Disciplines
Melee classes receive unique abilities called disciplines starting in The Ruins of Kunark expansion. Hybrid classes begin receiving disciplines in The Scars of Velious expansion. Each class receives some common disciplines as well as unique abilities. Disciplines act as a kind of special state that, once activated, only last for a certain time.
To open your discipline window press Alt+C.
When disciplines were first introduced with the release of Kunark, they were gained immediately upon reaching the required level. After the December 18, 2003 patch on EQ Live, they were purchased from vendors in the East Commonlands tunnel or Plane of Knowledge as tomes that had to be handed in to a guild master.
Pure Melee
Monk
Discipline Name | Level Obtained | Description | Duration | Reuse Time | Expansion |
---|---|---|---|---|---|
Resistant Discipline | 30 | Grants +3 to all Resistances increasing to +10 at 50th level | 1 Min | 60 Min | |
Fearless Discipline | 40 | Immunity to "Fear" and all spells that cause "fear" | 11 Sec | 60 Min | |
Stone Stance Discipline | 51 | Joins your body with the strength of the earth, causing you to take greatly decreased melee damage [60% reduction] | 12 Sec | 6 Min | [1] |
Thunder Kick Discipline | 52 | Focuses energy into your feet, allowing you to perform an especially powerful Flying Kick. | Next Flying Kick | 4 Min | [1] |
Whirlwind Discipline | 53 | Heightens your combat instincts, allowing you to Riposte every attack. | 9 Sec | 60 Min | [1] |
Void Dance Discipline | 54 | Focuses your combat reflexes, allowing you to avoid melee attacks. | 8 Sec | 55 Min | [1] |
Inner Flame Discipline | 56 | Fills your body with energy, causing your attacks to do greatly improved damage. [100% increase] | 12 Sec | 26 Min | [1] |
Hundred Fists Discipline | 57 | Increases your hands speed, allowing you an increased attack rate and damage. | 15 Sec | 30 Min | [1] |
Silentfist Discipline | 59 | Focuses your rage into your hands, allowing you to perform an especially powerful Dragon Punch. | Next Dragon Punch | 9 Min | [1] |
Ashenhand Discipline | 59 | Focuses energy into your hands, allowing you to perform an especially powerful Eagle Strike. | Next Eagle Strike | 72 Min | [1] |
Rogue
Discipline Name | Level Obtained | Description | Duration | Reuse Time | Expansion |
---|---|---|---|---|---|
Resistant Discipline | 30 | Grants +3 to all resistances increasing to +10 at 50th level | 1 Min | 60 Min | |
Fearless Discipline | 40 | Immunity to "Fear" and all spells that cause "fear" | 11 Sec | 60 Min | |
Counterattack Discipline | 53 | Allows you to perfectly time your counter attacks, riposting every incoming blow. | 9 Sec | 60 Min | [1] |
Deadeye Discipline | 54 | Focuses your vision on you opponent, vastly increasing your hit rate. | 14 Sec | 30 Min | [1] |
Nimble Discipline | 55 | Increases your combat reflexes, allowing you to avoid most attacks. | 12 Sec | 30 Min | [1] |
Kinesthetics Discipline | 57 | Increases your combat sense, allowing you to dual wield and double attack every round. | 18 Sec | 30 Min | [1] |
Blinding Speed Discipline | 58 | Focuses energy into your arms, increasing your attack speed. | 15 Sec | 30 Min | [1] |
Duelist Discipline | 59 | Increase the damage done by all of your melee attacks. [100% increase] | 12 Sec | 30 Min | [1] |
Also see The Safehouse Rogue Disciplines
Warrior
Discipline Name | Level Obtained | Description | Duration | Reuse Time | Expansion |
---|---|---|---|---|---|
Resistant Discipline | 30 | Grants +3 to all resistances increasing to +10 at 50th level | 1 Min | 60 Min | |
Fearless Discipline | 40 | Immunity to "Fear" and all spells that cause "fear" | 11 Sec | 60 Min | |
Evasive Discipline | 52 | Places you in a evasive combat stance, increasing your chance to avoid attacks [25%?], but also lowering your hit rate. [25%?] | 3 Min | 15 Min @L52 to 7 Min @L60 | [1] |
Charge Discipline | 53 | Increases your chances to hit with any melee attack. | 14 Sec | 30 Min | [1] |
Mighty Strike Discipline | 54 | Fills your arms with rage, causing every attack to land as a critical hit. | 10 Sec | 60 Min | [1] |
Defensive Discipline | 55 | Places you in a defensive combat stance that causes you to take less damage [35%], but also lowers your damage output. [35%] | 3 Min | 15 Min @L55 to 10 Min @L60 | [1] |
Furious Discipline | 56 | Allows you to perfectly time your counter attacks, riposting every incoming blow. | 9 Sec | 60 Min | [1] |
Precision Discipline | 57 | Places you in a precise combat stance that increases your hit rate, but also lowers your chance of avoiding attacks. | 3 Min | 30 Min @L57 to 27 Min @L60 | [1] |
Fell Strike Discipline | 58 | Fills you with acute rage, increasing the damage done by your attacks. | 12 Sec | 30 Min | [1] |
Fortitude Discipline | 59 | Heightens your combat reflexes, increasing your chance of evading attacks. | 8 Sec | 60 Min | [1] |
Aggressive Discipline | 60 | Places you in an aggressive combat stance that increases your damage output, but also causes you to take more damage. [%? increase] | 3 Min | 27 Min | [1] |
Hybrids
All hybrid disciplines were made available in Velious.
Bard
Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.
Paladin
Ranger
Shadow Knight
Discipline Name | Level Obtained | Description | Duration | Reuse Time | Expansion | Feb 21, 2001 |
---|---|---|---|---|---|---|
Resistant Discipline | 51 | +10 to all resistances. The reuse time for this discipline will decrease as you level. | 1 Min | 72 Min | ||
Fearless Discipline | 54 | Immunity to "Fear" and all spells that cause "fear". The reuse time for this discipline will decrease as you level. | 11 Sec | 72 Min | ||
Unholy Aura Discipline | 55 | 25% increase to damage done by Harm Touch in addition to making it nearly un-resistable. | Next Harm Touch | 72 Min | ||
Leechcurse Discipline | 60 | Heal self for every point of melee damage dealt while discipline is active. | 15 Seconds | 72 Min | Increases hit probability in addition to its other effects. |