East Commonlands: Difference between revisions
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(Created page with "{{Classic Era}} <table><tr><td valign="top">The '''East Commonlands''' is a large open area that is adjacent to West Freeport, and contains both an area for newbies to train in as well as for adventurers that are more experienced. It is something of a melting pot, like Northern Desert of Ro, because many races mix in the area. The '''East Commonlands Tunnel''' is the hub of all player-player trading and commerce.</td><th align="center">File:Tumblr mo3ugqsuhB1stj87zo1 1...") |
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The East Commonlands is a large open area that is adjacent to West Freeport, and contains both an area for newbies to train in as well as for adventurers that are more experienced. It is something of a melting pot, like Northern Desert of Ro, because many races mix in the area. | {{Classic Era}} | ||
<table><tr><td valign="top">The '''East Commonlands''' is a large open area that is adjacent to West Freeport, and contains both an area for newbies to train in as well as for adventurers that are more experienced. It is something of a melting pot, like Northern Desert of Ro, because many races mix in the area. The '''East Commonlands Tunnel''' is the hub of all player-player trading and commerce.</td><th align="center">[[File:Tumblr mo3ugqsuhB1stj87zo1 1280.jpg|300px]]</th></tr></table> | |||
{| | {| | ||
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{| class="zoneTopTable" | {| class="zoneTopTable" | ||
! ''' Level of Monsters: ''' | ! ''' Level of Monsters: ''' | ||
|1 - 20 | |1-20, 35 | ||
|- | |- | ||
! ''' Types of Monsters: ''' | ! ''' Types of Monsters: ''' | ||
|Decaying Skeletons, Snakes, Fire Beetles, Brown Bears, Shadow Wolves, Pumas, Lions, Lionesses, Orc Pawns, Orc Centurions, Orc Legionnaires, Orc Apprentices, Orc Oracles, Giant Scarabs, Asps, Rattlesnakes, Darkweed Snakes, Skeletons, Zombies, Lesser Mummies, Ghouls, Giant Spiders, Young Kodiaks, Air Elementals | |Decaying Skeletons, Snakes, Fire Beetles, Brown Bears, Shadow Wolves, Pumas, Lions, Lionesses, Orc Pawns, Orc Centurions, Orc Legionnaires, Orc Apprentices, Orc Oracles, Giant Scarabs, Asps, Rattlesnakes, Darkweed Snakes, Skeletons, Zombies, Lesser Mummies, Ghouls, Giant Spiders, Young Kodiaks, Air Elementals, [[a Griffon]] | ||
|- | |- | ||
! ''' Notable | ! ''' Notable NPCs: ''' | ||
|[[ | |[[Lord Shin Ree]], [[Altunic Jartin]], [[Squire Narl]], [[A Shady Swashbuckler]] | ||
|- | |- | ||
! ''' Adjacent Zones: ''' | ! ''' Adjacent Zones: ''' | ||
| [[West Commonlands]], [[ | |[[West Commonlands]], [[Nektulos Forest]], [[Northern Desert of Ro]], [[West Freeport]] | ||
|- | |- | ||
! ''' Name in /who: ''' | ! ''' Name in /who: ''' | ||
|ecommons | |ecommons | ||
|- | |- | ||
! '''[[ | ! ''' [[Zone Spawn Timer]]: ''' | ||
| | |6:40 | ||
|- | |- | ||
! | ! ''' Succor/Evacuate: ''' | ||
| | | 9, -1485 (Freeport Zoneline) | ||
|- | |- | ||
! | ! [[Recommended Levels and ZEM List | ZEM]] ''' Value:''' | ||
| | |<s>75</s> '''100''' (133%) | ||
|} | |} | ||
|} | |} | ||
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== Map == | == Map == | ||
{|cellspacing="0" cellpadding="0" style="border: 1px solid gray;" width="100%" | {|cellspacing="0" cellpadding="0" style="border: 1px solid gray; max-width: 1500px;" width="100%" | ||
|- | |- | ||
|style="padding:10px;"| | |style="background:#f0f0ff;padding:10px;"| | ||
* 1 Orc Camp ("Orc | [[Image:Map_eastcommons.jpg|right|border]] | ||
* 2 Inn with Alcohol, Cloth Armor, Magician Books, Spell Components, Tiny Daggers, and Gems (Inn 4) | |||
* 3 Hut with Shields, Food, Herbs, and Compass | * 1. Orc Camp '''("Orc 2")''' | ||
* 4 Inn with Arrows and Nocks, Alcohol, and Cloth Armor (Inn 3) | * 2. Inn with Alcohol, Cloth Armor, [[Magician]] Books, Spell Components, Tiny Daggers, and Gems '''(Inn 4)''' | ||
* 5 Obelisk with Rangers | * 3. Hut with Shields, Food, Herbs, and Compass | ||
* 6 Orc Camp ("Orc | * 4. Inn with Arrows and Nocks, Alcohol, and Cloth Armor '''(Inn 3)''' | ||
* 7 Inn with Food, Alcohol, and Cloth Armor (Inn 2) | * 5. Obelisk with Rangers | ||
* 8 Haunted Ruins | * 6. Orc Camp '''("Orc 1")''' with Lord Shin Ree | ||
* 9 Empty Hut | * 7. Juna's Inn with Food, Alcohol, and Cloth Armor '''(Inn 2)''' | ||
* 10 Plagued Huts | * 8. Haunted Ruins | ||
* 11 Inn with Food, Alcohol, Cloth Armor, and Pottery Supplies (Inn 1), also Baking Supplies | * 9. Empty Hut | ||
* 12 Shop with Miscellaneous Weapons and Throwing Weapons | * 10. Plagued Huts | ||
* 13 Shop with Spell Components | * 11. Harold's Inn with Food, Alcohol, Cloth Armor, and [[Pottery]] Supplies '''(Inn 1)''', also [[Baking]] Supplies | ||
* 14 Shop with Cleric Trainer | * 12. Shop with Miscellaneous Weapons and Throwing Weapons | ||
* 13. Shop with Spell Components | |||
* 14. Shop with [[Cleric]] Trainer | |||
|} | |} | ||
== Safe/Evac Spot == | == Safe/Evac Spot == | ||
( | Near West Freeport zone (9, -1485) | ||
== Dangers == | == Dangers == | ||
The main danger in this zone is the Griffins that fly around and terrorize everyone. They are the highest level creature in the zone (beneath them are probably the rare mummy, and most of the others are less than tenth level), and fly from one end to the other, attacking all characters they encounter. Their danger is enhanced by the fact that they frequently can be seen floating in mid-air, when in fact they are much further away, or closer, because they haven't popped yet. It is good to know the numbering system for the Inns (numbers one through four, starting at the one closest to Freeport) as people will usually shout the location of the griffin as it makes it sweeps through the area. | The main danger in this zone is the Griffins that fly around and terrorize everyone. They are the highest level creature in the zone (beneath them are probably the rare mummy, and most of the others are less than tenth level), and fly from one end to the other, attacking all characters they encounter. Their danger is enhanced by the fact that they frequently can be seen floating in mid-air, when in fact they are much further away, or closer, because they haven't popped yet. It is good to know the numbering system for the Inns (numbers one through four, starting at the one closest to Freeport) as people will usually shout the location of the griffin as it makes it sweeps through the area. | ||
Some of the other creatures are aggressive, most notably the undead and the orcs, but are readily avoidable if one is paying attention to where things are. Hunting the orcs in their camps is also dangerous, as oracles will frequently spawn in them. There are also typically large groups of players camping them. | Some of the other creatures are aggressive, most notably the undead and the orcs, but are readily avoidable if one is paying attention to where things are. Hunting the orcs in their camps is also dangerous, as oracles will frequently spawn in them. There are also typically large groups of players camping them. | ||
== Benefits == | == Benefits == | ||
East Commonlands is very popular both as a low level hunting zone as well as a meeting/trading spot for higher level characters. | East Commonlands is very popular on p1999 both as a low level hunting zone as well as a meeting/trading spot for higher level characters. The orc camps are almost always taken by groups of level 5-10 players making this a fantastic zone to find groups early on. Also the close proximity of so many higher level characters can often result in free buffs if you ask politely. | ||
There is also some fair hunting for solo and small groups by wandering throughout the zone and picking on giant scarabs, spiders, and young kodiaks, although you have to be around 10th level to do this. | There is also some fair hunting for solo and small groups by wandering throughout the zone and picking on giant scarabs, spiders, and young kodiaks, although you have to be around 10th level to do this. | ||
As far as being a waypoint, this area is good because it provides a sort of waystation for most groups so that they don't have to travel far to sell goods or buy food. The area supplies characters with arrows, tiny daggers, food and several types of armor without leaving the area. It is also a convenient place to purchase trade items, such as gems and cooking and pottery supplies. For dark elves, this area is a boon, as most of the guards leave dark elves alone. This is also where the underground market is, notable for the Shady Swashbuckler who hangs out in the middle. Many of the player run bazaars and gatherings are held here, since it is free of monsters and safe for all races. It lies in the tunnel to North Ro. | As far as being a waypoint, this area is good because it provides a sort of waystation for most groups so that they don't have to travel far to sell goods or buy food. The area supplies characters with arrows, tiny daggers, food and several types of armor without leaving the area. It is also a convenient place to purchase trade items, such as gems and cooking and pottery supplies. For dark elves, this area is a boon, as most of the guards leave dark elves alone. This is also where the underground market is, notable for the Shady Swashbuckler who hangs out in the middle. Many of the player run bazaars and gatherings are held here, since it is free of monsters and safe for all races. It lies in the tunnel to North Ro. | ||
== Traveling To and From == | == Traveling To and From == | ||
East Commonlands is readily accessible, and provides a major hub for travel throughout Antonica. To the east lies West Freeport. To the west lie the [[West Commonlands]], a very similar area to this one. | East Commonlands is readily accessible, and provides a major hub for travel throughout Antonica. To the east lies [[West Freeport]]. To the west lie the [[West Commonlands]], a very similar area to this one. | ||
North lies a gap in the hills through to [[Nektulos Forest]], the dark forest of the dark elves. To the south lies the tunnel that leads to the [[Northern Desert of Ro]], where the underground market is. | North lies a gap in the hills through to [[Nektulos Forest]], the dark forest of the dark elves. To the south lies the tunnel that leads to the [[Northern Desert of Ro]], where the underground market is. | ||
== | == What's in this zone? == | ||
== | |||
[[Category: | [[Category:Zones]] | ||
[[Category: | [[Category:Loc_Mapped]] | ||
Revision as of 04:31, 23 April 2023
The East Commonlands is a large open area that is adjacent to West Freeport, and contains both an area for newbies to train in as well as for adventurers that are more experienced. It is something of a melting pot, like Northern Desert of Ro, because many races mix in the area. The East Commonlands Tunnel is the hub of all player-player trading and commerce. | File:Tumblr mo3ugqsuhB1stj87zo1 1280.jpg |
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Map
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Safe/Evac Spot
Near West Freeport zone (9, -1485)
Dangers
The main danger in this zone is the Griffins that fly around and terrorize everyone. They are the highest level creature in the zone (beneath them are probably the rare mummy, and most of the others are less than tenth level), and fly from one end to the other, attacking all characters they encounter. Their danger is enhanced by the fact that they frequently can be seen floating in mid-air, when in fact they are much further away, or closer, because they haven't popped yet. It is good to know the numbering system for the Inns (numbers one through four, starting at the one closest to Freeport) as people will usually shout the location of the griffin as it makes it sweeps through the area.
Some of the other creatures are aggressive, most notably the undead and the orcs, but are readily avoidable if one is paying attention to where things are. Hunting the orcs in their camps is also dangerous, as oracles will frequently spawn in them. There are also typically large groups of players camping them.
Benefits
East Commonlands is very popular on p1999 both as a low level hunting zone as well as a meeting/trading spot for higher level characters. The orc camps are almost always taken by groups of level 5-10 players making this a fantastic zone to find groups early on. Also the close proximity of so many higher level characters can often result in free buffs if you ask politely.
There is also some fair hunting for solo and small groups by wandering throughout the zone and picking on giant scarabs, spiders, and young kodiaks, although you have to be around 10th level to do this.
As far as being a waypoint, this area is good because it provides a sort of waystation for most groups so that they don't have to travel far to sell goods or buy food. The area supplies characters with arrows, tiny daggers, food and several types of armor without leaving the area. It is also a convenient place to purchase trade items, such as gems and cooking and pottery supplies. For dark elves, this area is a boon, as most of the guards leave dark elves alone. This is also where the underground market is, notable for the Shady Swashbuckler who hangs out in the middle. Many of the player run bazaars and gatherings are held here, since it is free of monsters and safe for all races. It lies in the tunnel to North Ro.
Traveling To and From
East Commonlands is readily accessible, and provides a major hub for travel throughout Antonica. To the east lies West Freeport. To the west lie the West Commonlands, a very similar area to this one.
North lies a gap in the hills through to Nektulos Forest, the dark forest of the dark elves. To the south lies the tunnel that leads to the Northern Desert of Ro, where the underground market is.