Cabilis East

From EQArchives
Jump to navigationJump to search

Cabilis, or New Sebilis, is the birthplace of the new Iksar Empire. While many of their brothers and sisters still huddle together in smaller camps and settlements across Kunark, Cabilis is where the Iksar are attempting to reclaim some of their former glory. Originally, the Iksar had wanted to reclaim and rebuild their ancient capital of Sebilis. However, the Poison Dragon, Trakanon, put a swift end to those plans with his continued hatred for the whole of the Iksar race.

The town of Cabilis had fallen during the slave revolts, and had subsequently sunken into the moors northeast of the Lake of Ill Omen. It is here that the Iksar have been able to build a defense against their many enemies and are rebuilding a city befitting the millenia-old history of their people.

The Court of Pain
City Races: Iksar
Guilds: Monk, Shaman, Shadow Knight, Warrior
Tradeskill Facilities: Brew Barrel, Forge, Kiln, Loom, Oven, Pottery Wheel, Cabilis Forge
Related Quests: see Quests section on this page
Adjacent Zones: Field of Bone, Swamp of No Hope, Cabilis West
Name in /who: cabeast
Player Guides:
Zone Spawn Timer: 10:40 (please confirm)
Succor/Evacuate: (1362, -417) Map Icon.png (Zone line to Field of Bone)
ZEM Value: 1.33
Expansion / Release Date
Kunarkicon.gif
/ April 24, 2000
Zone Revamps None

Built on the moors, Cabilis's bodies of water are plentiful. Parts of the city are actually connected by canals rather than streets. Many areas of the city have been built upon the ruins of a mid-sized city of the Iksar Empire that had previously fallen into the moors, and the difference in the two eras can be noted in the combination of the two architectural styles and inconsistencies in materials. Most notable of this meeting of old and new Iksar era is The Gauntlet. This acting arena for the city is framed in statues of unrivaled expression of the Empire of Old. Many of these statues have fallen subject to the damage of the moors that reside beneath their great stone bases, but the awe inspiring depiction of the Iksar heroes and generals in their timeless stoic command remains unobstructed.

Large portions of the city remain under construction and many buildings and shops are nothing more than tents and hovels. The city is surrounded by a sturdy stone wall on all sides. It is this wall that has enabled the Iksar to make as much progress with Cabilis as they have. The city is ruled under the iron fist of Emperor Vekin, who resides in the place located in the center of town. Many froglok slaves continue construction there at a constant pace. The palace complex also has a large structure that serves as a prison, torture chamber, barracks for the city guard, and pit where the froglok slaves are locked up when each shift is exhausted.

The eastern portion of the city holds the great majority of the Iksar community and acts as the cultural and military epicenter of this former Empire. The guildhalls of all the Iksar castes, with the exception of the Necromancers, reside in this half of the city.

Many hatchling pupils of their respective caste can easily access the regions suitable for these young trainees from the eastern portion of the city. To the north stand the gates that lead outward into the desolate Field of Bone where many of the Iksar masters focus their young pupils. The southeastern gates grant access to the Swamp of No Hope where the Iksar gather the froglok slaves who toil for them.[1]

Map

Map of East Cabilis

East Cabilis

  • +620 -400 - Underwater tunnel to get to Vessel Drozlin, enchanter epic fight.
  • 1. Temple of Terror - Shaman and Shadow Knight Guild Hall
    • East Tower leads down to some catacombs to the east of the main city, filled with newbie creatures and very deadly pit traps (if you even survive the initial fall).
    • These eventually lead to underwater tunnel that comes out underneath the eastern boat dock at 600, -400.
    • The mobs inside aren't fooled by Iksar illusion.
  • 2. Tink n' Babble - Merchant selling Alcohol, Brew Barrel inside
  • 3. Merchants selling Alcohol and Brewing Supplies, Brew Barrel nearby
  • 4. The Block - Bank
  • 5. Merchant selling Gems of all types, Metals and Jewelry Kit
  • 6. Merchant selling Basic Smithing Molds
  • 7. Merchant selling Cooking Supplies, Pastries and Cook Books, Oven inside
  • 8. Court of Pain - Monk Guild, Merchants selling Monk Supplies, Iksar History Books and Bandages and Backpacks.
  • 9. The Haggle Baron - Merchant selling Bristle Silk Armor
  • 10. The Haggle Baron
  • 11. Merchant selling Food Items
  • 12. Merchant selling Pottery Supplies, Kiln and Pottery Wheel outside
  • 13. Merchants selling Blacksmithing Armor Molds and Sheet Metal, Pottery Molds, Sectional Molds, Forge nearby
  • 14. Merchant selling Ore, Sharpening Stones, Smithy Hammers, and Clay
  • 15. Merchant selling Sewing Patterns and Guides
  • 16. Merchant selling Medium Cloth Armor, Large and Small Sewing Kits, Sewing Patterns
  • 17. Merchant selling Food Items
  • 18. Merchants selling Fishing Supplies and all Fletching Supplies for Bows
  • 19. Merchant selling Bags and Boxes
  • 20. Merchant selling Rhino Hide Armor, Loom outside
  • 21. Merchant selling Wilderness Survival Gear
  • 22. Merchant selling Blunt Weapons, Weapon Molds, Forge nearby
  • 23. Merchants selling Combine Weapons, Weapon Blade Molds, and Weapon Part Molds
  • 24. Merchants selling Weapons and Shields (all sizes), Ore, Skyfire Metal, and Shield Molds, Cabilis Forge
  • 25. Merchant selling Lupine Scale Armor
  • 26. Fortress Talishan - Warrior Guild with various Trainers scattered throughout the compound
  • 27. Merchant selling Cooking and Lore Books

Safe/Evac Spot

Succor point : (X) -338 (Y) 75 (Z) 20

Dangers

The city is a deathtrap for those not allied with the various sects of the xenophobic Iksar. Those who have not been accepted are advised to avoid Cabilis' gates at all costs, lest they face the swift and merciless blades of their militia.[1]

Benefits

For those allied with the Iksar there are a wide variety of guild trainers and shops, and a bank is also available. Those hatchlings that have been called into service by their respective cast leaders will receive attentive training and tasks to perform. When they have completed their masters' expectations, they shall receive the first equipment to guide them upon the long journey to greatness, helping rebuild the former glory of the Iksar Empire in the wake of its greatest heroes.[1]

Traveling To and From

Cabilis can be reached from four separate directions:

From East Cabilis gates:

From West Cabilis gates under jurisdiction of the infamous Tower of Death:

Nazwadi's Glorious Adventures and Travel Guide to Cabilis East

Lore

From the Iksar Timeline:

  • c2100 A.G.: Vekin unites the tribes and takes Cabilis from the Goblins, making it the capital of the reborn Iksar Empire. The High Elves successfully establish an outpost in the southern forests. Firiona Vie is kidnapped by Danak Dhorentath. The High Elves declare war on the Iksar Empire. (Kunark's release, OOC)
  • Approximately 150 years before present day: The Rending shook the lot of Norrath, and our Beloved Cabilis was destroyed.
Since the fall of the empire, the Iksar have been building the city of Cabilis from the town it once was into the capital it is today. Other cities have either been overrun by powerful enemies (The Ruins of Sebilis), or are too far gone to rebuild (The City of Mist, which was formerly known as Torsis). The Iksar have worked hard, under their new emperor, and are quickly working to repair what past mistakes have torn apart.

In fact, many Iksar have taken to calling Cabilis "New Sebilis", though either name is acceptable and understood.

For a more detailed coverage of the histories, see Kunark lore.

Factions in Cabilis East

The following factions apply to residents within East Cabilis for which outsiders should be aware:

Places of Interest

Cabilis hosts a number of different buildings, including several shops, taverns and guildhalls. In each of the surrounding areas, there are small outposts. These exist in the ruins of ancient bazaars of the iksar, now all but destroyed. These areas are patrolled by the Crusaders and Troopers of the city, and provide some degree of safety and law in these wild lands.

Vekin Palace

The imperial palace is where Emperor Vekin resided but it was destroyed along with all of Ganak's hatchlings, leaving the iksar without an heir to the throne. This palace was like no other. Inside one could not only find the opulent chambers of the Emperor, but also a vast underground dungeon. Vekin enjoyed the art of torture and made it a part of his everyday life. The palace is still under construction, but remains the home of Emperor Vekin. The palace complex also has a large structure that serves as a prison with a torture chamber, barracks for the city guard and a pit where the Froglok slaves are locked up at night.

Fortress Talishan

This large stone structure is the guild hall of warriors. Commander Vygan was a formidable Drill Master of the Legion of Cabilis. His numerous victories as a Warlord of the Outlands earned him the position of commander of the reformed elite Iron Guard. Commander Vygan's appointment to Iron Guard was a secret promotion as he served as a Drill Master within Fortress Talishan in Cabilis. He personally picked all the finest warriors to be placed within his Iron Guard. He was also sent mages, priests, shadowknights and tradesmen to induct into the secret brotherhood of the mariners that formed the Iron Guard. If you choose to be a warrior, your guild is the Fortress Talishan in East Cabilis.

Temple of Terror

This is the guild hall and temple for the Shadow Knights and shaman who worship Cazic-Thule, Lord of fear. The East Tower leads to catacombs east of the main city filled with newbie creatures and deadly pit traps. These lead to an underwater tunnel that comes out underneath the eastern boat dock. The Temple of Terror requires all young Scaled Mystics to perform the daily tasks.The tasks are necessary to the upkeep of our order as well as our brothers, the Crusaders of Greenmist.

The Dented Helm

This is an armory of sorts. Low quality weapons and armor can be purchased here.

Mishnew's Herbs

This shop offers various herbs and potions.

The Gauntlet

Surrounded by standing and toppled statues, the Gauntlet serves as the main arena for Cabilis.

The Block

This large structure serves as the bank of Cabilis

Court of Pain

This enclosed garden houses the monk's guild. Here you can find merchants selling monk supplies and iksar history books.

Forageable Items

The following items can be foraged here as in all of Norrath; however there are no known unique foraged items in East Cabilis.

Zone Item Edible Stack Lore Magic Nodrop Comment
All Fruit Y Y N N N can be used in brewing and baking
All Berries Y Y N N N can be used in brewing and baking
All Vegetables Y Y N N N can be used in brewing and baking
All Rabbit Meat Y Y N N N can be used in baking to make a stew
All Roots Y Y N N N can be used in brewing
All Pod of Water Y Y N N N can be used in brewing to make normal flasks of water
All Fishing Grubs N Y N N N Used w/ Fishing Skill

Bestiary

There are a total of 0 known NPC's in East Cabilis:

{{#dpl: category=Cabilis East Mobs | includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Items

Found 0 items that drop in Cabilis East:

{{#dpl: category=Cabilis East Items| includesubpages=false | mode=unordered | ordermethod=title | noresultsheader= }}

Quests

There are a total of 0 quests in East Cabilis:

Beastlord (Shadows of Luclin Era) General Monk
  1. Patriach's Bracer
  2. Patriarch's Cape
  3. Patriarch's Leggings
  4. Patriarch's Claw
  1. Blood Ink Quest (Classically Broken)
  2. Cabilis Pale Ale Quest - validated Feb 12, 2022
  3. Curscale Armor Quest - validated Feb 12, 2022
  4. Curscale Shield Quest - validated 4/24/2022
  5. Granite Pebbles Quest - validated 4/23/2022
  6. Illweed Parchment Quest (Classically Broken)
  7. Shestar's Scaled Coif Quest - validated Feb 16, 2022
  8. The Penance Quest
  9. The Restraining Order Quest
  1. Quest Line: Monk Shackle Quests
    1. Shackle of Dust Quest
    2. Shackle of Clay Quest
    3. Shackle of Stone Quest
    4. Shackle of Rock Quest
    5. Shackle of Copper Quest
    6. Shackle of Bronze Quest [2]
  1. Sparring Armor Quest
Shadowknight Shaman Warrior
  1. Quest Line:Crusader's Tests
    1. Crusader's Test of the Newbie (No. 0) Quest - Validated 4/24/2022
    2. Crusader's Test of the Pawn (No. 1) Quest - Vaidated 4/24/2022
    3. Crusader's Test of Pain (No. 2) Quest - Validated 4/24/2022
    4. Crusader's Test of Suffering (No. 3) Quest
    5. Crusader's Test of the Zealot (No. 4) Quest
    6. Crusader's Test of Betrayal (No. 5) Quest
    7. Crusader's Test of the Hero (No. 6) Quest - Crypt of Dalnir required
      1. Visceral Dagger Quest
    8. Crusader's Test of the Lord (No. 7) Quest - Crypt of Dalnir required
    9. Crusaders of Greenmist Quest - Late SoV era (just prior to Luclin release)
  2. Dreadscale Armor Quest
  1. Cursed Wafers Quest (aka Mud Crabs Quest)
  2. Quest Line:Shaman Skull Quests
    1. Shaman Skull No. 1 Quest
    2. Shaman Skull No. 2 Quest
    3. Shaman Skull No. 3 Quest
    4. Shaman Skull No. 4 Quest
    5. Shaman Skull No. 5 Quest
    6. Shaman Skull No. 6 Quest
    7. Shaman Skull No. 7 Quest
    8. Shaman Skull No. 8 Quest
  3. Shaman Spells (Evil - Iksar) Quest
  4. Scaled Mystic Armor Quest
  1. Geozite Tool Quest
  2. Quest Line:Warrior Pike Quests
    1. Warrior Pike No. 0 (Partisan's Pike) Quest
    2. Warrior Pike No. 1 (Militia's Pike) Quest
    3. Warrior Pike No. 2 (Footman's Pike) Quest
    4. Warrior Pike No. 3 (Soldier's Pike) Quest
    5. Warrior Pike No. 4 (Trooper's Pike) Quest
    6. Warrior Pike No. 5 (Legionnaire's Mancatcher) Quest
    7. Warrior Pike No. 6 (Champion's Mancatcher) Quest (Quest not complete by Kunark Release)
    8. Warrior Pike No. 7 (Warlord Mancatcher) Quest (Quest not complete by Kunark Release)
    9. Warrior Pike No. 8 (Pride of the Legion) Quest (Quest not complete by Kunark Release)
  3. Marauder Armor Quest

Notes:

Validation Checklist:

References

  1. 1.0 1.1 1.2 Excerpt taken from Everquest Atlas: The Maps of Myrist by Amanda Flock. Published December 31st 2002 by Sony Online Entertainment, Inc. ISBN10: 0972149503 (ISBN13: 9780972149501).
  2. See Category:Monk Shackle Quests for other quests in this line that start in other zones. Only the first 6 of 9 quests in this line begin in East Cabilis.