South Kaladim

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The Dwarves built the town of Kaladim in the midst of one of their works in progress, the mines beneath Butcherblock Mountains. Like all underground cities, this one is very defensible — a single entrance leads from the mountains into South Kaladim--a huge carved statue of a dwarf marks the entrance to their city.. The city is designed in a loop, and the entrance tunnel soon branches to the east and west, with each branch taking you through the shops and guilds of the town into North Kaladim.

Kaladim is the city of the Dwarves, and industry is the trademark of those within. Great mines lie deep within the city, and gems and minerals are well used by these great artisans. Taller races beware, for this town was built for the race of Dwarves. Barbarians may be welcome, but the folk of the town are not about to start making taller buildings to convenience the likes of them.

a view of the huge dwarf statue at the entrance to Kaladim
City Races: Dwarf
Guilds: Rogue, Warrior
Tradeskill Facilities:
Related Quests: Brell Serilis Symbol Quests, Eye of Stormhammer Quest, Ogre Heads Quest, Scarab Boots Quest, Scarab Breastplate Quest, Scarab Helm Quest, The Mudtoes Quest, Tumpy Irontoe Quest
Adjacent Zones: Butcherblock Mountains, North Kaladim
Name in /who: kaladima
Player Guides:
Zone Spawn Timer: 10:40 (please confirm)
Succor/Evacuate: (-18, -2, 3) Map Icon.png (Zone line to Butcherblock Mountains)
ZEM Value: 1.33
Expansion / Release Date
Original.gif
/ March 16, 1999 (Beta 3: ~September 15, 1998 )
Zone Revamps None

Map

Map kaladima.jpg
  • 1. Tanned Assets (leather armor)
  • 2. Irontoe's Eats (food and drink merchants)
  • 3. Staff and Spear (Merchants with weapons and fletching supplies)
  • 4. Redfist's Metal (Merchants selling shields and weapons)
  • 5. The Arena
  • 6. Pub Kal (Merchants selling alcohol)
  • 7. Warrior's guild and merchants with weapons
  • 8. Priest of Discord
  • 9. Merchant selling potions
  • 10. Merchant selling bags
  • 11. Gurtha's Wares (pottery supplies and armor)
  • 12. Kaladim Castle

Dangers

A very hardy, goodly people, the citizens of Kaladim keep a long memory of those who have wronged them and are steadfastly intolerant of all born under a dark orientation. The dwarves of Kaladim hold a special adversity to ogres and the Teir`Dal, who are advised to avoid the city gates of Kaladim if they wish to remain living in the world.[1]

Benefits

The southern district of Kaladim holds the gated passageway to the Butcherblock Mountains, the training ground for all young dwarven heroes. Kaladim's proximity to the lush, fertile mountain grounds make this an ideal location for young adventurers to return when they find their satchels and backpacks full from the rewards reaped on the battlefield.

There are also many shops and taverns located in the southern region of Kaladim that offer their wares at reasonable prices and will purchase an adventurer's bounties for considerable sums of gold.[1]

Traveling To and From

South Kaladim lies in the Northern region of the Butcherblock Mountains.

Garden Variety's Glorious Adventures and Travel Guide

Notable NPC's: King Kazon Stormhammer

Forageable Items

None.

Bestiarum Vocabulum

Found 0 NPC's that spawn in South Kaladim.

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Items

Found 0 items that drop in South Kaladim.

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Quests

Found 0 quests that start in South Kaladim.

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References

  1. 1.0 1.1 Excerpt taken from Everquest Atlas: The Maps of Myrist by Amanda Flock. Published December 31st 2002 by Sony Online Entertainment, Inc. ISBN10: 0972149503 (ISBN13: 9780972149501).