Emerald Jungle

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the front gates of Torsis, City of Mist

The Emerald Jungle is a vast, beautiful, and dangerous jungle. Located to the north of the Field of Bone and east of Trakanon's Teeth, the untamed tropics of the Emerald jungle are a dangerous place that is home to many predators, including flesh-eating plants and creatures once thought extinct. Since the fall of the Iksar, countless relics, cities, and fortresses of the former Empire have been devoured by the forest's wild overgrowth. The only known structure to remain in some semblance of its former glory are the ruins of Torsis, otherwise known as the City of Mist, which reside somewhere in the innermost depths of this unforgiving wilderness.

Level of Monsters: 30-45
Types of Monsters: Erollisi Mantraps, Erollisi Bloodthorn, Frenzied Leeches, Giant Leeches, Giant Frenzied Leeches, Raging Tiger, Raging Gorilla, Tatterback Ape, Tottering Gorilla, Great Spurbone Skeleton, Plaguedbone Skeleton, Soulsipper, Trakaraptor
Notable NPC's: Engorged Soulsipper, Severilous, Totem Fiendling
Adjacent Zones: The Field of Bone, The City of Mist, Trakanon's Teeth
Name in /who: emeraldjungle
ZEM Value: 1
Type Outdoor
Expansion The Ruins of Kunark

The fall of the Empire had disastrous effects on the whole of Kunark that was once beneath the scaly grasp of the Iksar. The city of Torsis had perhaps suffered the most in the devastating aftermath of the Empire's collapse. Torsis, led by Lord Rak'ashir, was the richest trade city that Kunark had ever seen. Somehow, the city became cursed and all of its inhabitants fell dead without cause or reason. Many who the curse was slow to infect, fled the city walls to only die later in the depths of the steaming jungle. These unfortunates would be forever cursed to wander as the undead. Strangely, many iof the jungle's natural inhabitants also became infected when they came into contact with the citizens who fled the confines of Torsis.

To this day, the remnants of the fallen, cursed Iksar citizens of Torsis wander the jungle, mindlessly attacking any that cross their path. The same effect spread to the jungle's denizens, causing many gorillas to become horridly mutated and disfigured as they rose from the dead.

Map

Map of the Emerald Jungle

Emerald Jungle

  • 1. Iksar Outcast Camps, loc's: 1a (4200, -1450), 1b: (2800, 2225), 1c (1560, 690)
  • 2. Great Staircase
  • 3. The Druid spell Wind of the South teleports the group to -3100, 3500.
  • 4. The Wizard spell Markar's Relocation teleports the group to -1250, 3500.


Safe/Evac Spot

Information needed.

Dangers

The jungle is a vast, open area in which to hunt. The only thing truly dangerous in the zone is the large number of aggressive monsters that walk around the zone. Virtually every monster in this zone will attack anyone on sight, and most can see through invisibility to better do so. Given that the jungle is typically pretty dark and has a large amount of foliage and ruins, this makes seeing these creatures before they jump you even more difficult. Of special note is that there is a dragon named Severilous that wanders the lower level of this zone, and given the limited amount of visibility, should be something people scan for on tracking if they have it at all times.

The only danger associated with the geography of the zone is the huge cliff that runs across the western half of the zone. This divides the zone very roughly into areas of weaker monsters (on top of the cliff) and tougher monsters down below, although there is a lot of overlap. Do not think this is a hill! If you run off of it, you more than likely will die painfully. There is really only two safe ways down, either by levitating or my taking the Grand Staircase near the northern end of the cliff. It also should be noted that the zone exits are quite a ways away from where you might be fighting, and one is on top of the cliff. Combining this with how easily you can get turned around in the zone, and you could run into problems.

Benefits

The jungle is a fairly open and very underhunted zone. Most people are here either on their way to or from the City of Mist that lies within it. The zone, however, is a relatively safe area to hunt with a wide range of monsters. It is possible (although risky) to kite monsters here, since in most areas away from the larger groups or ruins the monsters tend to be scarce. There is also ample areas to pull monsters to the edge of the cliffs if that's more to your liking.

There are also a few areas with static spawns, and these are the iksar outcast camps, which are filled with, you guessed it, iksar outcasts of various sorts. Two of the three of these are along the walls of the jungle, and the iksars within are some of the lower level monsters in the zone, good for a group in the mid-30's.

Sadly, with all of this open space and opportunity for good hunting, there are very few if any rare spawns and little in the way of rare equipment here. Come here looking for experience, not goods, and you won't be upset.

Traveling To and From

ancient ruins on the bluff near Field of Bone

Emerald Jungle can be reached through the Field of Bone at location -1750, -1250. This places you in the Emerald Jungle at approximately -1820, 5330. From there you quickly reach a cliff face into the jungle below.

The City of Mist lies buried in the jungle, located at approximately 300, -1960.

There is also a connection to Trakanon's Teeth, located at -3425, 1570.

The Wizard spell Markar's Relocation teleports the group to -1250, 3500.

The Druid spell Wind of the South teleports the group to -3100, 3500.

Foraged Items

Zone Item Edible Stack Lore Magic Nodrop Comment
All Fruit Y Y N N N can be used in brewing and baking
All Berries Y Y N N N can be used in brewing and baking
All Vegetables Y Y N N N can be used in brewing and baking
All Rabbit Meat Y Y N N N can be used in baking to make a stew
All Roots Y Y N N N can be used in brewing
All Pod of Water Y Y N N N can be used in brewing to make normal flasks of water
All Fishing Grubs N Y N N N Used w/ Fishing Skill
The Emerald Jungle Emerald Orange Y Y N N N Wakening Land Quest; can also be used in brewing to make juice
The Emerald Jungle Ancient Coin N N N N N used in Nostrolo Tambourine Quest
The Emerald Jungle Emerald Palm Root N Y N ? N used to make purified water with the tracker's water extractor. No fail combine, makes 3
The Emerald Jungle Mantrap Bud N Y N N N N/A

Nazwadi's Glorious Adventures and Travel Guide

Information needed.

Bestiary

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Items

Found 0 items that drop in Emerald Jungle:

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Quests

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