Temple of Droga

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The Temple of Droga is a religious center for the goblins that have lived in these mountains for centuries. The Temple area is a vast underground complex connected to the Mines of Nurga.

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Level of Monsters: 35 - 45
Types of Monsters: Goblin Whipcrackers, Firedrowsers, Slinkers, Dirtcallers, Mosstroopers, Slavedrivers, Flashdrowsers, Boneseers, Stonechanters, Blightcallers, Taskmasters, Cavehunters, Boneslavers, Deredators, Dirtscribers, Penmasters, Adepts, Stalagknights, Backbiters, Warders
Notable NPC's: Bodyguard, Chief RukGus, Goblin Canyoneer, Maddened Burynai, Soothsayer Dregzak, Stitcher
Adjacent Zones: Frontier Mountains, The Mines of Nurga
Name in /who: droga
ZEM Value: 1
Type Indoor
Expansion Ruins of Kunark

Map

Map droga.jpg

Temple of Droga

  • 1. Entry Room with false floor to the southwest and drop from Area 2
  • 2. Track Halls with three levers
  • 3. Track Room
  • 4. Safe Room
  • 5. Dining Hall with A Goblin Warder who drops Opal (Common) and Shroud of Nature (Rare)
  • 6. Taskmaster Halls
  • 7. One-way drop-off from Mines of Nurga
Map templedrogainner.jpg

Temple of Droga - Inner Sanctum

Safe/Evac Spot

1375, 290 (Zone line to Frontier Mountains) 

Dangers

The entrance to this dungeon from the Frontier Mountains is one of the "one way" variety. There is a false floor in the entry room where you will drop down a small distance, too far for you to jump or levitate back out of. Once there, you need to travel some distance in order to get back to the exit again. The other entrance into the zone from Mines of Nurga is also one-way, and you have to drop off of a fairly sizeable cliff to enter the Temple.

The rest of the Temple complex is notable because it is literally swarming with goblins. Goblin Whipcrackers make frequent, fast patrols through the halls. There are very few places that are safe from wandering or spawning monsters, and therefore few areas to pull to or to rest and camp at. Most of the time, an adventurer will have to take their chances and camp in the middle of a hallway, and hope that when you come back in, there aren't any goblins wandering by.

Benefits

Despite the fact that the Temple is covered with creatures and the good pull points are few and far between, this area is manageable. First of all, nothing in the dungeon can see through invisibility. This means that you can travel wherever you want to in order to set up camp with relative safety, although if your invis drops on you, you're going to have problems.

The other benefit is the large number of goblins. Although a specific area may seem very crowded, usually they are spread out enough that you can pull only a few of them at a time, and slowly clear the area out. The fast spawn rate and large number of creatures can keep a good group busy for hours.

Traveling To and From

There is one location on the surface in the Frontier Mountains that leads to the Temple itself. It is located at approximately 3560, 2800. There is also an entrance from the Mines of Nurga which you must fall down a rather large cliff to enter the Temple. The exit to the Mines from the Temple will also lead you to a one-way cliff. Exiting to the Frontier Mountains means you enter the entrance hall and proceed out the door. Stepping in the wrong place means you have a long walk to try it again.

Foraged Items

Information needed.

Nazwadi's Glorious Adventures and Travel Guide

Information needed.

Bestiary

There are a total of 0 known NPC's in Temple of Droga:

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Items

Found 0 items that are found in Temple of Droga.

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Quests

Found 0 quests that start in Temple of Droga.

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