Kurn's Tower

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The history of Kurn's Tower is a convoluted one. The tower is named after Kurn Machta, a warlord of the Sebilisian empire during Rile's reign. Rile's son, Atrebe, performed many experiments on various creatures within Kurn's Tower, eventually resulting in the creation of the Sarnak race. Now, however, the remains of the temple are haunted by the creatures destroyed in those experiments, and the burynai are using their necromantic powers to slowly reclaim the Tower.

Kurn's Tower Entrance
Level of Monsters: 10 - 25
Types of Monsters: Scalebone Skeletons, Lesser Scalebone Skeletons, Greater Skeletons, Lesser Charbone Skeletons, Ice Bone Skeletons, Greater Scarbone Skeletons, Burynai Burrowers, Burynai Sappers, Burynai Excavators
Notable NPC's: Bargynn, Burynai Forager, fingered skeleton, an odd mole, a skeletal cook, thick boned skeleton, undead crusader, an undead jester
Adjacent Zones: Field of Bone
Name in /who: kurn
ZEM Value: 2.00
Type Indoor
Expansion The Ruins of Kunark

Map

Map of Kurn's Tower - Upper Levels

Upper Levels

  • 1. "The Barracks"
  • 2. Secret Safe Room
  • 3. "The Dining Room" with undead crusader (wanders near stairs close to dining room) who drops Skull with an X (Common for non-Lore version, Rare for Lore version) and an odd mole
  • 4. Entry Hall
Map of Kurn's Tower - Lower Levels

Lower Levels

Note that thick boned skeleton can spawn in place of any of the above four creatures A&B are pits that lead from Basement to Tunnels

Safe/Evac Spot

-265, 20 (Zone line to Field of Bone)

Dangers

This zone is filled from top to bottom with undead. These undead are also highly aggressive, regardless of your level, so travelling freely between areas is not really possible. Expect to be jumped by every skeleton you pass, and the skeletons are occasionally on patrol. Obviously, you need to be prepared to deal with this problem.

On the lower levels, the undead are mixed in with burynai that are often of the necromancer or shadowknight classes. These burynai cast all of the available necromancer spells and can Harm Touch you, but are not as aggressive as the undead. There are many areas, however, where there are many of them closely packed together.

The other danger is in moving between the lower levels. To move from the basement to the catacombs requires a drop through one of two very deep holes. Once in the catacombs, the only way out is through an exit that leads you to the Field of Bone outside. Having levitation or lots of hit points around is useful for these drops.

Benefits

Kurn's Tower is an excellent step up for the Iksar from Cabilis who are hunting in the Field of Bone. As far as hunting goes, the zone is a relatively safe area to hunt. Most of the monsters spawn in predictable spots away from other monsters (or large groups of them). They can be pulled easily and, since they are mostly undead, you don't need to worry about runners. This makes hunting either solo or in a small group fairly easy to do. Trains are very rare here, and if they exist consist of maybe one or two skeletons that the poor person simply couldn't finish off.

Also, there is some nice loot here. First of all, any necromancer from anywhere nearby should hunt here, since you can gather hordes of bones for the future, as well as be able to use your undead-oriented spells. The creatures in the lower levels occasionally drop bronze weapons and spell research components, and provide some good money for the level of the creatures that are here. Also, monks spend a great deal of time here acquiring quest components.

Also, the zone is largely empty. There is usually a small cluster of people situated in the front entryway, but the other levels are typically completely empty. Pick a room, any room, and pull all the other rooms on the floor if you want to.

Travelling To and From Kurn's Tower

Kurn's Tower is the most impressive structure in the Field of Bone, jutting from the ground at the north end of the ancient reservoir.

Nazwadi's Glorious Adventures and Travel Guide to the Field of Bone

Wall Engraving 2nd Floor

Factions

Gear

The undead that guard the entrance and the bottom floor provide a decent armor upgrade for new adventurers in need of an armor upgrade from Curscale Armor Quest.

Lore

Kurn's Tower was named after one of Venril Sathir's most loyal subjects, Warrior-General Kurn Machta, the imperial executioner and interrogator. Instead of having the halls of Sebilis filled with unsavory sounds of torture, Venril had a massive tower constructed here in the former Field of Scale where Kurn could indulge in his love of torture with the enemies of the empire.

Additional lore on Kurn's Tower can be found at:

Forageable Items

The following items can be foraged here as in all of Norrath; however there are no known unique foraged items in Kurn's Tower.

Zone Item Edible Stack Lore Magic Nodrop Comment
All Fruit Y Y N N N can be used in brewing and baking
All Berries Y Y N N N can be used in brewing and baking
All Vegetables Y Y N N N can be used in brewing and baking
All Rabbit Meat Y Y N N N can be used in baking to make a stew
All Roots Y Y N N N can be used in brewing
All Pod of Water Y Y N N N can be used in brewing to make normal flasks of water
All Fishing Grubs N Y N N N Used w/ Fishing Skill

Bestiary

There are a total of 0 known unique NPC's in Kurn's Tower:

{{#dpl: category=Kurn's Tower Mobs | includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Items

Found 0 items that drop in Kurn's Tower:

{{#dpl: category=Kurn's Tower Items| includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Quests

Found 0 quests that start in Kurn's Tower.

{{#dpl: category=Kurn's Tower Quests | includesubpages=false | mode=unordered| noresultsheader= }}

References