Skill Blacksmithing: Difference between revisions

From EQArchives
Jump to navigationJump to search
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
<div style="float:right; margin-left: 20px;">__TOC__</div>
<div style="float:right; margin-left: 20px;">__TOC__</div>
'''Note about trivials!''' ''The kunark era pages at eqtraders.com list the trivials in the "Classic Trivial", and many of the trivials on p99 are wrong (post-Luclin). These correspond to a big tradeskill patch on June 5, 2002. Both old and new values can be seen [http://web.archive.org/web/20021017155110/http://eqtraders.com/secrets/smithing_armor.htm on this page]. The "p99 Trivial" column is reserved for confirmed values here. These are slowly being changed to more classic values (starting on Oct 8,2013 patch), and will be changed here when they are updated on p99. The banded trivials are currently off for different sizes; this is a bug that will be fixed next patch (this is being written as of the 10/8/13 patch, see [https://www.project1999.com/forums/showthread.php?t=122179 this thread] for more information).''
'''Note about trivials!''' ''The kunark era pages at eqtraders.com list the trivials in the "Classic Trivial", and many of the trivials on EQA are wrong (post-Luclin). These correspond to a big tradeskill patch on June 5, 2002. Both old and new values can be seen [http://web.archive.org/web/20021017155110/http://eqtraders.com/secrets/smithing_armor.htm on this page].''


Blacksmithing is an ancient craft.  Through its teachings you will learn to forge the primal elements of our lands into useful tools, as well as arms and armor.  Those highly skilled in the trade are even known to be able to create magical items.
Blacksmithing is an ancient craft.  Through its teachings you will learn to forge the primal elements of our lands into useful tools, as well as arms and armor.  Those highly skilled in the trade are even known to be able to create magical items.
Line 26: Line 26:


This is a good progression.
This is a good progression.
'''''Note: The following represent what these values should be prior to June 5, 2002.  These changes have not yet been implemented on EQA server.'''''


* '''0 to 21:''' [[Metal Bits]] (Trivial @ 21, but make enough until you have around 16 stacks of Metal Bits for leveling through to 115.)
* '''0 to 21:''' [[Metal Bits]] (Trivial @ 21, but make enough until you have around 16 stacks of Metal Bits for leveling through to 115.)
Line 1,089: Line 1,090:
[[File:Black_Fine_Plate_Ogre_Male.png|140px]]
[[File:Black_Fine_Plate_Ogre_Male.png|140px]]


Ogre dye photos courtesy of Casey from Red99
Ogre dye photos courtesy of Casey from P99 Red


== Cultural Smithing ==
== Cultural Smithing ==

Latest revision as of 01:43, 17 December 2023

Note about trivials! The kunark era pages at eqtraders.com list the trivials in the "Classic Trivial", and many of the trivials on EQA are wrong (post-Luclin). These correspond to a big tradeskill patch on June 5, 2002. Both old and new values can be seen on this page.

Blacksmithing is an ancient craft. Through its teachings you will learn to forge the primal elements of our lands into useful tools, as well as arms and armor. Those highly skilled in the trade are even known to be able to create magical items.

Overview

To forge an item, you must collect all the components required, and then place them within a forge. Once this is completed, you simply combine them (click the combine button on the forge) and you will either create the item, or fail. It is important to note that items must not be stacked when attempting to combine them (Hold CTRL when you click a stack to take just one item from the stack). Either way you will lose the base components.

When you first enter the learning cycle of smithing, you have two options available to you:

1) You can go to your guildmaster and ask them to train you. By saving up the training points given to you, you can achieve an elementary skill (21 points) without ever seeing a forge.

2) Learn on your own and not waste those precious training points. I suggest this route. Why? Because while smithing is an expensive craft to master, learning its basics is very inexpensive. Simply find a merchant selling sharpening stones and buy a few packs full. Then park your behind at the forge of choice, and offer to sharpen the rusty weapons of those adventurers around you. This alone will progress your skill beyond that which your guildmaster can teach you.

Many of the components required for your smithing, will be purchased either from various Merchants (NPCs), or from other Craftsmen. However, as you progress in skill and start making the more difficult items, you will find that many things you need can only be found by adventuring, or by purchasing them from others who have adventured. Your search for these more elusive components will literally span the known lands, but fret not, as the results of your trials will be worth it. Imagine holding that magical war hammer in your hand, knowing that you forged it yourself with sweat and tears!

Quests

Blacksmithing can be used to produce Banded Armor, which is required for the various Totemic Armor Quests (Shaman). It is also used in the The Spirit of Garzicor quest, where smithing can be used to create the Finished Naginata Blade (trivial 201) needed in that quest.

On live the 8th of the Coldain Prayer Shawl Quests required blacksmithing, but since that quest was released in Luclin it will likely never come to Project 1999. It is possible that future custom content on Template:Blue might add future Blacksmithing-based quests, but if so only the devs know about it at this point.

Blacksmithing Leveling Guide

Strength or Intelligence or Wisdom, whichever is higher governs your chance to gain skill increases.

This is a good progression. Note: The following represent what these values should be prior to June 5, 2002. These changes have not yet been implemented on EQA server.

Skilling up Recommendations

The following recommendations are designed to strike a solid balance between saving time and saving money.

Basics

  • Bypass Scaler in favor of Studs, and then on to Skewers. This path avoids making multiple trips between merchants for molds and eventually bottles because you only require Metal Bits and Water Flask until you hit Skewers (which still use the supply of bits you will have acquired, as well as a single mold), but will cost a little more. Total cost to get from 1 to 100 skill (only 1 point put into it) using this method was approximately 100 plat (50 CHA, 161 WIS). ~~NOTE~~: Studs are trivial at 41, so you still need to do Large Lanterns (or similar i.e. Forged Javelins). Studs are a good stand-in for Scaler, though.
  • Bypass ornate chain armors in favor of fine plate, or alternate as you get in supplies. Getting your tailoring skills up high enough to make your own leather padding will save lots of money in the long run, and people often have silks and skins to sell-you can also reliable farm your own in newbie zones. By making your own leather padding and selling your wares to merchants (if you can't find buyers), you will make back most of what you spend. Ornate chain requires more trips between the farming locale and bank/forge, but may be cheaper overall.

Banded

Fine Plate

  • When working on fine plate armor, work in Freeport, Kaladim, or Qeynos. These are the only three cities where both the molds, AND the medium quality ores can be bought for 20pp each.

Basic Blacksmithing Recipe List

Template:MajorEraTableFilter

The Basics

Item Components p99 Trivial Classic Trivial Era
Metal Bits 2x Small Piece of Ore, Water Flask (Yield: 2) 21 21 Template:Classic Short
Velium Bits 2x Small Piece of Velium, Coldain Velium Temper <67 ? Template:Velious Short
Block of Ore 3x Large Brick of Ore, Water Flask 21 ?? Template:Classic Short
Sheet Metal 2x Small Brick of Ore, Water Flask 56 56 Template:Classic Short
Sheet of Velium 2x Small Brick of Velium, Coldain Velium Temper ? ? Template:Velious Short
Studs 3x Metal Bits, File, Water Flask (Yield: 2) 41 41 Template:Classic Short
Velium Studs 3x Velium Bits, File, Coldain Velium Temper (Yield: 2) >41<67 ? Template:Velious Short
Steel Boning Small Brick of Ore, File, Water Flask 41 41 Template:Classic Short
Velium Boning Small Brick of Velium, File, Coldain Velium Temper 45 ? Template:Velious Short
Folded Sheet Metal Block of Ore, Smithy Hammer, Water Flask 33 ?? Template:Classic Short
Medium Quality Folded Sheet Metal Block of Medium Quality Ore, Smithy Hammer, Water Flask 37 <109 Template:Classic Short
High Quality Folded Sheet Metal Block of High Quality Ore, Smithy Hammer, Water Flask ? ? Template:Classic Short
Velium Rings Large Brick of Velium, File, Coldain Velium Temper 49 49 Template:Velious Short

A note on the high quality ore: This ore is loot drop on Antonica only.

A note on the velium ores: This ore is a loot drop in Velious only. Common sources for it are: orc miners in crystal caverns, various mobs in Tower of Frozen Shadow (5th floor, especially), sentries and such in Skyshrine, and various spider and golem-type creatures in other zones (Velketor's Labyrinth, underneath Icewell Keep, etc.)

Other Basics

Use a Smithing Chisel to break apart bricks.

Item Components p99 Trivial Classic Trivial Era
Large Brick of Ore (conversion) 3x Small Brick of Ore, Water Flask 27 21 Template:Classic Short
Large Brick of Medium Quality Ore (conversion) 3x Small Brick of Medium Quality Ore, Water Flask 27 <=136 Template:Classic Short
Large Brick of High Quality Ore (conversion) 3x Small Brick of High Quality Ore, Water Flask 27 <=81 Template:Classic Short
Large Brick of Velium (conversion) 3x Small Brick of Velium, Coldain Velium Temper 27? - Template:Velious Short
Block of Ore (conversion) 3x Large Brick of Ore, Water Flask 27 56 Template:Classic Short
Block of Medium Quality Ore (conversion) 3x Large Brick of Medium Quality Ore, Water Flask 27 <124 Template:Classic Short
Block of High Quality Ore (conversion) 3x Large Brick of High Quality Ore 27 <124 Template:Classic Short
Block of Velium 3x Large Brick of Velium, Coldain Velium Temper 27 - Template:Velious Short
Metal Rings Large Brick of Ore, File, Water Flask 40 82 Template:Classic Short
Medium Quality Metal Rings Large Brick of Medium Quality Ore, File, Water Flask 43 <=115 Template:Classic Short
High Quality Metal Rings Large Brick of High Quality Ore, File, Water Flask 46 <=81 Template:Classic Short
Velium Rings (Yield: 2) Large Brick of Velium, File, Coldain Velium Temper >48 - Template:Velious Short
Chain Jointing Metal Rings, Smithy Hammer, File, Water Flask 95 ? Template:Classic Short
Medium Quality Chain Jointing Medium Quality Metal Rings, Smithy Hammer, File, Water Flask 100 ? Template:Classic Short

Enchanted Components

Note: In general, enchanted ore or metals are created by having an enchanter enchant the ore before forging. Enchanted components are sometimes for Human Cultural.

Item Components p99 Trivial Classic Trivial Era
Enchanted Metal Rings Large Brick of Enchanted Ore, File, Water Flask 51 ? Template:Kunark Short
Enchanted Chain Jointing Enchanted Metal Rings, Water Flask, Smithy Hammer, File 106 ? Template:Kunark Short
Block of Enchanted Ore 3x Large Brick of Enchanted Ore, Water Flask 32 ? Template:Kunark Short
Enchanted Folded Sheet Metal Block of Enchanted Ore, Smithy Hammer, Water Flask 44 ? Template:Kunark Short
Small Brick of Enchanted Ore (*) 1x Large Brick of Enchanted Ore, Water Flask 21 ? Template:Kunark Short
Enchanted Sheet Metal (*) 2x Small Brick of Enchanted Ore, Water Flask 42 ? Template:Kunark Short

(*) Note: These last two items can be used by ANY smith to make silver weapons, but both of them must first be made by a human smith in a human cultural forge.

Tools and Implements

Template:Era Short

All recipes require a Water Flask and a Metal Bits, except where noted.

Item Components p99 Trivial Classic Trivial
File File Mold 21 21
Small Metal Container Hinge Mold, Small Container Base Mold, Small Container Lid Mold 31 27
Medium Metal Container Hinge Mold, Container Base Mold, Container Lid Mold 40 42
Large Metal Container Hinge Mold, Large Container Base Mold, Large Container Lid Mold 46 46
Skinning Knife Small Brick of Ore, Dagger Blade Mold, Hilt Mold * (no Metal Bits) 41 41
Scaler Scaler Mold 39 41
Toolbox Small Brick of Ore, Toolbox Mold 51 51
Shaped Cookie Cutters Shaped Mold 56 56
Large Lantern Lantern Casing Mold, Bottle 68 68
Muffin Tin Muffin Tin Mold, Ceramic Lining 35 115
Pie Tin Pie Tin Mold, Ceramic Lining 35 115
Cake Round Cake Round Mold, Ceramic Lining 38 115
Smoker Skewers, Smoke Base Mold, Smoker Support Mold 50 115
Skewers Skewer Mold 115 115
Pot Pot Mold, Standing Legs Mold 122 122
Sewing Kit Needle Mold, Thimble Mold 135 135
Bread Tin Bread Tin Mold, Ceramic Lining 38 135
Lockpicks Lockpick Mold 88 existed?

Weapons

Tarnished

All recipes require a Sharpening Stone.

Item Weapon Trivial
Tarnished Dagger Rusty Dagger 18
Tarnished Mining Pick Rusty Mining Pick 19
Tarnished Shortened Spear Rusty Shortened Spear 19
Tarnished Rapier Rusty Rapier 20
Tarnished Short Sword Rusty Short Sword 20
Tarnished Warhammer Rusty Warhammer 20
Tarnished Flail Rusty Flail 21
Tarnished Mace Rusty Mace 21
Tarnished Spear Rusty Spear 21
Tarnished Axe Rusty Axe 22
Tarnished Broad Sword Rusty Broad Sword 22
Tarnished Long Sword Rusty Long Sword 23
Tarnished Scimitar Rusty Scimitar 23
Tarnished Battle Axe Rusty Battle Axe 24
Tarnished Halberd Rusty Halberd 24
Tarnished Morning Star Rusty Morning Star 24
Tarnished Bastard Sword Rusty Bastard Sword 25
Tarnished Scythe Rusty Scythe 25
Tarnished Two Handed Sword Rusty Two Handed Sword 25
Tarnished Two Handed Battle Axe Rusty Two Handed Battle Axe 26

Forged

Item Components p99 Trivial Classic Trivial Era
Forged Bastard Sword Dual-Edged Blade Mold, Hilt Mold, Pommel Mold, Sheet Metal, Water Flask 72 ? Template:Era Short
Forged Battle Axe Axe Head Mold, Oak Shaft, Sheet Metal, Water Flask 73 ? Template:Era Short
Forged Dagger Dagger Blade Mold, Hilt Mold, Pommel Mold, Sheet Metal, Water Flask 48 ? Template:Era Short
Forged Fer`Esh Fer`Esh Blade Mold, Hilt Mold, Pommel Mold, Folded Sheet Metal, Flask of Bloodwater 115 ? Template:Era Short
Forged Halberd Halberd Head Mold, Oak Shaft, Sheet Metal, Water Flask 82 ? Template:Era Short
Forged Javelin(x2) Javelin Mold, Sheet Metal, Water Flask 60 ? Template:Era Short
Forged Long Sword Long Blade Mold, Hilt Mold, Pommel Mold, Sheet Metal, Water Flask 68 ? Template:Era Short
Forged Mace Mace Head Mold, Oak Shaft, Sheet Metal, Water Flask 68 ? Template:Era Short
Forged Morning Star Spiked Ball Mold, Hilt Mold, Sheet Metal, Water Flask 68 ? Template:Era Short
Forged Pick Pick Head Mold, Oak Shaft, Sheet Metal, Water Flask 49 ? Template:Era Short
Forged Rapier Thin Blade Mold, Hilt Mold, Pommel Mold, Sheet Metal, Water Flask 72 ? Template:Era Short
Forged Scimitar Curved Blade Mold, Hilt Mold, Pommel Mold, Sheet Metal, Water Flask 68 ? Template:Era Short
Forged Shan`Tok Shan`Tok Blade Mold, Hilt Mold, Pommel Mold, Folded Sheet Metal, Flask of Bloodwater 82 ? Template:Era Short
Forged Sheer Blade Sheer Blade Mold, Hilt Mold, Pommel Mold, Folded Sheet Metal, Flask of Bloodwater 115 ? Template:Era Short
Forged Short Sword Short Blade Mold, Hilt Mold, Pommel Mold, Sheet Metal, Water Flask 62 ? Template:Era Short
Forged Shuriken(x10) Shuriken Mold, Sheet Metal, Water Flask 58 ? Template:Era Short
Forged Spear Spear Head Mold, Oak Shaft, Sheet Metal, Water Flask 66 ? Template:Era Short
Forged Throwing Axe(x5) Throwing Axe Mold, Sheet Metal, Water Flask 56 ? Template:Era Short
Forged Throwing Knife(x10?) Throwing Knife Mold, Sheet Metal, Water Flask 53 ? Template:Era Short
Forged Two Handed Sword Heavy Steel Blade Mold, Hilt Mold, Pommel Mold, Sheet Metal, Water Flask 73 ? Template:Era Short
Forged Warhammer Hammer Head Mold, Oak Shaft, Sheet Metal, Water Flask 58 ? Template:Era Short

Velium

Template:Era

All pieces require a Sheet of Velium and a Coldain Velium Temper.

Item Components p99 Trivial
Forged Velium 2-Handed Sword Heavy Steel Blade Mold, Hilt Mold, Pommel Mold 122
Forged Velium Dagger Dagger Blade Mold, Hilt Mold, Pommel Mold 95
Forged Velium Long Sword Long Blade Mold, Hilt Mold, Pommel Mold 115
Forged Velium Morning Star Spiked Ball Mold, Hilt Mold 119
Forged Velium Scimitar Curved Blade Mold, Hilt Mold, Pommel Mold 115
Forged Velium Short Sword Short Blade Mold, Hilt Mold, Pommel Mold 108
Forged Velium Shuriken(x20?) Shuriken Mold 104
Forged Velium Throwing Axe(x15?) Throwing Axe Mold 102
Forged Velium Throwing Knife(x20?) Throwing Knife Mold 98
Forged Velium Throwing Spear(x15?) Javelin Mold 106

Silvered

Template:Era

All pieces require an Enchanted Sheet Metal, an Enchanted Silver Bar, and a Water Flask.

Item Components p99 Trivial
Silvered Battle Axe Axe Head Mold, Oak Shaft 115
Silvered Dagger Dagger Blade Mold, Hilt Mold, Pommel Mold 115
Silvered Javelin Javelin Mold 115
Silvered Long Sword Long Blade Mold, Hilt Mold, Pommel Mold 115
Silvered Mace Mace Head Mold, Oak Shaft 115
Silvered Pick Pick Head Mold, Oak Shaft 115
Silvered Rapier Thin Blade Mold, Hilt Mold, Pommel Mold 115
Silvered Scimitar Curved Blade Mold, Hilt Mold, Pommel Mold 115
Silvered Short Sword Short Blade Mold, Hilt Mold, Pommel Mold 115
Silvered Shuriken(x1) Shuriken Mold 115
Silvered Spear Spear Head Mold, Oak Shaft 115
Silvered Throwing Axe(x1) Throwing Axe Mold 115
Silvered Throwing Knife(x1) Throwing Knife Mold 115
Silvered Warhammer Hammer Head Mold, Oak Shaft 115

Misc

All recipes require a Water Flask.

Item Components p99 Trivial Classic Trivial Era
Field Point Arrowheads(x20) Metal Bits, File 41 41 Template:Era Short
Hooked Arrowheads 3x Small Brick of Ore, File 44 68 Template:Era Short
Antonian Javelin (cultural, made by HUM only) 1x Medium Quality Sheet Metal, Javelin Mold 112 ?? Template:Era Short
Bundled Steel Arrow Shafts 2x Large Brick of Medium Quality Ore, File 44 135 Template:Era Short
Silver Tipped Arrowheads(x5) 1x Silver Bar, 1x Block of Medium Quality Ore, File 79 168 Template:Era Short

Banded Armor

All recipes require a Water Flask.

Banded Item Sheet Metal Mold AC Wt. Small Wt. Medium Wt. Large Trivial Era
Mask (S | M | L) 2 Mask (S | M | L) 4 0.8 1.0 1.3 135 Template:Era Short
Gorget (S | M | L) 1 Gorget (S | M | L) 5 1.5 2.0 2.5 102 Template:Era Short
Bracer (S | M | L) 1 Bracer Sectional (S | M | L) 6 1.5 2.0 2.5 102 Template:Era Short
Boots (S | M | L) 1 Boot (S | M | L) 6 3.8 5.0 6.3 135 Template:Era Short
Belt (S | M | L) 2 Belt Sectional (S | M | L) 6 1.9 2.5 3.1 135 Template:Era Short
Mantle (S | M | L) 2 Mantle Sectional (S | M | L) 6 2.6 3.5 4.4 155 Template:Era Short
Cloak (S | M | L) 2 Cloak Sectional (S | M | L) 7 3.0 4.0 5.0 175 Template:Era Short
Gauntlets (S | M | L) 2 Gauntlet (S | M | L) 7 3.0 4.0 3.0 155 Template:Era Short (Oct 1999)
Sleeves (S | M | L) 2 Sleeves Sectional (S | M | L) 7 2.6 3.5 4.4 102 Template:Era Short
Helm (S | M | L) 2 Helm (S | M | L) 8 3.4 4.5 5.6 135 Template:Era Short
Leggings (S | M | L) 3 Leggings Sectional (S | M | L) 8 4.1 5.5 6.9 148 Template:Era Short
Mail (S | M | L) 3 Mail Sectional (S | M | L) 15 5.6 7.5 9.4 135 Template:Era Short
Total 23 85 33.8 45 54.4
Both Bracers 24 91 35.3 47 56.9

Shields

All recipes require a Water Flask and a Smithy Hammer, which is returned on success or failure.

Item Mold Metal Trivial
Buckler Buckler Mold Sheet Metal 1x 82
Round Shield Round Shield Mold Sheet Metal 2x 115
Targ Shield Targ Shield Mold Folded Sheet Metal 1x 135
Kite Shield Kite Shield Mold Medium Quality Folded Sheet Metal 2x 155
Tower Shield Tower Shield Mold Medium Quality Folded Sheet Metal 1x 175

Small and large size shields are made similarly, just with the appropriate sized mold.

Advanced Blacksmithing Recipe List

Ornate Chain Armor

All recipes require an appropriate Chainmail Pattern, Silver Bar, Water Flask, and Smithy Hammer, which is returned on success or failure. Template:Era

Ornate Chain Item Chainmail Pattern HQ wMetal Rings AC Wt
Small
Wt
Medium
Wt
Large
p99
Trivial
Classic
Trivial
Gorget ( S | M | L ) Neckguard ( S | M | L ) 1 6 1.0 1.5 2.0 155 155
Bracelet ( S | M | L ) Bracelet ( S | M | L ) 1 7 1.0 1.5 2.0 155 155
Veil ( S | M | L ) Veil ( S | M | L ) 1 5 0.3 0.5 0.8 155 155
Skirt ( S | M | L ) Skirt ( S | M | L ) 2 7 1.4 2.0 2.6 168 >165 <= 168
Coif ( S | M | L ) Coif ( S | M | L ) 2 9 2.9 4.0 5.1 170 170
Mantle ( S | M | L ) Mantle ( S | M | L ) 2 7 2.1 3.0 3.9 182 182
Sleeves ( S | M | L ) Sleeve ( S | M | L ) 2 8 2.1 3.0 3.9 168 >165 <= 168
Gloves ( S | M | L ) Glove ( S | M | L ) 2 8 2.5 3.5 4.5 182 182
Boots ( S | M | L ) Boots ( S | M | L ) 2 7 3.3 4.5 5.8 182 182
Leggings ( S | M | L ) Pant ( S | M | L ) 3 9 3.6 5.0 6.4 175 >166 & <= 175
Cloak ( S | M | L ) Cloak ( S | M | L ) 3 8 2.5 3.5 4.5 175 222
Mail ( S | M | L ) Tunic ( S | M | L ) 3 16 5.1 7.0 8.9 >174 & <182 195
Total 23 97 28.5 40.0 51.6
Both Bracelets 24 104 29.5 41.5 53.6

Note: Enchanted Silver Bars do not work for these recipes. Also, Ornate electrum, gold, and platinum chain recipes disabled on p99.

Fine Plate Armor

All recipes require Leather Padding, a Water Flask, and a Smithy Hammer, which is returned on success or failure. Template:Era


Fine Plate Item Medium Quality
Folded Sheet Metal
Mold AC Wt. S Wt. M Wt. L Trivial
Collar (S | M | L) 1 Plate Gorget (S | M | L) 8 3.0 4.0 5.0 182
Visor (S | M | L) 1 Plate Visor (S | M | L) 7 1.1 1.5 1.9 195
Bracer (S | M | L) 1 Plate Bracer (S | M | L) 9 3.0 4.0 5.0 208
Helm (S | M | L) 2 Plate Helm (S | M | L) 12 4.5 6.0 7.5 188
Pauldron (S | M | L) 2 Plate Pauldron (S | M | L) 10 3.4 4.5 5.6 222
Girdle (S | M | L) 2 Plate Belt (S | M | L) 9 3.0 4.0 5.0 228
Vambraces (S | M | L) 2 Plate Vambrace (S | M | L) 10 4.9 6.5 8.1 228
Gauntlets (S | M | L) 2 Plate Gauntlet (S | M | L) 11 3.8 5.0 6.3 235
Boots (S | M | L) 2 Plate Boot (S | M | L) 10 4.9 6.5 8.1 228
Breastplate (S | M | L) 3 Plate Breastplate (S | M | L) 19 7.5 10.0 12.5 228
Fine Splinted Cloak (S | M | L) 3 Field Splinted Cloak (S | M | L) 10 4.1 5.5 6.9 242
Greaves (S | M | L) 3 Plate Greaves (S | M | L) 12 5.6 7.5 9.4 228
Total 24 127 48.8 65 81.3
Both Bracers 25 136 51.8 69 86.3

Fine Plate Dyes

Small Pale (Light) Blue Fine Plate armor set on female dwarf model
Dwarf in Fine Plate armor courtesy of Godsend - P99 Green

Armor dyes are used on fine steel plate armor only (no other armor will accept a dye). The color of the armor can be changed, while the stats are unmodified. The extracts needed for the dyes are made by either a Shaman using Alchemy or a Rogue using Make Poison. These extracts are then usable by anyone (no skill check) to be combined into dyes. There is an in game book How to Dye and Stain that describes part of this.

The general process involves three steps
1. Make the Extract

Extracts can be combined in either an alchemist's Medicine Bag, or in a rogue's Mortar and Pestle (trivial of 36 for both shaman and rogue). The Empty Vial needed is sold by the dye supply merchants, and is combined with a water flask and the main extract ingredient. While this step can be done by anyone, for a higher success rate it is better to have a shaman or a rogue perform this combine.

2. Make the Dye

Can be made by anyone (no-fail), using the above extracts, and combining them in a Medium Clay Jar with some Resin (made by pottery, this is a combineable container. You lose the jar on combine)

3. Dye the Armor

Take a completed piece of fine steel plate armor, place it in the forge along with 1 dye, 1 Jar of Acid, 1 Jar of Lacquer and hit combine. Once dyed, the color cannot be removed. You CAN fail on this part of the process (it's a skill check versus your smithing skill), read your combine message carefully. On a failure, the armor will be returned to you, undyed, and you lose the dye, lacquer and acid.

Dye Table
Material Extract Colors Drop Locations
Resin x1 Resin x2 Resin x3
Permafrost Crystals Permafrost Extract Dark Blue Blue Pale Blue Mobs in Permafrost, Ground Spawn in Dire wolf pens
Evergreen Leaf Evergreen Extract Dark Green Green Pale Green Ground Spawn in Greater Faydark at (2400, 2400) and The Wakening Land at (2900, 4300)
Sarcoscypha Fungus Sarcoscypha Extract Crimson Red Rose Fungus mobs in Upper Guk, Innothule. Ground Spawn in LFay at the Faerie camp (199, 3613)
Jack-O-Lantern Fungus Jack-O-Lantern Extract Dark Yellow Yellow Pale Yellow Scarecrows in WK, Unrest. Ground Spawn in LFay at the Faerie camp (1101, 3594)
Charcoal or Red Cockatrice Feather Black Extract Black Grey Slate Various elementals. Kunark Cockatrice, Frogloks, Goblins
Green Froglok Skin or Green Goblin Skin
Russet Oxide Russet Extract Brown Rust none none Various elementals. Ground Spawn in Steamfont at (1950, -1200)
Iron Oxide Red Rust Extract Red Rust none none Various elementals. Ground Spawn in Steamfont at (1950, -1200)

Pale Blue Fine Plate Ogre Male.png Blue Fine Plate Ogre Male2.png Dark Blue Fine Plate Ogre Male.png Pale Yellow Fine Plate Ogre Male2.png Yellow Fine Plate Ogre Male2.png Dark Yellow Fine Plate Ogre Male2.png Brown Rust Fine Plate Ogre Male.png

Pale Green Fine Plate Ogre Male2.png Green Fine Plate Ogre Male2.png Dark Green Fine Plate Ogre Male2.png Rose Fine Plate Ogre Male.png Red Fine Plate Ogre Male.png Crimson Fine Plate Ogre Male2.png Red Rust Fine Plate Ogre Male.png

Slate Fine Plate Ogre Male.png Grey Fine Plate Ogre Male.png Black Fine Plate Ogre Male.png

Ogre dye photos courtesy of Casey from P99 Red

Cultural Smithing

Cultural smithing involves several sets of armor unique to each race. This includes the use of tempers, imbued gems, and cultural forges (see for locations).

All cultural armor requires smithing by the race listed, and must be forged within the race-specific forge located in their home city.

Note: Erudites and Halflings do not have any cultural smithing armor sets since they are instead cultural tailoring races. Wood Elfs have smithed weapons, though their primary cultural tradeskills are tailoring and fletching. Half-Elves do not have any unique cultural tradeskills for their race, though they can use some of the items made by others.

Imbued Gems: Are converted from normal gems by an "Imbue Gem" spell. Each imbued gem gives different bonuses to the resulting armor, and restricts it to a particular deity. Healers (cleric, druid, shaman) can call down the blessing of their deity upon a gem with the use of a level 29 spell. (For Solusek Ro, it is a wizard spell.) Each healer can only scribe and cast the imbue spell for the gem specific to their deity, after which a tradesperson can use the imbued gem in crafting deity-specific items. (The tradesperson does not need to worship a specific deity in order to craft items for that deity.)

Imbued Gem Deity Restriction Used for? Creation Spell Spell Caster Class
Imbued Amber Cazic Thule Ogre & Iksar Smithing Imbue Amber Cleric, Shaman
Imbued Black Sapphire Bertoxxulous Human Smithing Imbue Black Sapphire Cleric
Imbued Diamond Mithaniel Marr Human Smithing Imbue Diamond Cleric, Shaman
Imbued Emerald Tunare High Elf Template:VeliousGray Imbue Emerald Cleric, Druid
Imbued Ivory The Tribunal Barbarian Smithing Imbue Ivory Shaman
Imbued Jade Rallos Zek Ogre, Barbarian, Human Smithing Imbue Jade Shaman
Imbued Opal Rodcet Nife Human Smithing Imbue Opal Cleric
Imbued Peridot Bristlebane Dwarf Smithing Imbue Peridot Cleric
Imbued Plains Pebble Karana Halfling Tailoring, Human Smithing Imbue Plains Pebble Cleric, Druid
Imbued Rose Quartz Erollisi Marr Human Smithing Imbue Rose Quartz Cleric
Imbued Ruby Brell Serilis Dwarf Smithing Imbue Ruby Cleric
Imbued Sapphire Innoruuk Dark Elf Smithing Imbue Sapphire Shaman, Cleric
Imbued Topaz Quellious Erudite Tailoring Imbue Topaz Cleric

Tempers: Are made with the brewing skill (see the brewing page for more information), and can be made by any race.


Cultural Tradeskill Table

Cultural Tradeskill Discription
Barbarian Can forge a chain-class armor, plus weapons. The armor can be worn by all chain-wearing non-small, non-large folk, including iksar (no dwarves, gnomes, halflings, trolls or ogres). Use a Northman Forge.
Dark Elf Can forge Adamantite Armor - both chain and plate varieties, plus weapons. The armor can also be worn by half elves. Use a Teir`dal Forge.
Dwarf Can forge Brellium Armor - wearable by plate classes, plus weapons. The armor can also be worn by gnomes and halflings. Use a Stormguard Forge.
Erudite Can make Steelsilk Armor (tailored with smithing components). Use a Erud Forge for the smithing.
Gnomes Gnome cultural smithing is not yet ingame on p1999 due to timeline reasons but they do have Tinkering.
Halfling Can make Vale Leather Armor (tailored with smithing components). Use a Vale Forge for the smithing.
High Elf Can make Mithril Armor which can also be worn by wood elves and half elves. Use a Koada`dal Forge for the smithing.
Human Can make Seafarers' Ringmail (Freeport), Field Plate (Freeport), Full Plate (Qeynos) armor sets. These can also be worn by barbarians, erudites, and half elves. Note that humans have TWO cultural forges, one in Freeport and one in Qeynos. They can make armor in both locations, but must use the proper forge with the proper recipe. Use either a Antonican Forge or a Royal Qeynos Forge for the smithing.
Iksar Can make Skyiron Armor, weapons, and shields. Use a Iksar Forge for the smithing.
Ogre Can make Ogre War Plate and Ogre Splintmail armor sets, which can also be worn by trolls. Use a Oggok Forge for the smithing.
Trolls Troll cultural smithing is not yet ingame on p1999 due to timeline reasons.
Wood Elf Can make Mithril Studded Leather and Mithril Reinforced Leather (tailored with smithing components) as well as Mithril Feir`dal weapons. Use a Fier`dal Forge for the smithing.

Of Smithing and Grime and Sweat...

by Janus Xanathis, Necrobane (Tunare server) (Dec 2000)

There are books you can read, and other documents to view that can tell you HOW to use the skill of the hammer and the forge. I am not going to do that today. What I am going to do is tell you WHAT to make when your body is layered in sweat and grime, and the smoke of the bellows is against your face. If you follow this plan, you shall have the skill to create the armor that everyone wants, in only as long as your gold holds true. For once you start selling the armor... gold is not something you need to want for again.

First off, let me tell you this. To walk on the road to become a master of this skill requires much time, and a greater amount of gold. Unlike skills such as baking, or jewelcraft, in which you can start to recoup some of your gold loss at a lower skill, you cannot do that with the hammer and the forge. How many people do you know of walking around town shouting for skewers, or metal bits? Exactly.

But as I said above, once you get the skill to start creating the banded armor that sells so well, you will start to gain your gold back, and you shall get many an order for more. With that said, what is the quickest road to gaining the skill to become an armor-smith, you ask? Well, I shall tell you. The easiest jump, on the road to creating glorious armor, is to save up your trainings for four levels. Once you have all twenty trainings, dump them all into Smithing. Since you won't have the skill to kill the monsters that have the loot that you can sell for the amount of gold you'll need... until you are in the low teens... saving up the trainings shouldn't be a problem. But, if for some reason, you need all of your trainings, there are other ways to get to the twentieth level of skill. Two to be exact.

You sharpen rusty weapons that are taken from the dead hands of monsters that hold them... or you make the metal bits that are needed for some of the later items. I don't want to replace the part of the book, but, some basics to know when you are doing anything with the forge. NEVER stack anything in it. If it calls for multiples of something that stacks, put them in different slots. The last item you will always be placing in the forge, is a flask of water. Hunting down madmen in the desert of Ro is a good way to gain the huge amounts of water that you will need for this skill. Whether you are making metal bits, or a banded helm... each step of the way has a single flask of water as the last item to place in the forge.

Also, not matter if you succeed, or fail, when you are using the forge ... All items you place in it will be lost. If you succeeded, you will have the item you were creating. If you failed, you have nothing, but some more skill on the road to becoming a hammer master. Once you have been ranked as having a skill of the twentieth level, you will see the message that making the metal bits, or sharpening the weapons is beneath you. It's quite uppity to tell you this, but what it means is that you will gain no more learning from doing these tasks. So, you now switch over to making a different item....

A metal sheet.

But can't you buy those, you ask? Why yes, you can, and they are about the same price, if not lower, to buy then they are to make. So when you are making the more difficult items that require the sheets to make, simply buy the sheets, that way you don't have to worry about the random failure in making them. BUT... they are the easiest thing to make to get you up the ladder of skill at this point. Making metal sheets will get you to rank fifty in smithy. Again, you will fail, more then you succeed at first... and you will make a LOT of sheets by the time you get to fifty. But a good note is that you can sell them back to the vendors that you are buying the parts that you need to make them from. You won't get back all of your money... maybe half... maybe three quarters... but it's still something back. Once you get to the level in which the metal sheets are gaining you no skill... what should you make next?

Banded Armor?

Sadly... not yet. You can try... and you will fail... greatly. And you may be able to make a piece every twenty or thirty tries. But your learning will not go up that fast, and the money you will loose will be insane. So, stick to simpler items, such as Large Lanterns on p1999.

If you are at 68... NOW are you going to try to make the banded armor? Aye. You can.

I, so far, have been able to make five banded helms, and two banded shirts. The shirts I did at with my skill of eighty. Two tries per shirt. I know I was lucky to only have a single failure per item. But it goes to show you that having the patience to walk the long road will pay off. With the going rate being about forty plat for a shirt, if not more... You can see that even with a few failures per item, you will be making your gold back, and more. Don't just worry about getting to the skill to make banded, and stopping there. There are rumors around that smiths shall soon have the ability to start to make plate, or a type of plate armor. I have also heard that you are going to need a skill up around one hundred and thirty, if not more, if you want to pull this off.

All I can say is... start making your banded wares... and continue to make them. Also... out of any of the skills... none are as physically rewarding as this one. Having spent hours over the hot coals, pounding away with your hammer... and creating an item that will help save someone from those extra slices and blows... is also a very good feeling to have. Of course, so is feeling the weight of your purse after you just sold off a full suit to someone.

Resources

There are several ingame books which originally provided the recipes for blacksmithing: