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(Created page with "500px|thumb|right|A view of the Erudin library located on the continent of Odus. Erudin is the home city of the Erudites, a sect of humans that long ago migrated from the known world to settle in an out of the way place and study the known and unknown. Now that they have returned to the world, their capital city is considered one of the finest collections of knowledge in all of Norrath. {| |rowspan="6" valign="top"| <div style='float:left;'...")
 
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[[File:Erudin-library.jpg|500px|thumb|right|A view of the Erudin library located on the continent of Odus.]]
Erudin is the home city of the Erudites, a sect of humans that long ago migrated from the known world to settle in an out of the way place and study the known and unknown. Now that they have returned to the world, their capital city is considered one of the finest collections of knowledge in all of Norrath.


Erudin is the home city of the Erudites, a sect of humans that long ago migrated from the known world to settle in an out of the way place and study the known and unknown. Now that they have returned to the world, their capital city is considered one of the finest collections of knowledge in all of Norrath.  
[[File:erudin_library.jpg|500px|thumb|right|A view of the great library in Erudin.]]
{{CityZoneTopTable|


{|
|city_races=[[Erudite]]
|rowspan="6" valign="top"| <div style='float:left;'>__TOC__</div>
|guilds=[[Cleric]], [[Paladin]] (Caster guilds in the palace)
|valign="top"|
|tradeskill_facilities=[[Brew Barrel]], [[Forge]], [[Kiln]], [[Loom]], [[Oven]], [[Pottery Wheel]]
{| class="zoneTopTable"
|related_quests=[[Barnacle Breastplate Quest|Barnacle Breastplate]], [[Erud's Tonic Quest|Erud's Tonic]], [[Skeleton Killing Quest|Skeleton Killing]], [[Library Book Quest|Testament of Vanear]], [[Peacekeeper Staff Quest|Peacekeeper Staff]], [[The Bridge Quest|The Bridge]], [[Quellious Symbol Quests]]
!''' City Races: '''
|adjacent_zones=[[The Erudin Palace]], [[Toxxulia Forest]], [[Erud's Crossing]]
|[[Erudite]]
|name_in_who=erudnext
|-
|player_guides=
!''' Guilds: '''
|zone_spawn_timer=10:40 (please confirm)
|[[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]
|succor_evacuate={{Loc|Erudin|75, -338, 20|(75, -338, 20)}} (please confirm)
|-
|zem=1.33
!''' Tradeskill Facilities: '''
|expansion_release_date=[[File:original.gif|left]] / March 16, 1999
|[[Brew Barrel]], [[Forge]], [[Kiln]], [[Loom]], [[Oven]], [[Pottery Wheel]]
|zone_revamps=None
|-
}}
!''' Related Quests: '''
|[[Barnacle Breastplate Quest|Barnacle Breastplate]], [[Erud's Tonic Quest|Erud's Tonic]], [[Ice Goblin Beads]], [[Skeleton Killing]], [[Testament of Vanear Quest|Teatament of Vanear]], [[Peacekeeper Staff Quest|Peacekeeper Staff]], [[The Bridge]], [[The Power of the Gatecallers]], [[Quellious Symbol Quests]]
|-
!''' Adjacent Zones: '''
|[[Erud's Crossing]], [[Toxxulia Forest]], Erudin Palace (a separate zone)
|-
! ''' Name in /who: '''
|erudnext (Erudin), erudnint (Palace)
|-
! ''' [[Zone Spawn Timer]]: '''
|24:00 (Sharks are on 6:40)
|-
! '''Succor/Evacuate:'''
| 109, -309 (Pier)
|-
! [[Recommended Levels and ZEM List | ZEM]] ''' Value:'''
|100 (133%)
|}
|}


== Map ==
== Map ==


{|cellspacing="0" cellpadding="0" style="border: 1px solid gray; max-width: 1000px;" width="100%"
{|cellspacing="0" cellpadding="0" style="border: 1px solid gray; max-width: 1000px;" width="100%;"
|-
|-
|style="background:#f0f0ff;padding:10px;"|
|style="background:#f0f0ff;padding:10px;"|
[[File:erudin.jpg|frame|Map of Erudin]]
'''Erudin'''
'''Erudin
[[File:Map_erudin.jpg|right|border]]
* 1. Temple of Divine Light - Followers of Quellious the Tranquil -- [[Cleric]] and [[Paladin]] Guilds, Merchants selling Blunt and Sharp Weapons, Merchant outside selling Cloth Armor and Leather Armor and Patterns
 
* 2. Teleporter to Erudin Palace
* 1. Temple of Divine Light
* 3. [[Going Postal|Bard]]
* 2. Teleporter to [[The Erudin Palace]]
* 3. League of Antonican Bards representative
* 4. Teleporter to Erudin Docks
* 4. Teleporter to Erudin Docks
* 5. City Armory - Merchants selling Medium Chain and Plate Armor with Erudin Royal Forge outside
* 5. City Armory
* 6. Arrival Platform from Teleporters
* 6. Arrival Platfor from teleporters
* 7. Erudin Surplus - Merchants selling Food and other Goods, Bags and Boxes, upstairs [[Brew Barrel]], outside Merchant selling Small Cloth Armor, [[Oven]], [[Pottery Wheel]] and [[Kiln]], and [[Loom]]
* 7. Erudin Surplus store
* 8. Erudin City Library - Merchants selling Bard Songs, Cleric Spells, Enchanter Illusion Spells, Wizard Portal Spells, Mage Summon Item Spells, Wizard Vision and various Elemental Effect Spells, [[Cloudy Stone of Veeshan]]
* 8. Erudin City Library
* 9. Deepwater Knights, Followers of Prexus - [[Cleric]] and [[Paladin]] Guild, Merchants selling Blunt and Sharp Weapons, [[Forge]] out back
* 9. Deepwater Knights
* 10. Vasty Deep Inn - Merchant selling Bags and Boxes, [[Enchanter]] Trainer
* 10. Vasty Deep Inn
* 11. BlueHawk's Food - Merchant selling Food and other Goods, Alcohol, Cooking Books, [[Brew Barrel]] inside, [[Oven]] outside
* 11. Bluehawk's Food


Note: Lettered Teleporters transport to the platform with the corresponding letter
Note: Lettered Teleporters transport to the platform with the corresponding letter
|}
|}
{|cellspacing="0" cellpadding="0" style="border: 1px solid gray; max-width: 1000px;" width="100%"
{|cellspacing="0" cellpadding="0" style="border: 1px solid gray; max-width: 1000px;" width="100%"
|-
|-
|style="background:#f0f0ff;padding:10px;"|
|style="background:#f0f0ff;padding:10px;"|
[[File:erudindocks.jpg|frame|Map of Erudin Docks]]
'''Erudin Docks'''
'''Erudin Docks
[[File:Map_erudindocks.jpg|right|border]]
 
* 1. Merchant selling Bags and Boxes, Large Sewing Kit and Patterns
* 1. Merchant selling Bags and Boxes, Large Sewing Kit and Patterns
* 2. Erudin Port Authority - Merchants selling Bags and Boxes
* 2. Erudin Port Authority - Merchants selling Bags and Boxes  
* 3. Merchant selling Cooking Supplies and Food
* 3. Merchant selling Cooking Supplies and Food
* 4. [[Priest of Discord]]
* 4. [[Priest of Discord]]
* 5. Teleporter to Erudin
* 5. Teleporter to Erudin
* 6. Platform for Teleporter arrivals
* 6. Platform for Teleporter Arrivals
|}
|}


{|cellspacing="0" cellpadding="0" style="border: 1px solid gray; max-width: 1000px;" width="100%"
== Dangers ==
|-
Although the High Men have earned a reputation as an aristocratic society, perhaps even snobbish at times, the city of Erudin poses little threat to most outsiders unless wrongfully provoked. However, Erudin is a peaceful city of goodly denizens that detest evil and they will strike down any of the dark persuasion on sight.
|style="background:#f0f0ff;padding:10px;"|
[[File:erudinpalace_0.png|frame|Map of Erudin Palace Basement]]
[[File:erudinpalace_1.png|frame|Map of Erudin Palace Level One]]
[[File:erudinpalace_2.png|frame|Map of Erudin Palace Level Two]]


'''Erudin Palace
== Benefits ==
* 1. Upper is Teleporter Arrival Platform, Lower is Teleporter to Erudin
* 2. Bank of Erudin
* 3. Erudin City Office - Merchants selling Bags, Prison downstairs
* 4. Sothure's Fine Gems - Merchants selling Gems and Metals and all Jewelry Supplies
* 5. Vials of Vitality - Merchants selling Jewelry Supplies (all except metal), Potions, Magic Stones
* 6. Tower of the Crimson Hands - [[Wizard]] Guild, Merchants selling Spells, Crimson Robes, Wizard Books, Gems (assorted)
* 7. Tower of the Gate Callers - [[Magician]] Guild, Merchants selling Spells, Blue Robes, Gems (many), Magician Equipment
* 8. Tower of the Craft Keepers - [[Enchanter]] Guild, Merchants selling Spells, Gold Robes, Gems (assorted), and various Spell Components
* 9. Merchant selling Common Spells


Note: Lettered Stairs go up or down to their correspondingly letter.
The merchants of the city sell many goods, and since the High Men are scholars of unmatched repute and talent, many arcane scrolls and components may be bought here that the other cities of Norrath are lacking.
|}


== Surrounding Areas ==
== Surrounding Areas ==
Line 96: Line 65:
Erudin has a small, but active, port with regular ships leaving for Erud's Crossing and Qeynos beyond that. The city itself sits on the coast, and is bordered on the inland side by the vast, dark Toxxulia Forest. Just off the shore lies the island of the Kerrans, and the city of the Heretics, Paineel, lies somewhere in the forest.
Erudin has a small, but active, port with regular ships leaving for Erud's Crossing and Qeynos beyond that. The city itself sits on the coast, and is bordered on the inland side by the vast, dark Toxxulia Forest. Just off the shore lies the island of the Kerrans, and the city of the Heretics, Paineel, lies somewhere in the forest.


== Traveling To and From Erudin ==
== Traveling To and From ==
 
Erudin can be reached from the mainland by boat from the human city of Qeynos. This boat makes a brief stop in Erud's Crossing before arriving at Erudin itself. Traveling from Erudin to Qeynos requires a shuttle ride from the Erudin docks to the main boat which never stops itself in Erudin, rather, it is anchored a bit out at sea for a brief minute.


Erudin can be reached from the mainland by boat from the human city of [[Qeynos]]. This boat makes a brief stop in Erud's Crossing before arriving at Erudin itself.  Traveling from Erudin to Qeynos requires a shuttle ride from the Erudin docks to the main boat which never stops itself in Erudin, rather, it is anchored a bit out at sea for a brief minute.
Inland, Erudin is bordered by the vast [[Toxxulia Forest]] where you will find Druid and Wizard portals. Passing through this forest leads to Paineel, and there is an unused dock that leads to the island of the Kerrans. There are also Druid and Wizard portals in the forest itself.


Inland Erudin is bordered by the vast Toxxulia Forest. Passing through this forest leads to Paineel, and there is an unused dock that leads to the island of the Kerrans. There are also Druid and Wizard portals in the forest itself.
== Nazwadi's Glorious Adventures and Travel Guide to Erudin ==
'' Notable NPC's: '' [[Warden Lius]]


== History ==
=== Lore ===
The following passage is written in the Book of Ages (see [[History_of_Norrath]]):
<pre>
The Age of Enlightenment


A small, frail man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud's followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus. The land was sparse and uninhabited and quite appealing to the council and their people. They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies. The first human mages since the Combine Empire were born – wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge. Thus began the Age of Enlightenment.
</pre>
=== History ===
Disgusted with the dissipation and ill manners of most of their fellow Humans, a group of men and women led by the Great Erud abandoned their home of Antonica and sailed across the sea to the island of Odus, which was at the time inhabited solely by a race of sentient cat-people called Kerrans.  On this island, Erud founded a city based upon the pursuit of pure knowledge: academic, philosophical, and arcane.  He alone is credited with devising the entire system of law and social order that exists in Erudin today, well over a thousand years later.
Disgusted with the dissipation and ill manners of most of their fellow Humans, a group of men and women led by the Great Erud abandoned their home of Antonica and sailed across the sea to the island of Odus, which was at the time inhabited solely by a race of sentient cat-people called Kerrans.  On this island, Erud founded a city based upon the pursuit of pure knowledge: academic, philosophical, and arcane.  He alone is credited with devising the entire system of law and social order that exists in Erudin today, well over a thousand years later.


Line 110: Line 89:
The Erudites and the Kerrans managed to live in reasonable peace until the traitor Miragul began experimenting with dark and powerful magics.  Horrified by the pain and suffering his studies caused, the High Council condemned Miragul and forbade the study which had come to be known as necromancy.  Miragul and his followers broke away from Erudin and a bloody civil war began, ending with massive destruction and the accidental relocation of an entire tribe of Kerrans to the moon of Luclin.  Since then, Erudin and the Heretic city of Paineel have kept a brooding stalemate from opposite sides of Odus, each plotting the eventual destruction or overthrow of the other.
The Erudites and the Kerrans managed to live in reasonable peace until the traitor Miragul began experimenting with dark and powerful magics.  Horrified by the pain and suffering his studies caused, the High Council condemned Miragul and forbade the study which had come to be known as necromancy.  Miragul and his followers broke away from Erudin and a bloody civil war began, ending with massive destruction and the accidental relocation of an entire tribe of Kerrans to the moon of Luclin.  Since then, Erudin and the Heretic city of Paineel have kept a brooding stalemate from opposite sides of Odus, each plotting the eventual destruction or overthrow of the other.


== Local Color ==
=== Local Color ===


'''Places'''
'''Places'''
Line 120: Line 99:
The city of Erudin is a very calm and quiet place, designed for the silent reflection and learning of its inhabitants. There are several prominent locals in the various guilds, and these Erudites, in many cases, represent the most knowledgable in all of Norrath in their various fields of study.
The city of Erudin is a very calm and quiet place, designed for the silent reflection and learning of its inhabitants. There are several prominent locals in the various guilds, and these Erudites, in many cases, represent the most knowledgable in all of Norrath in their various fields of study.


== What's in this zone? ==
== Forageable Items ==
 
None.
 
== Bestiary ==
Found {{PAGESINCATEGORY:{{PAGENAME}} Mobs}} NPC's that spawn in {{PAGENAME}}.
{{RelatedMobs}}
 
== Items ==
Found {{PAGESINCATEGORY:{{PAGENAME}} Items}} items that drop in {{PAGENAME}}.
{{RelatedItems}}
 
== Quests ==
Found {{PAGESINCATEGORY:{{PAGENAME}} Quests}} quests that start in {{PAGENAME}}.
{{RelatedQuests}}


[[Category: Cities]]
[[Category:Zones]]
[[Category:Zones]]
[[Category:Loc Mapped]]
[[Category:Odus Zones]]

Latest revision as of 01:35, 13 May 2023

Erudin is the home city of the Erudites, a sect of humans that long ago migrated from the known world to settle in an out of the way place and study the known and unknown. Now that they have returned to the world, their capital city is considered one of the finest collections of knowledge in all of Norrath.

A view of the great library in Erudin.
City Races: Erudite
Guilds: Cleric, Paladin (Caster guilds in the palace)
Tradeskill Facilities: Brew Barrel, Forge, Kiln, Loom, Oven, Pottery Wheel
Related Quests: Barnacle Breastplate, Erud's Tonic, Skeleton Killing, Testament of Vanear, Peacekeeper Staff, The Bridge, Quellious Symbol Quests
Adjacent Zones: The Erudin Palace, Toxxulia Forest, Erud's Crossing
Name in /who: erudnext
Player Guides:
Zone Spawn Timer: 10:40 (please confirm)
Succor/Evacuate: (75, -338, 20) Map Icon.png (please confirm)
ZEM Value: 1.33
Expansion / Release Date
Original.gif
/ March 16, 1999
Zone Revamps None

Map

Erudin

Map erudin.jpg
  • 1. Temple of Divine Light
  • 2. Teleporter to The Erudin Palace
  • 3. League of Antonican Bards representative
  • 4. Teleporter to Erudin Docks
  • 5. City Armory
  • 6. Arrival Platfor from teleporters
  • 7. Erudin Surplus store
  • 8. Erudin City Library
  • 9. Deepwater Knights
  • 10. Vasty Deep Inn
  • 11. Bluehawk's Food

Note: Lettered Teleporters transport to the platform with the corresponding letter

Erudin Docks

Map erudindocks.jpg
  • 1. Merchant selling Bags and Boxes, Large Sewing Kit and Patterns
  • 2. Erudin Port Authority - Merchants selling Bags and Boxes
  • 3. Merchant selling Cooking Supplies and Food
  • 4. Priest of Discord
  • 5. Teleporter to Erudin
  • 6. Platform for Teleporter Arrivals

Dangers

Although the High Men have earned a reputation as an aristocratic society, perhaps even snobbish at times, the city of Erudin poses little threat to most outsiders unless wrongfully provoked. However, Erudin is a peaceful city of goodly denizens that detest evil and they will strike down any of the dark persuasion on sight.

Benefits

The merchants of the city sell many goods, and since the High Men are scholars of unmatched repute and talent, many arcane scrolls and components may be bought here that the other cities of Norrath are lacking.

Surrounding Areas

Erudin has a small, but active, port with regular ships leaving for Erud's Crossing and Qeynos beyond that. The city itself sits on the coast, and is bordered on the inland side by the vast, dark Toxxulia Forest. Just off the shore lies the island of the Kerrans, and the city of the Heretics, Paineel, lies somewhere in the forest.

Traveling To and From

Erudin can be reached from the mainland by boat from the human city of Qeynos. This boat makes a brief stop in Erud's Crossing before arriving at Erudin itself. Traveling from Erudin to Qeynos requires a shuttle ride from the Erudin docks to the main boat which never stops itself in Erudin, rather, it is anchored a bit out at sea for a brief minute.

Inland, Erudin is bordered by the vast Toxxulia Forest where you will find Druid and Wizard portals. Passing through this forest leads to Paineel, and there is an unused dock that leads to the island of the Kerrans. There are also Druid and Wizard portals in the forest itself.

Nazwadi's Glorious Adventures and Travel Guide to Erudin

Notable NPC's: Warden Lius

Lore

The following passage is written in the Book of Ages (see History_of_Norrath):

The Age of Enlightenment

A small, frail man of great intellect called Erud led this group, and he formed them into a council. They quickly became irritated, even disgusted, by their fellow man. Leaving a small network of spies behind, the remainder of Erud's followers fled the city of Qeynos and boarded a small fleet of ships. They sailed to the west and landed upon the barren coast of the island of Odus. The land was sparse and uninhabited and quite appealing to the council and their people. They quickly built a city of their own, dissimilar in almost every way to both Qeynos and Freeport, for it was almost entirely a towering castle. Erudin it was called, and within it the scribes and scholars, who called themselves High Men, gathered and analyzed reports, captured books and scrolls, and other artifacts brought to them by their spies. The first human mages since the Combine Empire were born – wizards, sorcerers, and enchanters occupied the great halls of Erudin and grew immensely in both power and knowledge. Thus began the Age of Enlightenment. 

History

Disgusted with the dissipation and ill manners of most of their fellow Humans, a group of men and women led by the Great Erud abandoned their home of Antonica and sailed across the sea to the island of Odus, which was at the time inhabited solely by a race of sentient cat-people called Kerrans. On this island, Erud founded a city based upon the pursuit of pure knowledge: academic, philosophical, and arcane. He alone is credited with devising the entire system of law and social order that exists in Erudin today, well over a thousand years later.

It is said by some that Quellious blessed her faithful Erudites by darkening their skin against the powerful island sun and enlarging their brains to make their quest for knowledge easier. Others attribute the brain development to Quellious and the more practical skin coloration to Prexus. Others claim the Erudites always looked the way they do, and that they were always a distinctly separate race from the Humans. Erud's records are oddly silent on this matter.

The Erudites and the Kerrans managed to live in reasonable peace until the traitor Miragul began experimenting with dark and powerful magics. Horrified by the pain and suffering his studies caused, the High Council condemned Miragul and forbade the study which had come to be known as necromancy. Miragul and his followers broke away from Erudin and a bloody civil war began, ending with massive destruction and the accidental relocation of an entire tribe of Kerrans to the moon of Luclin. Since then, Erudin and the Heretic city of Paineel have kept a brooding stalemate from opposite sides of Odus, each plotting the eventual destruction or overthrow of the other.

Local Color

Places

The city of Erudin is notable for its practicality, and there are buildings for what the citizens need and little else within. Of note, the city is practically built around the great hall of learning, the Erudin Library, the greatest collection of knowledge in the world of good races. Its only rival is rumored to be in the Dark Elf city of Neriak far to the east.

People

The city of Erudin is a very calm and quiet place, designed for the silent reflection and learning of its inhabitants. There are several prominent locals in the various guilds, and these Erudites, in many cases, represent the most knowledgable in all of Norrath in their various fields of study.

Forageable Items

None.

Bestiary

Found 0 NPC's that spawn in Erudin.

{{#dpl: category=Erudin Mobs | includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Items

Found 0 items that drop in Erudin.

{{#dpl: category=Erudin Items| includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Quests

Found 0 quests that start in Erudin.

{{#dpl: category=Erudin Quests | includesubpages=false | mode=unordered| noresultsheader= }}