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__NOTOC__
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= About =
= About =
Welcome to EQ Archives, a TAKP-based emulator server! We're a small EQ fan community looking to relive the classic Everquest experience through at least Planes of Power along with some improvements to server rule sets. Our goal is to have an enjoyable playing and raiding experience along with understanding that people may not have the same amount of free time available that we had in the early 2000s. Along those lines we also want loot to be more accessible. The server is managed by a group that has been playing EQ and EQ emulators since Everquest Beta thus we highly value the social aspects of grouping and raiding.
Welcome to EQ Archives, a TAKP-based emulator server! We're a small EQ fan community looking to relive the classic Everquest experience through at least Planes of Power along with some improvements to server rule sets. Our goal is to have an enjoyable playing and raiding experience along with understanding that people may not have the same amount of free time available that we had in the early 2000s. Along those lines we also want loot to be more accessible. The server is managed by a group that has been playing EQ and EQ emulators since Everquest Beta thus we highly value the social aspects of grouping and raiding.


This server was created roughly in October 2023 in an "alpha" phase shortly after TAKP and Project Quarm source code was open sourcedUp until November 27 2023, a very small handful of players registered using the EQA login server described below in the Getting Started sectionEQA now uses both EQA and TAKP login servers and quietly transitioned to a more public release during the initial 24 hours.
Our dev group of 7 people has been working on building this server over the last couple of years.  We originally played on P99 and then supported dev efforts with the Firiona Vie Project before starting work on our own server.  We were nearly complete with Kunark when TAKP/Quarm dbs were released which greatly sped up our timeline for going live. This server was re-created roughly in August with the TAKP database and then October 2023 using the Quarm database in an "alpha" and our dev team and chars moved from the previous server we were building to this serverWhile we were already online with our dev team a couple of months ago, we are now out of the testing phase and have reached the server's official "release".  The EQA world server was joined to the TAKP loginserver (neighboring with TAKP and Project Quarm) on November 27, 2023 which coincided with our public release dateWe are now here to stay and looking forward to building our community.


== Ruleset ==
== Ruleset ==
* Progression server based on TAKP and Project Quarm source code
* Progression server based on the Project Quarm fork of the TAKP source code.
** New expansions will be released 6 - 12 months after all raid targets in the current expansion have been defeated (TBD)
** New expansions will be released 6 - 12 months after all raid targets in the current expansion have been defeated (TBD)
* World configuration (rules, quests, spawn rates, drop rates) follows closest to TAKP database
* World configuration (rules, quests, spawn rates, drop rates) follows closest to TAKP database
* Goal is era accuracy (exceptions noted in custom changes section below)
* Goal is era accuracy (exceptions noted in custom changes section below)
* Server starts in '''Kunark Era'''
* Server starts with the '''[[The_Ruins_of_Kunark|The Ruins of Kunark]]''' expansion
* Firiona Vie (FV)-style loot rules (not yet implemented)
* '''Firiona Vie (FV)-style loot rules''' (also known as Free Trade)
* 3 box limit (1-box preferred for social reasons).
* 3 box limit (1-box preferred for social reasons).
** This is enforced by IP and GM logs.
** This is enforced by IP and GM logs.
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=== Custom Changes to from EQ Era ===
=== Custom Changes to from EQ Era ===
* /ooc and /auction are server-wide
* /ooc and /auction are server-wide
* Stonebrunt Mountains and The Warrens are available at server release
* Stonebrunt Mountains and The Warrens (Velious Warrens Era) are available at server release
* Miragul's Highway is implemented
* Class and Race-based exp penalties have been removed in favor of the [[Producer's Letter 20010114|January 14, 2001 (Velious Era) producer's letter]] changes described by Gordon Wrinn
* Legacy items will remain in game permanently at adjusted rarity
* [[Miragul's Highway]] is implemented
* Keyrings are enabled
* '''[[Legacy Items]]''' will remain in game '''permanently''' at adjusted rarity
* [[Keyring]]s are enabled


== Server Discord ==
Join us at https://discord.gg/9e5N8VAu7n .  We will update available channels as the community grows and need arises.


== Getting started ==
== Getting started ==
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=== Create a Login Account ===
=== Create a Login Account ===
1. Go to https://loginserver.eqarchives.com/accounts/ and register for a loginserver account.  From there, you can create as many game accounts as you need.
# Go to https://loginserver.eqarchives.com/accounts/ and register for a loginserver account.  From there, you can create as many game accounts as you need.
2. Edit the eqhosts.txt file in your game client to contain the following:
# Edit the eqhosts.txt file in your game client to contain the following:
<pre>
<pre>
[Registration Servers]
[Registration Servers]

Latest revision as of 21:50, 1 May 2024

About

Welcome to EQ Archives, a TAKP-based emulator server! We're a small EQ fan community looking to relive the classic Everquest experience through at least Planes of Power along with some improvements to server rule sets. Our goal is to have an enjoyable playing and raiding experience along with understanding that people may not have the same amount of free time available that we had in the early 2000s. Along those lines we also want loot to be more accessible. The server is managed by a group that has been playing EQ and EQ emulators since Everquest Beta thus we highly value the social aspects of grouping and raiding.

Our dev group of 7 people has been working on building this server over the last couple of years. We originally played on P99 and then supported dev efforts with the Firiona Vie Project before starting work on our own server. We were nearly complete with Kunark when TAKP/Quarm dbs were released which greatly sped up our timeline for going live. This server was re-created roughly in August with the TAKP database and then October 2023 using the Quarm database in an "alpha" and our dev team and chars moved from the previous server we were building to this server. While we were already online with our dev team a couple of months ago, we are now out of the testing phase and have reached the server's official "release". The EQA world server was joined to the TAKP loginserver (neighboring with TAKP and Project Quarm) on November 27, 2023 which coincided with our public release date. We are now here to stay and looking forward to building our community.

Ruleset

  • Progression server based on the Project Quarm fork of the TAKP source code.
    • New expansions will be released 6 - 12 months after all raid targets in the current expansion have been defeated (TBD)
  • World configuration (rules, quests, spawn rates, drop rates) follows closest to TAKP database
  • Goal is era accuracy (exceptions noted in custom changes section below)
  • Server starts with the The Ruins of Kunark expansion
  • Firiona Vie (FV)-style loot rules (also known as Free Trade)
  • 3 box limit (1-box preferred for social reasons).
    • This is enforced by IP and GM logs.
  • Player vs Environment (PVE)
  • Exp boosts at announced dates

Custom Changes to from EQ Era

Server Discord

Join us at https://discord.gg/9e5N8VAu7n . We will update available channels as the community grows and need arises.

Getting started

This server uses the TAKP client available at https://wiki.takp.info/, which is the oldest client used by any EQ emulator as of this writing (~December 2002).

Create a Login Account

  1. Go to https://loginserver.eqarchives.com/accounts/ and register for a loginserver account. From there, you can create as many game accounts as you need.
  2. Edit the eqhosts.txt file in your game client to contain the following:
[Registration Servers]
{
"loginserver.eqarchives.com:6999"
}
[Login Servers]
{
"loginserver.eqarchives.com:6000"
}

Alternatively, use your TAKP forum account. If using that account, your eqhosts.txt should be set to TAKP/Quarm settings:

[Registration Servers]
{
"loginserver.takproject.net:6999"
}
[Login Servers]
{
"loginserver.takproject.net:6000"
}

Note: EQA and TAKP loginservers provide unique game accounts so you should use one or the other to access the EQA server.