East Freeport: Difference between revisions
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Revision as of 03:56, 12 May 2023
Located on the eastern coast of Antonica, Freeport is a starting city for Humans and Half Elves. In this humming port city you will find all manner of goods and refreshment for sale. In particular, travelers in search of spirits to quench their thirst won’t be disappointed.
The city is divided into three zones: North Freeport, East Freeport and West Freeport. Boats depart from the docks in East Freeport for Faydwer, by way of the Ocean of Tears. Newbies who wish to venture outside of town will do well to stick to the East Commonlands, which lie just to the west of West Freeport.
The eastern part of Freeport is home to the Freeport Militia, the League of Antonican Bards, Steel Warriors, Dismal Rage, and Coalition of Tradesfolk Underground. At the southern tip of the city is the gate to the Desert of Ro.
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Map
East Freeport
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East Freeport Tunnels
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Dangers
A secret hideout for the worshippers of Innoruuk resides in the catacombs beneath the city slums. It is housed in the basement of an abandoned building and accessed through the thieves' tunnels, but all deny its existence out of utter fear of the knights.
The leader of the shadowknights of Freeport is Pietro Zarn, a malcontent who is the embodiment of pure evil. It is well-known throughout the city that anyone who foolishly ventures into the catacombs and is not a devout worshipper of the Prince of Hate will be killed on sight.[1]
Benefits
The trading hub of the world, Eastern Freeport is the docking port for the ships that sail through the Ocean of Tears to the continent of Faydwer. Travelers can safely board the two ships that dock here every few hours and take the long voyage to the Butcherblock Mountains. Likewise, every traveler is welcome in the city of Freeport - until they earn the disdain of Lucan and his guards, of course.
As with most cities of Norrath, Freeport has spawned many a hero and villain within its walls. The eastern gate, heavily guarded by Lucan's militia, offers reasonably secure training for Freeport's ambitious youth.[1]
Traveling To and From
Information needed.
Garden Variety's Glorious Adventures and Travel Guide
Notable NPCs: Ikthar Fireheart
Background
The port-side city of Freeport is divided in two by the opposing powers that vie for control of the city. The eastern quarter is not alone in being dominated by Sir Lucan and his loyal militia of warriors. It houses the bustling docks that are its lifeblood, and is also the home to the rogue's guild which traffics all of the underground business. Much of the income derived by the rogues has been used to develop Lucan's militia into one of the most powerful and fearsome in the whole of Norrath.
The Port Authority runs the city's main boathouse and nautical supply store which is manned by a hardy old sea dog by the name of Tarker Gargurd. Tarker is a gruff sort, but this human's wealth of local knowledge can prove invaluable.
Run by Gregor Nasin and his wife Elisi, the Seafarer's Roost is a cheap but dangerous inn. Unbeknownst to her husband, Elisi is the Guildmaster of Rogues in Freeport. She takes note of any patrons who seem to be carrying more wealth than they could possibly need, and might help them out by relieving them of some of it. There is a trap door in Elisi's room tying into the network of tunnels the rogues have built beneath Freeport.
Right across from the docks is one of the toughest taverns on all of Norrath. Patronized by the local militia and hardened adventurers, this establishment never closes, much to the delight and anguish of the pub's owner/operator, Retchin Krundd, a decidedly unattractive but flirtatious female dwarf.
Eastern Freeport, with its plethora of bustling inns, taverns, and shops, is the dingiest portion of the city. Many abandoned buildings and shanties are cramped together, filled with crooked merchants, thieves, travelers, vagrants, and smugglers. A greater evil than common criminals, however, lurks in the catacombs beneath the city.
The city is bordered by the Northern Desert of Ro to the south, the Ocean of Tears to the east, and to the west the slightly more civilized quarter of Western Freeport.[1]
Factions
- Carson McCabe
- Coalition of Tradefolk
- Coalition of Tradefolk Underground
- Corrupt Qeynos Guards
- Dismal Rage
- Knights of Truth
- Merchants of Qeynos
- Opal Darkbriar
- The Freeport Militia
- Priests of Marr
Forageable Items
None.
Bestiarum Vocabulum
There are a total of 0 known NPC's in East Freeport:
{{#dpl: category=East Freeport Mobs | includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}
Items
Found 0 items that spawn in East Freeport.
{{#dpl: category=East Freeport Items| includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}
Quests
There are 0 quests that start in East Freeport.
{{#dpl: category=East Freeport Quests | includesubpages=false | mode=unordered| noresultsheader= }}
Historical Release and Revamp Dates
- East Freeport was first released during Everquest Beta 3 on or about August 3, 1998 according to the revision.txt notes on the Beta 3 cd.
- East Freeport was revamped (along with North and West Freeport) with a complete zone overhaul (textures, physical layout, appearance) in the February 21, 2006 patch which marked the official release of Everquest's 11th expansion, The Prophecy of Ro. This change removed North Freeport entirely as it was incorporated/merged into East and West Freeport.