West Freeport: Difference between revisions
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Located on the eastern coast of Antonica, Freeport is a starting city for Humans and Half Elves. In this humming port city you will find all manner of goods and refreshment for sale. In particular, travelers in search of spirits to quench their thirst won’t be disappointed. | |||
[[File: | |||
{| | The city is divided into three zones: [[North Freeport]], [[East Freeport]] and [[West Freeport]]. Boats depart from the docks in East Freeport for [[Faydwer]], by way of the [[Ocean of Tears]]. Newbies who wish to venture outside of town will do well to stick to the [[East Commonlands]], which lie just to the west of West Freeport. | ||
| | |||
| | The western part of Freeport is home to the Freeport Militia, the Ashen Order, caster guilds, and the Arena. | ||
[[File:freportw-arena-view.jpg|500px|thumb|right|The great Freeport Arena]] | |||
{{CityZoneTopTable| | |||
|city_races=[[Human]], [[Half-Elf]] | |||
|guilds=[[Warrior]], [[Monk]], [[Magician]], [[Wizard]], [[Enchanter]] | |||
|tradeskill_facilities=[[Brew Barrel]], [[Forge]], [[Kiln]], [[Pottery Wheel]] | |||
|related_quests=[[Marr Minnows for Palon Quest|Marr Minnows for Palon]], [[White Sash Quest]], [[Yellow Sash Quest]], [[Red Sash Quest]], [[Orange Sash of Order Quest]], [[Reserve Militia Quest|Reserve Militia]], [[Test of the Green and Blue Quest|The Test of the Green and Blue]], [[The Traitor Quest|The Traitor]], [[The Treant Fists Quest|The Treant Fists]], [[Toxdil's Poison Quest|Toxdil's Poison]], [[Muffin for Pandos Quest|Muffin for Pandos]], [[Hogcaller's Inn Quest|Hogcaller's Inn]] | |||
|adjacent_zones=[[East Freeport]], [[East Commonlands]], [[North Freeport]] | |||
|name_in_who=freportw (before Prophecy of Ro), freeportwest (after Prophecy of Ro) | |||
|player_guides= | |||
|zone_spawn_timer=10:40 (please confirm) | |||
|succor_evacuate={{Loc|West Freeport|335, 181|(335, 181)}} (Outside the gates) | |||
|zem=1.00 | |||
|expansion_release_date=[[File:original.gif|left]] / March 16, 1999 (Beta: ~July 16 - August 3, 1998 ) | |||
|zone_revamps= <ol><li>February 21, 2006 with Prophecy of Ro release</li></ol> | |||
}} | |||
== Map == | |||
{|cellspacing="0" cellpadding="0" style="border: 1px solid gray;max-width:1000px" width="100%" | |||
|- | |- | ||
|style="background:#000;padding:10px;"| | |||
| | [[File:Map_freportw.jpg|right|border]] | ||
==== West Freeport ==== | |||
* 1 Merchant selling Brewing Supplies | |||
* 2 [[Ogre]] selling Pickled Items | |||
* 3 Freeport Militia with [[Warrior]] '''Guild''', '''Forge''' out back | |||
* 4 Merchant selling Cloth Armor | |||
* 5 [[Magician]], [[Enchanter]], and [[Wizard]] Guild - sells Tomes, Gems, and Violet Robes | |||
* 6 Warrior '''Guild''' with Merchants selling Various Weapons, '''Forge''' and '''Freeport Forge''' out back | |||
* 7 Arena - PvP area, [[Warrior]] Trainers in balcony | |||
* 8 Smithy - Merchants selling Pottery Supplies, Pottery Wheel inside and Kiln outside | |||
* 9 Hogcaller's Inn - sells Alcohol, Lady Shae inside, '''Brew Barrel''' outside | |||
* 10 The Stage | |||
* 11 Brownloe Bakery - sells Food Items and Bowls, '''Kiln''' and '''Pottery Wheel''' outside | |||
* 12 Ashen Order - [[Monk]] '''Guild''' Hall, Merchants selling Throwing Weapons and Musical Instruments | |||
* 13 Torlig's Herbs and Medicines - sells Potions, Crystals, Mistletoe | |||
* 14 Empty Building - '''Oven''' inside | |||
|} | |||
{|cellspacing="0" cellpadding="0" style="border: 1px solid gray; max-width: 1000px;" width="100%" | |||
|- | |- | ||
|style="background:#000;padding:10px;"| | |||
[[Image:Map_freportw_tunnels.jpg|right|border]] | |||
| | |||
==== West Freeport Tunnels ==== | |||
| | * 1. Flooded Room | ||
* 2. '''[[Toxdil]]''', a Rogue dealing in Poison | |||
* 3. Flooded Water Cistern (with four [[A Drowned Citizen]]s post-[[Velious]] only) | |||
|} | |} | ||
== Dangers == | |||
== | Lucan's militia has an iron grip upon the city and any who have earned disfavor with his corrupt organization would be wise to avoid the western gates of Freeport. | ||
The guards in East and West Freeport are on [[Freeport Militia]] faction, while the guards in North Freeport are on [[Knights of Truth]] faction. Raising faction with the Knights of Truth can lower your faction with the Freeport Militia to the point of being killed on sight (and vice versa). Exercise caution with faction work here. | |||
== Garden Variety's Glorious Adventures and Travel Guide == | |||
Notable NPCs: [[Toxdil]], [[Sir Lucan D`Lere]] | |||
=== Newbie Yard === | |||
Types of Monsters: Bats, Rats, Orc Pawns, Rock Snakes | |||
=== Background === | |||
Western Freeport is the epicenter of Lucan's control and is the military's most fortified area of civil defense. The militia house, a red brick building, sits near the main gates of the city, assuring that no unwelcome intruders enter the city's boundaries. This building is used as a barracks for the militia, which acts as the city's fairly disorganized and corrupt policing. The chief of the militia, Lucan D`Lere, is the closest Freeport has to a civic leader and he uses the militia to strongarm the populace and visitors out of their gold in the name of "taxes." | |||
The Bunker, adjacent to the arena, has produced the vast majority of Lucan's militia, as well as many Norrathian warriors of unrivaled skill and renown. The guildmaster, [[Cain Darkmoore]], is a seasoned veteran of many battles, both personal and epic. He is a hearty soul with the utmost skill in blades of all kinds, although where he places his loyalties in regard to the city's fractious political situation remains unknown. | |||
Beyond its military strength, Western Freeport is also home to the great minds and scientists of the city. The Academy of Arcane Science, an odd floating building, rests in the heart of Western Freeport. This building serves as the guildhouse for all magic users in the city, and is protected by the powerful enchantments of its arcane masters. The magicians of Freeport are loyal unto themselves, choosing to remain as far away as possible from the conflict between Lucan and the Knights of Truth. [[Lorme Tredore]], master Magician, runs the Academy. | |||
Freeport's one and only stage for live entertainment is the Theatre of the Tranquil. Built by the League of Antonican Bards, the Theater offers some of the best plays and concerns in all of Norrath. The Theater was built with the help and blessing of the Ashen Order and dedicated to Quellious in their honor. This stage was built before the training grounds of the Freeport Monks, lead by [[Puab Closk]]. | |||
Torlig's Herbs and Medicines is a house decorated brightly with green and white silks. Its human owner and operator, Torlig Mudel, who runs the shop with his wife, Olyna, is similarly dressed. Torlig is an alchemist by trade and offers several rare as well as many mundane herbs and potions for sale. Torlig is an honorable man who asks fair value and has little patience for scalawags who haggle over price. However, Torlig is also a businessman who wants to make a profit and is not above selling several nasty poisons to the Rogues Guild - for a fair price of course. | |||
== Forageable Items == | |||
== | |||
None. | |||
== Bestiarum Vocabulum == | |||
Found {{PAGESINCATEGORY:{{PAGENAME}} Mobs}} NPC's that spawn in {{PAGENAME}}. | |||
{{RelatedMobs}} | {{RelatedMobs}} | ||
== Items == | |||
Found {{PAGESINCATEGORY:{{PAGENAME}} Items}} items that spawn in {{PAGENAME}}. | |||
{{RelatedItems}} | |||
== Quests == | == Quests == | ||
Found {{PAGESINCATEGORY:{{PAGENAME}} Quests}} quests that start in {{PAGENAME}}. | |||
{{RelatedQuests}} | |||
== Historical Release and Revamp Dates == | |||
* West Freeport was first released during Everquest Beta 3 sometime between [[EQBeta_Patch_History#July_16.2C_1998_6:16pm|July 16, 1998]] and [[EQBeta_Patch_History#August_3.2C_1998_9:00pm|August 3, 1998]] according to the revision.txt notes on the Beta 3 cd. | |||
* West Freeport was revamped (along with North and East Freeport) with a complete zone overhaul (textures, physical layout, appearance) in the [[2006 02 21|February 21, 2006]] patch which marked the official release of Everquest's 11th expansion, The Prophecy of Ro. This change removed the zone to North Freeport (and that zone entirely) as its areas were merged into East and West Freeport. | |||
[[Category:Zones]] | [[Category: Cities]] | ||
[[Category: Zones]] | |||
[[Category: Antonica Zones]] |
Latest revision as of 04:10, 12 May 2023
Located on the eastern coast of Antonica, Freeport is a starting city for Humans and Half Elves. In this humming port city you will find all manner of goods and refreshment for sale. In particular, travelers in search of spirits to quench their thirst won’t be disappointed.
The city is divided into three zones: North Freeport, East Freeport and West Freeport. Boats depart from the docks in East Freeport for Faydwer, by way of the Ocean of Tears. Newbies who wish to venture outside of town will do well to stick to the East Commonlands, which lie just to the west of West Freeport.
The western part of Freeport is home to the Freeport Militia, the Ashen Order, caster guilds, and the Arena.
|
Map
West Freeport
|
West Freeport Tunnels
|
Dangers
Lucan's militia has an iron grip upon the city and any who have earned disfavor with his corrupt organization would be wise to avoid the western gates of Freeport.
The guards in East and West Freeport are on Freeport Militia faction, while the guards in North Freeport are on Knights of Truth faction. Raising faction with the Knights of Truth can lower your faction with the Freeport Militia to the point of being killed on sight (and vice versa). Exercise caution with faction work here.
Garden Variety's Glorious Adventures and Travel Guide
Notable NPCs: Toxdil, Sir Lucan D`Lere
Newbie Yard
Types of Monsters: Bats, Rats, Orc Pawns, Rock Snakes
Background
Western Freeport is the epicenter of Lucan's control and is the military's most fortified area of civil defense. The militia house, a red brick building, sits near the main gates of the city, assuring that no unwelcome intruders enter the city's boundaries. This building is used as a barracks for the militia, which acts as the city's fairly disorganized and corrupt policing. The chief of the militia, Lucan D`Lere, is the closest Freeport has to a civic leader and he uses the militia to strongarm the populace and visitors out of their gold in the name of "taxes."
The Bunker, adjacent to the arena, has produced the vast majority of Lucan's militia, as well as many Norrathian warriors of unrivaled skill and renown. The guildmaster, Cain Darkmoore, is a seasoned veteran of many battles, both personal and epic. He is a hearty soul with the utmost skill in blades of all kinds, although where he places his loyalties in regard to the city's fractious political situation remains unknown.
Beyond its military strength, Western Freeport is also home to the great minds and scientists of the city. The Academy of Arcane Science, an odd floating building, rests in the heart of Western Freeport. This building serves as the guildhouse for all magic users in the city, and is protected by the powerful enchantments of its arcane masters. The magicians of Freeport are loyal unto themselves, choosing to remain as far away as possible from the conflict between Lucan and the Knights of Truth. Lorme Tredore, master Magician, runs the Academy.
Freeport's one and only stage for live entertainment is the Theatre of the Tranquil. Built by the League of Antonican Bards, the Theater offers some of the best plays and concerns in all of Norrath. The Theater was built with the help and blessing of the Ashen Order and dedicated to Quellious in their honor. This stage was built before the training grounds of the Freeport Monks, lead by Puab Closk.
Torlig's Herbs and Medicines is a house decorated brightly with green and white silks. Its human owner and operator, Torlig Mudel, who runs the shop with his wife, Olyna, is similarly dressed. Torlig is an alchemist by trade and offers several rare as well as many mundane herbs and potions for sale. Torlig is an honorable man who asks fair value and has little patience for scalawags who haggle over price. However, Torlig is also a businessman who wants to make a profit and is not above selling several nasty poisons to the Rogues Guild - for a fair price of course.
Forageable Items
None.
Bestiarum Vocabulum
Found 0 NPC's that spawn in West Freeport.
{{#dpl: category=West Freeport Mobs | includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}
Items
Found 0 items that spawn in West Freeport.
{{#dpl: category=West Freeport Items| includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}
Quests
Found 0 quests that start in West Freeport.
{{#dpl: category=West Freeport Quests | includesubpages=false | mode=unordered| noresultsheader= }}
Historical Release and Revamp Dates
- West Freeport was first released during Everquest Beta 3 sometime between July 16, 1998 and August 3, 1998 according to the revision.txt notes on the Beta 3 cd.
- West Freeport was revamped (along with North and East Freeport) with a complete zone overhaul (textures, physical layout, appearance) in the February 21, 2006 patch which marked the official release of Everquest's 11th expansion, The Prophecy of Ro. This change removed the zone to North Freeport (and that zone entirely) as its areas were merged into East and West Freeport.