Character Classes: Difference between revisions
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== Class Bonuses and Penalties == | == Class Bonuses and Penalties == | ||
Class-based experience penalties, which existed during the Original (Classic) game and Kunark expansions, are implemented on | Class-based experience penalties, which existed during the Original (Classic) game and Kunark expansions, are implemented on EQ Archives. | ||
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Revision as of 13:44, 23 April 2023
Classes are essentially occupations. There are 14 available classes currently enabled on EQ Archives. Each class has skills and abilities that make it unique, and will determine your style of play and the social dependence you have on other players.
Pure Melee | Hybrids | ||||||||||||||
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Priests | Casters | ||||||||||||||
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Class Bonuses and Penalties
Class-based experience penalties, which existed during the Original (Classic) game and Kunark expansions, are implemented on EQ Archives.
Class | Modifier |
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Bard, Paladin, Ranger, Shadowknight | 40% penalty |
Monk | 20% penalty |
Enchanter, Magician, Necromancer, Wizard | 10% penalty |
Rogue | 9% bonus |
Warrior | 10% bonus |
Note: Class-based experience penalties were removed in the January 17, 2001 patch during the Scars of Velious expansion. While this change was not explicitly mentioned in those patch notes, it was mentioned in the January 14, 2001 Producer's Letter in which Gordon Wrinn stated they would be "going in next patch." The experience bonuses for Rogues and Warriors was left in so that the changes wouldn't be interpreted as a nerf, and because they weren't enough to be considered unbalancing.[1]
References
- ↑ January 14, 2001 Producer Letter. Available online from the Internet Archive at https://web.archive.org/web/20010124043300/http://everquest.station.sony.com/news/letter.shtml . Last accessed on February 27, 2022.