on the Official Everquest website on March 18, 2008 at http://eqplayers.station.sony.com/news_article.vm?id=50855&month=032008. That link is no longer available, however it is archived at https://web.archive.org/web/20080614140043/http://eqplayers.station.sony.com/news_article.vm?id=50855&month=032008. The article, with a new page layout, has a new URL at https://www.everquest.com/news/article?month=032008&id=50855.
The Fabled Planes of Power Lore - Part 5
The Plane of Innovation in its current state is an industrialized land of clockworks. Many gnomes rising into a perfect state of mind with machinery have been allowed access here. In the Plane their imaginations feed off the plane itself. Their creations have become wilder and more absurd than anything they could have ever dreamed up back on Norrath. The machines of their creations have become very powerful and control most of the activities in the factory.
Mar 18, 2008
The Fabled Planes of Power Lore – Part 5
The Plane of Innovation
The Plane of Innovation in its current state is an industrialized land of clockworks. Many gnomes rising into a perfect state of mind with machinery have been allowed access here. In the Plane their imaginations feed off the plane itself. Their creations have become wilder and more absurd than anything they could have ever dreamed up back on Norrath. The machines of their creations have become very powerful and control most of the activities in the factory.
Outside the factory is a spare parts area. Many rogue clockworks live in this area. First series robots that have been discarded, rummage through all the parts to find any that may be of use to them. The machines of the junkyard serve only themselves, seeking to maintain and better themselves. Caution should be taken when traveling through here because the parts they seek they may see in you.
One gnome in particular has made this place his home. Nitram Anizok seems to enjoy the conditions here, and thrives on the ability to tinker from parts that appear to be completely worthless. It is no secret of his, that he is constructing a massive machine for reasons unknown to all but him.
Giwin Mirakon is a prominent gnome in the junkyard. He has been sent by Rallos to commission the factory to build a machine of massive destruction. This ultimate weapon has been finished and is currently being powered in its lab. Giwin awaits it to approve. He seems very agitated and very eager to get out of this plane and back onto the war fields of the Plane of War.
The lore from inside the factory is more clouded. It seems there are clockworks that seek to learn from humanoids. They wish to learn how humanoids work so that they might improve upon themselves. A massive factory is in constant motion producing a machine in a central area. Steam filled hallways are dangerous to all but the machines that have created them.
Meldrath
The tale of Meldrath has long been told in Ak'Anon. Meldrath was actually one name for two young gnomes, twins actually, who were connected at the chest. One boy's heart was as pure as the waters of the Vasty Deep and his eyes shone with a beautiful light; the other's heart was as cold as ice and his eyes were as black as two pools of oil.
They lived in peace, gliding through Ak'Anon wrapped in each other's arms like slow dancers. But Meldrath's mother constantly sought a way to disconnect them wanting to have two complete sons instead of one. One day, Fizzlethorpe Bristlebane, ruler of the Plane of Mischief, disguised himself as a healer and gave their mother a magic sword to disconnect her sons. She ran home and finding them asleep, plunged the sword between them. Both were unharmed and the two rubbed their eyes sleepily. She rejoiced.
But as she looked from one to the other she noticed for the first time that one was sweet and pure and the other dark and ugly. One looked at her with loving, sweet eyes and the other with hate. Suddenly the sweet Meldrath began to rise into the air. His mother tried to hold him down to keep him from floating away, but the ugly Meldrath bit her leg and stomped on her foot.
The beautiful Meldrath rose up out of the caverns of Ak'Anon and into the sky and disappeared. The ugly Meldrath was cast out by his angry mother and rejected by the people of Ak'Anon. He traveled to the east coast of the Steamfont Mountains and built his fort, vowing to take vengeance on the people who rejected him.
As for the beautiful Meldrath, he was finally found in the Plane of Innovation where, by Bristlebane's good humor, he found a new home.
For more on Meldrath, read the Secrets of Faydwer - Unfolding the Lore series.
The Fabled
Here are some of the Fabled you will find within the Plane of Innovation.
Xanamech Nezmirthafen
This is the creation of Nitram Anizok. He wants to power it up and test to make sure it is working. To power up this clockwork dragon, adventurers need to assist Nitram with his research.
The Fabled
Manaetic Behemoth (The Ultimate Weapon)
The Ultimate Weapon is the creation of the factory. As adventurers enter the Plane of Innovation, power carriers bring energy to power up this monstrosity. It emits bursts of energy, making it dangerous to lurk too close to it.
List of Articles
- The Fabled Planes of Power Lore
- The Fabled Planes of Power Lore – Part 1: The Planes of Power
- The Fabled Planes of Power Lore – Part 2: The Plane of Knowledge
- The Fabled Planes of Power Lore – Part 3: The Plane of Tranquility
- The Fabled Planes of Power Lore – Part 4: The Plane of Disease
- The Fabled Planes of Power Lore – Part 5: The Plane of Innovation
- The Fabled Planes of Power Lore – Part 6: The Plane of Justice
- The Fabled Planes of Power Lore – Part 7: The Plane of Nightmares
- The Fabled Planes of Power Lore – Part 8: Lair of Terris-Thule
- The Fabled Planes of Power Lore – Part 9: Ruins of Lxanvom, Crypt of Decay
- The Fabled Planes of Power Lore – Part 10: Ruins of Lxanvom, Crypt of Decay - Additional Lore
- The Fabled Planes of Power Lore – Part 11: The Plane of Storms
- The Fabled Planes of Power Lore – Part 12: The Plane of Valor
- The Fabled Planes of Power Lore – Part 13: Torden, The Bastion of Thunder
- The Fabled Planes of Power Lore – Part 14: The Halls of Honor