South Kaladim: Difference between revisions
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The Dwarves built the town of Kaladim in the midst of one of their works in progress, the mines beneath Butcherblock Mountains. Like all underground cities, this one is very defensible — a single entrance leads from the mountains into South Kaladim--a huge carved statue of a dwarf marks the entrance to their city.. The city is designed in a loop, and the entrance tunnel soon branches to the east and west, with each branch taking you through the shops and guilds of the town into North Kaladim. | |||
[[File: | |||
{| | Kaladim is the city of the Dwarves, and industry is the trademark of those within. Great mines lie deep within the city, and gems and minerals are well used by these great artisans. Taller races beware, for this town was built for the race of Dwarves. Barbarians may be welcome, but the folk of the town are not about to start making taller buildings to convenience the likes of them. | ||
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| | [[File:kaladima_entrance.jpg|500px|thumb|right|a view of the huge dwarf statue at the entrance to Kaladim]] | ||
{{CityZoneTopTable| | |||
| | |city_races=[[Dwarf]] | ||
| | |guilds=[[Rogue]], [[Warrior]] | ||
|tradeskill_facilities= | |||
| | |related_quests=[[Brell Serilis Symbol Quests]], [[Eye of Stormhammer Quest]], [[Ogre Heads Quest]], [[Scarab Boots Quest]], [[Scarab Breastplate Quest]], [[Scarab Helm Quest]], [[The Mudtoes Quest]], [[Tumpy Irontoe Quest]] | ||
| | |adjacent_zones=[[Butcherblock Mountains]], [[North Kaladim]] | ||
|name_in_who=kaladima | |||
| | |player_guides= | ||
|- | |zone_spawn_timer=10:40 (please confirm) | ||
|succor_evacuate={{Loc|South Kaladim|-18, -2, 3|(-18, -2, 3)}} (Zone line to Butcherblock Mountains) | |||
|[[ | |zem=1.33 | ||
| | |expansion_release_date=[[File:original.gif|left]] / March 16, 1999 (Beta 3: ~September 15, 1998 ) | ||
|zone_revamps=None | |||
| | }} | ||
== Map == | |||
{|cellspacing="0" cellpadding="0" style="border: 1px solid gray;max-width:1000px" width="100%" | |||
|- | |- | ||
|style="background:#000;padding:10px;"| | |||
[[File:Map_kaladima.jpg|right|border]] | |||
| | * 1. Tanned Assets (leather armor) | ||
* 2. Irontoe's Eats (food and drink merchants) | |||
* 3. Staff and Spear (Merchants with weapons and fletching supplies) | |||
* 4. Redfist's Metal (Merchants selling shields and weapons) | |||
* 5. The Arena | |||
* 6. Pub Kal (Merchants selling alcohol) | |||
* 7. Warrior's guild and merchants with weapons | |||
* 8. Priest of Discord | |||
* 9. Merchant selling potions | |||
* 10. Merchant selling bags | |||
* 11. Gurtha's Wares (pottery supplies and armor) | |||
* 12. Kaladim Castle | |||
|} | |} | ||
== Dangers == | |||
== | |||
A very hardy, goodly people, the citizens of Kaladim keep a long memory of those who have wronged them and are steadfastly intolerant of all born under a dark orientation. The dwarves of Kaladim hold a special adversity to [[Ogre|ogres]] and the [[Dark Elf|Teir`Dal]], who are advised to avoid the city gates of Kaladim if they wish to remain living in the world.<ref name="Everquest_Atlas">Excerpt taken from Everquest Atlas: The Maps of Myrist by Amanda Flock. Published December 31st 2002 by Sony Online Entertainment, Inc. ISBN10: 0972149503 (ISBN13: 9780972149501).</ref> | |||
== Benefits == | == Benefits == | ||
The southern district of Kaladim holds the gated passageway to the Butcherblock Mountains, the training ground for all young dwarven heroes. Kaladim's proximity to the lush, fertile mountain grounds make this an ideal location for young adventurers to return when they find their satchels and backpacks full from the rewards reaped on the battlefield. | |||
There are also many shops and taverns located in the southern region of Kaladim that offer their wares at reasonable prices and will purchase an adventurer's bounties for considerable sums of gold.<ref name="Everquest_Atlas">Excerpt taken from Everquest Atlas: The Maps of Myrist by Amanda Flock. Published December 31st 2002 by Sony Online Entertainment, Inc. ISBN10: 0972149503 (ISBN13: 9780972149501).</ref> | |||
== Traveling To and From == | == Traveling To and From == | ||
South Kaladim lies in the Northern region of the Butcherblock Mountains. | |||
== Garden Variety's Glorious Adventures and Travel Guide == | == Garden Variety's Glorious Adventures and Travel Guide == | ||
''' Notable NPC's: ''' [[King Kazon Stormhammer]] | |||
== Forageable Items == | |||
None. | |||
== Bestiarum Vocabulum == | |||
Found {{PAGESINCATEGORY:{{PAGENAME}} Mobs}} NPC's that spawn in {{PAGENAME}}. | |||
{{RelatedMobs}} | {{RelatedMobs}} | ||
== Items == | |||
Found {{PAGESINCATEGORY:{{PAGENAME}} Items}} items that drop in {{PAGENAME}}. | |||
{{RelatedItems}} | |||
== Quests == | == Quests == | ||
Found {{PAGESINCATEGORY:{{PAGENAME}} Quests}} quests that start in {{PAGENAME}}. | |||
{{RelatedQuests}} | |||
= References = | |||
<references /> | |||
[[Category:Zones]] | [[Category: Cities]] | ||
[[Category: Zones]] | |||
[[Category:Faydwer Zones]] |
Revision as of 02:25, 8 May 2023
The Dwarves built the town of Kaladim in the midst of one of their works in progress, the mines beneath Butcherblock Mountains. Like all underground cities, this one is very defensible — a single entrance leads from the mountains into South Kaladim--a huge carved statue of a dwarf marks the entrance to their city.. The city is designed in a loop, and the entrance tunnel soon branches to the east and west, with each branch taking you through the shops and guilds of the town into North Kaladim.
Kaladim is the city of the Dwarves, and industry is the trademark of those within. Great mines lie deep within the city, and gems and minerals are well used by these great artisans. Taller races beware, for this town was built for the race of Dwarves. Barbarians may be welcome, but the folk of the town are not about to start making taller buildings to convenience the likes of them.
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Map
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Dangers
A very hardy, goodly people, the citizens of Kaladim keep a long memory of those who have wronged them and are steadfastly intolerant of all born under a dark orientation. The dwarves of Kaladim hold a special adversity to ogres and the Teir`Dal, who are advised to avoid the city gates of Kaladim if they wish to remain living in the world.[1]
Benefits
The southern district of Kaladim holds the gated passageway to the Butcherblock Mountains, the training ground for all young dwarven heroes. Kaladim's proximity to the lush, fertile mountain grounds make this an ideal location for young adventurers to return when they find their satchels and backpacks full from the rewards reaped on the battlefield.
There are also many shops and taverns located in the southern region of Kaladim that offer their wares at reasonable prices and will purchase an adventurer's bounties for considerable sums of gold.[1]
Traveling To and From
South Kaladim lies in the Northern region of the Butcherblock Mountains.
Garden Variety's Glorious Adventures and Travel Guide
Notable NPC's: King Kazon Stormhammer
Forageable Items
None.
Bestiarum Vocabulum
Found 0 NPC's that spawn in South Kaladim.
{{#dpl: category=South Kaladim Mobs | includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}
Items
Found 0 items that drop in South Kaladim.
{{#dpl: category=South Kaladim Items| includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}
Quests
Found 0 quests that start in South Kaladim.
{{#dpl: category=South Kaladim Quests | includesubpages=false | mode=unordered| noresultsheader= }}