Field of Bone

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Beyond the northwest gates of Western Cabilis lay the Field of Bone - a common ground for Iksar broodlings to hone their skills and gather components and supplies for the long road that awaits them.'

This place was once a flush and fertile field in the early days of the Iksar, but now lies as a desolate wasteland not worthy of the classification of a desert. The bones of every race on the continent litter the ground in more volume than earthly vegetation and the ancient ruins of a once grand city continue to crumble and crack in the blistering, unforgiving climate. This carpet of sun-bleached bones and rubble is the remnant of the great wars fought on this open plain of battle between the Iksar and their countless foes at the peak of their Empire. It is said that the remains of a great, ancient dragon, Jaled-Dar, lay in waste where the child of Veeshan fell at the hand of Ganak, the last of the Iksar emperors.

Today, this field is haunted. Undead prowl the landscape in the stale, dry air of night and there are rumors of other spiritual forces lurking in the shadows. At the center of this wasteland rests the ruins of the old Iksar citadel of Kaesora, which is now said to be inhabited by an ancient Sarnak vampire lord named Xalgoz and his minions. To the west, the tower of Kurn stands in disrepair, threatening to collapse with each guust of dry, foul wind. Beyond the ruins of Kaesora, and to the north, the first reaches of Warslik's Wood spill out into the outskirts of the desolate field.[1]

The Field of Bone
Level of Monsters: 1 - 15
Types of Monsters: Decaying Skeletons, Scaled Wolves, Scorpions
Notable NPC's: The Tangrin
Adjacent Zones: Cabilis East, Emerald Jungle, Kaesora, Kurn's Tower, Swamp of No Hope, Warsliks Woods
Name in /who: fieldofbone
ZEM Value: 1.00
Type Outdoor
Expansion The Ruins of Kunark

Map

Map fieldofbone.jpg

Field of Bone

  • 1. Island with The Tangrin
  • 2. Pass through the Cliffs
  • 3. Kurn's Tower
  • 4. "The Pit"
  • 5. Cabilis Outpost ruins - Merchants selling Patch Hide Armor, Newbie Weapons, Survival Gear, and Food Items
  • 6. Kaesora ruins and bind point
  • 7. Entrance to Kaesora
Map fieldsubmap1.jpg

Sub Areas

  • A. Entrance to Marauder's Hideout with Kerosh Blackhand
  • B. Entrance to Sythrak's Temple with Gharg Oberbord
  • C. Entrance to Abandoned Crypt
  • D. Entrance to Bonebinder Warrens

Safe/Evac Spot

-1684, 1617 (Between Cabilis and Kaesora)

Dangers

The Field of Bone poses many dangers to the Iksar broodlings that choose this place as their first training ground. Many of the creatures that frequent this area are not initially hostile, although when provoked, they may come in hordes - surrounding the unsuspecting adventurer with more than they bargained for.[1]

The Field of Bone consists mostly of a large desert like area, roamed by various insect species, scorpions, scale wolves, outcast Iksar, and the risen dead. Of these, only the Iksar and the undead are aggressive. Since this area is where new Iksar mostly come to hunt, they need to be aware that, occasionally, powerful skeletons, such as militia and scalebone skeletons, as well as Iksar bandits and manslayers, will wander through the area frequented by these young broodlings. Make sure that that decaying skeleton you're running up to attack is really what you think it is, and all Iksar are not the Crusaders there to save you. Other dangers in this area are that certain monsters will group with each other when one of their kind is in a fight. Scale wolves are notorious for their packlike behavior. Also, most of the insects in this area have a hive mentality and will come to the aid of their own kind as well. This is actually more dangerous, as these insects can be almost as powerful as militia skeletons, and are crawling all over the area.

There are a few more areas to note the dangers in. South of the old reservoir lies an area that is hunted by seasoned broodlings looking for large and giant scorpions. This area is a small area lying between the reservoir and the ancient ruins of Kaesora. Although the scorpions will not group and are easily handled, there are many aggressive and powerful Iksar and skeletons that also roam through this area, and are often more powerful than the scorpions and other creatures. Again, watch what's going on around you, the Field of Bone is aptly named as its the color of bone, and skeletons are hard to see until you're almost on top of them.

There are two specific dangers, the first is the Tangrin. Off the northern shore of the field is a small island with an ancient Iksar wall built on the southern edge of it. On this island lives the Tangrin, a very aggressive and dangerous ape that will kill you before you see it coming. The second is the Targishin, an aggressive skeleton of unknown significance, that stands guard over the entrance to the ruined catacombs below Kaesora.

Benefits

The plentiful presence of the undead makes this place ideal for young Iksar shadowknights and necromancers, as bone chips are a necessity for their most powerful spells. Also, the items collected here may fetch a fair price at the market of Cabilis if sold to the proper vendors.

Due to its proximity to Cabilis, many Iksar guards patrol this area. Broodlings who find themselves in a bit of a rut may flee to the guards, who will quickly vanquish the onslaught of creatures.[1]

Hunting in the Field of Bone is what most Iksar do when they're young. Scorpions and carrion hatchlings provide a good source of money with their pincers and carapaces. Scaled wolf pups are hunted for their curscale skins to make the rare curskin armor, highly sought after by the Swifttail caste. Further out are some areas where you are able to hunt with a relatively good view of what's around you, giving you more safety. One particular area is the reservoir. Creatures tend to stay in the center of the reservoir and never travel to the edge, and likewise creatures from outside never travel into the reservoir itself. What this means is that you can set up camp in one of the access ramps to the reservoir and pull monsters from the middle with a high degree of control and safety. The reservoir levels also range from about fifth to about 14th, making for a good range of hunting just in the reservoir.

The surface ruins of the buried Kaesora is a place where you can be bound, which is very convenient for anyone hunting in either Kurn's or Kaesora.

Traveling To and From

  • Cabilis East opens into the southwestern corner of the field, and since most castes of Iksar have their guilds in Cabilis East, this provides easy access to the field. Also, unbound Iksar will respawn in the field, so many people travel through here.
  • In the northwest edge behind a range of hills, not far from Cabilis, you can enter Warsliks Woods.
  • The Emerald Jungle lies just north of that, behind the ruins of Kaesora.
  • Kurn's Tower lies silent in the middle of the Field.
  • Swamp of No Hope is located directly below the pit in the South.

Nazwadi's Glorious Adventures and Travel Guide to the Field of Bone

Lore

Battle of the Field of Scale

This field, formerly known as the Field of Scale, was once the site of an aerial battle between Emperor Ganak Sathir (great-grandson of Venril Sathir) and Jaled-Dar, then leader of the Ring of Scale. The battle ended with Jaled-Dar conjuring a massive explosion that erupted right as Ganak was landing a blow to the great dragon from his imperial Sokokar mount. Both Ganak and Jaled-Dar were incinerated by the magical fire that erupted.[2][3]

Additional lore on this battle can be found at:

Kurn's Tower

Kurn's Tower was named after one of Venril Sathir's most loyal subjects, Warrior-General Kurn Machta, the imperial executioner and interrogator. Instead of having the halls of Sebilis filled with unsavory sounds of torture, Venril had a massive tower constructed here in the former Field of Scale where Kurn could indulge in his love of torture with the enemies of the empire.

Additional lore on Kurn's Tower can be found at:

Merchants

All merchants found in the ruined buildings near the Cabilis gates.

Forageable Items

Zone Item Edible Stack Lore Magic Nodrop Comment
All Fruit Y Y N N N can be used in brewing and baking
All Berries Y Y N N N can be used in brewing and baking
All Vegetables Y Y N N N can be used in brewing and baking
All Rabbit Meat Y Y N N N can be used in baking to make a stew
All Roots Y Y N N N can be used in brewing
All Pod of Water Y Y N N N can be used in brewing to make normal flasks of water
All Fishing Grubs N Y N N N Used w/ Fishing Skill
Field of Bone Deadbone Barley N Y N N N can be used in brewing for an iksar quest
Field of Bone Flarefire Seeds N N ? ? Y Wakening Land Quest
Field of Bone Iksar Phalange N N N N N dagger
Field of Bone Iksar Shank N N N N N dagger

Bestiary

There are a total of 0 documented of 68 known NPC's in Field of Bone:

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Items

Found 0 items that drop in Field of Bone:

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Quests

Found 0 quests that start in Field of Bone.

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References

  1. 1.0 1.1 1.2 Excerpt taken from Everquest Atlas: The Maps of Myrist by Amanda Flock. Published December 31st 2002 by Sony Online Entertainment, Inc. ISBN10: 0972149503 (ISBN13: 9780972149501).
  2. A_Weary_Traveler's_Journal#Iksar_vs._the_Ring_of_Scale
  3. Rules_of_the_Empire_I_-_VII#Rulers_of_the_Empire_V:_GANAK_SATHIR:_THE_WARRIOR_KING