North Kaladim

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The Dwarves built the town of Kaladim in the midst of one of their works in progress, the mines beneath Butcherblock Mountains. Like all underground cities, this one is very defensible — a single entrance leads from the mountains into South Kaladim--a huge carved statue of a dwarf marks the entrance to their city.. The city is designed in a loop, and the entrance tunnel soon branches to the east and west, with each branch taking you through the shops and guilds of the town into North Kaladim.

Kaladim is the city of the Dwarves, and industry is the trademark of those within. Great mines lie deep within the city, and gems and minerals are well used by these great artisans. Taller races beware, for this town was built for the race of Dwarves. Barbarians may be welcome, but the folk of the town are not about to start making taller buildings to convenience the likes of them.

a view of the mining operation in North Kaladim
City Races: Dwarf
Guilds: Cleric, Paladin
Tradeskill Facilities: Brew Barrel, Forge, Kiln, Oven, Pottery Wheel
Related Quests: Miner's Cap Quest, Miners Pick Quest, Parrying Pick Quest, Paladin Epic Quest, Tumpy Tonics Quest
Adjacent Zones: South Kaladim
Name in /who: kaladimb
Player Guides:
Zone Spawn Timer: 10:40 (please confirm)
Succor/Evacuate: (414, -267, 3.75) Map Icon.png (Eastern zone line to South Kaladim)
ZEM Value: 1.33
Expansion / Release Date
Original.gif
/ March 16, 1999 (Beta 3: ~September 15, 1998 )
Zone Revamps None

Map

Map kaladimb.jpg
  • 1. Merchant selling gems
  • 2. Merchent selling smithing supplies
  • 3. Cleric Guild
  • 4. Watsbone Treasure and Assay Office (bank)
  • 5. Pottery Wheel and Kiln
  • 6. Empty
  • 7. Empty
  • 8. Everhot Forge
  • 9. Greybloom Farms
  • 10. Paladin Guild

Safe/Evac Spot

X: -267 Y: 414 Z: 3.75

Dangers

The dwarves of Kaladim are highly protective of their valuable mines; any unwelcome visitors will have to answer directly to a Stormguard's blade if they dare to disrespect the dwarves' wishes.[1]

Benefits

The northern district is home to most of the tradesmen shops of Kaladim, including the arms and weapons smiths and dealers. To accomodate the amount of monetary traffic that flows from the inner gates of the city, a bank has been set up in this region. This is in response to the demand created by tradesmen and adventurers from the whole of Norrath traveling here for famous dwarven crafts. Adventurers may go to the Ratsbone Treasury and assayer's office to retrieve coin to purchase the finest armor and wewapons ever forged upon Faydwer.[1]

Traveling To and From

North Kaladim is accessed through South Kaladim.

Garden Variety's Glorious Adventures and Travel Guide

Notable NPC's: Murlond Everhot

Forageable Items

None.

Bestiarum Vocabulum

Found 0 NPC's that spawn in North Kaladim.

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Items

Found 0 items that drop in North Kaladim.

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Quests

Found 0 quests that start in North Kaladim.

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References

  1. 1.0 1.1 Excerpt taken from Everquest Atlas: The Maps of Myrist by Amanda Flock. Published December 31st 2002 by Sony Online Entertainment, Inc. ISBN10: 0972149503 (ISBN13: 9780972149501).