Character Classes: Difference between revisions
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== Class Bonuses and Penalties == | == Class Bonuses and Penalties == | ||
Class-based experience penalties, which existed during the Original (Classic) game, Kunark expansion, and initial Velious release, ''are not implemented'' on EQ Archives. We use the Velious Era settings after the January 17, 2001 patch (developer Fiat). We generally agree with Gordon Wrinn's rationale described in the January 14, 2001 Producer's Letter (see note below). | Class-based experience penalties, which existed during the Original (Classic) game, Kunark expansion, and initial Velious release, '''''are not implemented''''' on EQ Archives. We use the Velious Era settings after the January 17, 2001 patch (developer Fiat). We generally agree with Gordon Wrinn's rationale described in the January 14, 2001 Producer's Letter (see note below). | ||
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Latest revision as of 05:18, 4 December 2023
Classes are essentially occupations. There are 14 available classes currently enabled on EQ Archives. Each class has skills and abilities that make it unique, and will determine your style of play and the social dependence you have on other players.
Pure Melee | Hybrids | ||||||||||||||
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Priests | Casters | ||||||||||||||
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Class Bonuses and Penalties
Class-based experience penalties, which existed during the Original (Classic) game, Kunark expansion, and initial Velious release, are not implemented on EQ Archives. We use the Velious Era settings after the January 17, 2001 patch (developer Fiat). We generally agree with Gordon Wrinn's rationale described in the January 14, 2001 Producer's Letter (see note below).
Class | Modifier |
---|---|
Bard, Paladin, Ranger, Shadowknight | 40% penalty |
Monk | 20% penalty |
Enchanter, Magician, Necromancer, Wizard | 10% penalty |
Rogue | 9% bonus |
Warrior | 10% bonus |
Note: Class-based experience penalties were removed in the January 17, 2001 patch during the Scars of Velious expansion. While this change was not explicitly mentioned in those patch notes, it was mentioned in the January 14, 2001 Producer's Letter in which Gordon Wrinn stated they would be "going in next patch." The experience bonuses for Rogues and Warriors was left in so that the changes wouldn't be interpreted as a nerf, and because they weren't enough to be considered unbalancing.[1]
Class Titles
After level 50, each class acquires unique titles which are visible in /who.
References
- ↑ January 14, 2001 Producer Letter. Available online from the Internet Archive at https://web.archive.org/web/20010124043300/http://everquest.station.sony.com/news/letter.shtml . Last accessed on February 27, 2022.