Erudite: Difference between revisions
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Self-pride and intellect persuade most Erudites to forego physical activity in favor of mental challenges. <br>Social grace is their forte, and they believe themselves to be the pinnacle of evolution. | Self-pride and intellect persuade most Erudites to forego physical activity in favor of mental challenges. <br>Social grace is their forte, and they believe themselves to be the pinnacle of evolution. | ||
- EverQuest manual | - EverQuest manual | ||
==In Game Description== | ==In Game Description== | ||
Line 27: | Line 27: | ||
''- Jason Mash “Jacinn Masche”'' | ''- Jason Mash “Jacinn Masche”'' | ||
==Basic Information== | |||
*<b>[[Character_Races#Faction_Alignment|Faction Alignment:]]</b> Neutral | |||
*<b>Racial(s):</b> -5 Disease Resist, +5 Magic Resist | |||
*<b>Starting City:</b> [[Erudin]] and [[Paineel]] | |||
*<b>Playable Classes:</b> [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]] | |||
*<b>Experience Modifier:</b> None | |||
*<b>Armor:</b> Medium | |||
==Base Stats== | |||
{| class="eoTable2" style="text-align:left" | |||
|- | |||
! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA | |||
|- | |||
|| 60 || 70 || 70 || 70 || 83 || 107 || 70 | |||
|} | |||
== Class Choices == | == Class Choices == | ||
{| class=" | {| class="eoTable3 sortable" | ||
|- | |- | ||
!Class | !Class | ||
Line 114: | Line 131: | ||
|30 | |30 | ||
|} | |} | ||
==Deity Choice== | |||
Erudite clerics and paladins have a choice for deity worship ([[Prexus]] vs. [[Quellious]]). Players without a strong preference for one or the other might want to check out the appearances for the [[Cultural Tradeskills: Erudite | Erudite cultural armor]] for each deity. Erudite cultural armor is particularly flashy, and players may wish to base their deity choice on which armor set they can hope to eventually craft/wear. | |||
The suits also differ in their stats: Prexus armor has more Wisdom and Dexterity, Quellious armor has more Charisma and Save vs. Disease. | |||
==Role Playing Information== | ==Role Playing Information== |
Latest revision as of 03:28, 25 April 2023
Self-pride and intellect persuade most Erudites to forego physical activity in favor of mental challenges.
Social grace is their forte, and they believe themselves to be the pinnacle of evolution. - EverQuest manual
In Game Description
The Erudites trace their ancestry back to the great mage, Erud, who led them to Odus. They are descendents of the original humans on Norrath and inherited the best of human intelligence. Their extraordinary acumen came at the price of thinner, more delicate bodies. Erudites reach about six feet tall, with some of that height attributed to their high foreheads.
Unique accomplishments with magic and study have understandably led the Erudites to believe that they are the most intellectually superior race on Norrath. They are known for their serious demeanor.
Most Erudites spend their days absorbed in books and tomes, or magical contemplation, and they typically do not involve themselves in matters that do not directly affect them. They often pay no regard to anyone that hasn't achieved intellectual accomplishment. That in mind, Erudites to not associate with the evil races. Even the Erudite Heretics (i.e. Necromancers, evil-aligned Clerics and Shadow-Knights) of Paineel are not fond of Dark Elves, Ogres and Trolls.
The Erudites live in two areas on the continent of Odus near the Toxxulia Forest. One city, housing the purer of heart, is called Erudin - an ornate city gleaming with polished marble and babbling fountains. Paineel is the home of the rebellious Erudite Heretics who were banished from the city for delving into the forbidden realm of dark magic.
Additional Info
The god Mithaniel Marr, The Lightbringer, and his sister Erolissi Marr, the Queen of Love, created the Barbarians together. From the Barbarians came the Humans and from the Humans came the Erudites. They are the most intelligent and magically powerful race in all of Norrath. There are few Erudites that cannot use magic. However, they detest physical labor, and so their bodies tend to remain frail and weak. They came from a society of Humans, led by a man named Erud, who found the civil wars happening between their people barbaric and a step back toward the uncivilized brutishness from which they had arisen.
They fled to Odus, a new land owned by a single race of proud cat-people called the Kerran. They drove the Kerran from their homes and took the land for themselves. They multiplied and began gathering magical artifacts from across the land, to research and expand their powers and minds. They also discovered dangerous dark magics which they labeled forbidden, but the very curiosity that caused the Erudites to explore far and wide to find these magics drove a rebel group to delve into them.
The rebels were lead by a man called Miragul, and they created the fourth school of magic, Necromancy. The Enchanters, Mages and Wizards of Erudin soon found out what Miragul and his students were scheming, and another civil war broke out, much like the ones the Erudites had left behind when they came to Odus. Only this time it was fought with magic rather than with weapons. The casualties were great, and the war ended with a single powerful blast that left a vast hole in the land. The rebels took refuge within the walls of this crater, a terrible reminder of the price for their power. This place is called Paineel. It is very difficult to reach, and all but Necromancers and Shadow Knights are likely to giving up their lives by stepping inside its walls.
The Erudite race is famed for intellectual prowess, and they are revered as the High Men of Norrath. They are rather upscale, and believe themselves to be superior to all other races. This might bring them respect from the world, but certainly not favor.
Erudites are a highly sophisticated and intelligent people. For the most part, they are peaceful, and just wish to be left alone to pursue their scholarly goals. They dwell in the beautiful city of Erudin, a city renowned for its library. Erudites, with their high Intelligence, are most suited to the magic- using classes. They believe physical prowess and muscles to be ugly, and wish no part of them. Erudin is an excellent place to begin a career as a caster, as the city was founded in order to pursue the mystical arts. The other possible Erudite classes — Paladins, Shadow Knights and Clerics (especially) — are all quite rare.
- Jason Mash “Jacinn Masche”
Basic Information
- Faction Alignment: Neutral
- Racial(s): -5 Disease Resist, +5 Magic Resist
- Starting City: Erudin and Paineel
- Playable Classes: Cleric, Enchanter, Magician, Necromancer, Paladin, Shadow Knight, Wizard
- Experience Modifier: None
- Armor: Medium
Base Stats
STR | STA | AGI | DEX | WIS | INT | CHA |
---|---|---|---|---|---|---|
60 | 70 | 70 | 70 | 83 | 107 | 70 |
Class Choices
Class | STR | DEX | AGI | STA | INT | WIS | CHA | Bonus |
---|---|---|---|---|---|---|---|---|
Cleric | 65 | 70 | 70 | 75 | 107 | 93 | 70 | 30 |
Enchanter | 60 | 70 | 70 | 70 | 117 | 83 | 80 | 30 |
Magician | 60 | 70 | 70 | 80 | 117 | 83 | 70 | 30 |
Necromancer | 60 | 80 | 70 | 70 | 117 | 83 | 70 | 30 |
Paladin | 70 | 70 | 70 | 75 | 107 | 88 | 80 | 20 |
Shadowknight | 70 | 70 | 70 | 75 | 117 | 83 | 75 | 20 |
Wizard | 60 | 70 | 70 | 80 | 117 | 83 | 70 | 30 |
Deity Choice
Erudite clerics and paladins have a choice for deity worship (Prexus vs. Quellious). Players without a strong preference for one or the other might want to check out the appearances for the Erudite cultural armor for each deity. Erudite cultural armor is particularly flashy, and players may wish to base their deity choice on which armor set they can hope to eventually craft/wear.
The suits also differ in their stats: Prexus armor has more Wisdom and Dexterity, Quellious armor has more Charisma and Save vs. Disease.
Role Playing Information
Demeanor
The final variant of the Human race. Being the exact opposite of the Barbarians, the High Man prides himself on his intellectual abilities and social graces to the almost total exclusion of the physical disciplines. Erudites are almost as self-involved as High Elves and take a narrow view of most other races. As a result, Erudites will find it hard to get good service from merchants and innkeeps outside of their own cities. In fact, city guards in otherwise peaceful human towns have been known to take up arms at the sight of an Erudite.
Class
Appearance
Racial Modifiers
The High Man shuns common tasks and menial labor, finding overdeveloped muscles to be grotesque. Their Natural Intelligence is the highest of all other races in Norrath, but their other abilities suffer from their views towards physical efforts.
Class Limitations
Mental disciplines are the most prized aspects of the Erudite race, particularly those in the areas of the magical arts. Erudites are possible the most formidable Necormancers in all of Norrath. Any class that uses magic (except for the naturalistic powers of the Shaman, Druid or Ranger) are open to the Erudite, even for those who feel the calling to take up arms and become Paladins.
Starting Areas
Erudites begin on their small island west of Antonica in their main city of Erudin.