Halfling
Short and Human-like, Halflings are by far the most nimble and mobile race in the world.
Outstanding dexterity and agility come naturally, and they're natural travelers.
Because of this, Halflings have developed peaceful relations with all other races. - EverQuest manual
In Game Description
Halflings are aptly named, as they are half the size of the average height for most of Norrath's races. They usually measure about three feet in height and are often thick around their middles. Their lack of height is not to be confused as a weakness though, if confronted or threatened, halflings are very capable.
Halflings are happy-go-lucky and hospitable. Any one of them would readily give their life for a friend. They are renowned for their tomfoolery and humor, always appreciating a bit of fun. They especially like to tease Erudites for their lack of wit. Enjoying what each day brings is a large part of their lives.
Halflings tend to get along well with most races, except those that are truly evil, but even then rare friendships are made with members of the less savory races.
The quaint, stunted city of Rivervale lies between the Kithicor Forest and Misty Thicket in central Antonica. It is crowded with skilled tradesman, taverns, and friendly folk.
Additional Info
If one word could explain Halflings, hospitality would be that word.
No one knows where they originally come from. They appear to be miniature half Human/half Dwarf, hence the name Half-ling. The Halflings reside in the thriving town of Rivervale, which is wedged between Kithicor woods and Misty Thicket. Many travelers from all different walks of life pass through this little town, which is well known for its trade and supplies. Travelers feel at home in Rivervale, and often come back to the only place that you can find fresh baked bixleberry pies and the best ale around.
Halflings are humble, laid-back types who enjoy life to its fullest. A typical day for a Halfing ends with him propping his hairy feet up on a stool and smoking his cob pipe after a hard day’s work on the farm. Besides being farmers, Halfings also take up other trades like fishermen, crafters and merchants. Among the more youthful residents of Rivervale, only a few Halflings, with ambitions beyond being a craftsman, farmer or tradesman, seek adventure beyond the great wall in Misty. These few take the paths of Clerics, Druids, Warriors or Rogues.
Halfings make excellent Warriors and Rogues, due to their naturally high Dexterity and Agility, followed by their innate ability to hide and sneak. Small armor (the only size they can wear) is also easy to find. Halfings have good base Wisdom, which the Druids and Clerics take advantage of. They also have been blessed with infrared vision, which allows them navigate through those dark forests at night with ease.
Their primary downfall is that they aren’t necessarily the most appealing class in Norrath when it comes to beauty. After all, if someone with hairy feet and a receding hairline, standing only waist high came into your shop, wouldn’t you be a bit apprehensive about doing business with her?
Halfings never hesitate to offer help to those in need, and get along well with other good races. They are granted access to other good- aligned cities with little or no problem. Although they appear to be harmless little beings at first, many of their enemies find themselves sadly disillusioned when they try to overpower a Halfling. Don’t ever get on a Halfing’s bad side, they pack more punch then you might expect; and always be careful where you step, especially when you’re around their jum-jum fields.
- Patrick H. Cirelli
Basic Information
- Faction Alignment: Good
- Racial(s): Hide (50), Increased Consumption Rate, Infravision, Sneak (50), +5 Disease Resist, +5 Poison Resist
- Starting City: Rivervale
- Playable Classes: Druid, Cleric, Rogue, Warrior
- Experience Modifier: 5% More Gained
- Armor: Small, Cannot Wear Robes
Increased Consumption Rate
Barbarians, Halflings, Ogres, and Trolls all consume food and drink slightly faster than other races.
Infravision
Slightly improved night vision, not as good as the Dark Elf's Ultravision.
Base Stats
STR | STA | AGI | DEX | WIS | INT | CHA |
---|---|---|---|---|---|---|
70 | 75 | 95 | 90 | 80 | 67 | 50 |
Class Choices
Class | STR | DEX | AGI | STA | INT | WIS | CHA | Bonus |
---|---|---|---|---|---|---|---|---|
Cleric | 75 | 90 | 95 | 80 | 67 | 90 | 50 | 30 |
Druid | 70 | 90 | 95 | 85 | 67 | 90 | 50 | 30 |
Paladin | 80 | 90 | 95 | 80 | 67 | 85 | 60 | 20 |
Ranger | 75 | 90 | 105 | 85 | 67 | 85 | 50 | 20 |
Rogue | 70 | 100 | 105 | 75 | 67 | 80 | 50 | 30 |
Warrior | 80 | 90 | 100 | 85 | 67 | 80 | 50 | 25 |
Role Playing Information
Demeanor
Class
Appearance
Halflings are stocky little people that most closely resemble humans, but they are extremely agile, dexterous, and very light of foot. Their discriminating features are large, hairy feet and hands, a wide head and an unstoppable curiosity. Full of joy and quick to laughter. Halflings are perhaps the most relaxed and fun-loving of all the races of Norrath. As such, Halflings can be a bit irritating to the more serious members of society, especially with their bad jokes, endless questions and notoriously light-fingered ways.
Racial Modifiers
Since Halflings need to be very good at not being around when one of their pranks goes off or when someone is looking for their suddenly missing backpack, they've learned to Hide, a very important skill for this race of tricksters.
Halflings have, on the average, nearly the same strength as a Human, but a much more nimble build, resulting in greater Dexterity (which helps with the occasional pick-pocketing). Their inquisitive nature gives the Halfling race a good base Intelligence as well.
Class Limitations
Halflings make excellent Rogues and Warriors. Their curiosity carries over into the realms of religion and nature as well. As a result, there are many Clerics and Druids among the race.
Starting Areas
Rivervale, a woody glen in the mountains between Freeport and Qeynos, is the Halfling refuge.
Male Faces
Female Faces
References