Bard: Difference between revisions
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| <s>[[Shield of Song]]</s> <ref>Currently disabled until further progression; Added in the [[ | | <s>[[Shield of Song]]</s> <ref>Currently disabled until further progression; Added in the [[Kunark_Patch_History#November_29,_2000|Nov. 29, 2000 patch]] on EQ Live; see http://web.archive.org/web/20010611013116/http://everlore.com:80/magic/magic.asp?list=6&mode=list .</ref> | ||
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Latest revision as of 19:00, 13 May 2023
Description
Bards are the do-it-all class of Norrath. Wandering minstrels, troubadours and satirists, Bards are equally at home on the battlefield as they are performing songs and plays for the royal courts of Norrath. Through his extensive travels, the Bard has learned from many of Norrath’s other classes: He picks locks and sneaks like the Rogue, tracks and forages like the Ranger, safe falls like the Monk, casts spells as well as many Wizards, and dual wields like the Warrior. Although he is not as skilled in any one of these abilities as more specialized classes, he has by far the widest range of skills and abilities of all the adventurers of Norrath.
Bards have the ability to wear plate armor, the sturdiest (and heaviest) of all armor types. The Bard also has an array of weapon skills to choose from, including One-Handed Slashing, Blunt and Piercing weapons.
The Bard’s trademark, though, is his ability to play magical songs. Songs are a powerful type of magic unique to the Bard class. Only a couple of these songs require mana, and songs can be played at any time, even in the middle of combat! Most Bard songs affect all members of a Bard’s group, multiplying the Bard’s usefulness to the group for every additional member that joins. Multiple Bards in the same group can only make things better, as there is no limit to the number of songs in effect at the same time. Even a single skilled Bard can some- times put up to three or four different songs into effect at once.
A Bard is a charismatic and popular jack of all trades. Bards can fill the role of tank in a group lacking a Warrior or Paladin. If the group needs a healer, the Bard’s very popular healing songs can help reduce downtime. The Bard can also play the role of Enchanter, by charming and mesmerizing enemies to do his bidding.
In the rare case that the adventuring Bard finds himself without a group of fellow adventurers, he can still draw on his considerable soloing prowess. The Bard’s speed songs enables him to run faster than any other class in Norrath, while his direct damage song can hit enemies from a distance.
Although Bards are formidable in offensive combat, with the ability to wield a weapon in each hand, they may also choose to play a musical instrument. Instruments increase the effectiveness of their songs dramatically, and the power of magical instruments can truly swing the tide of a battle.
For those that choose to go the way of player vs. player combat, the Bard is a fearsome class to face in a duel. It is the only class with a limitless supply of magic and this, combined with power in melee combat, makes the bard a truly formidable foe.
- Julien Beasley
Class Titles
Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
---|---|---|---|
Bard | Minstrel | Troubadour | Virtuoso |
Creation Guide
It is important to make good decisions on Race, Starting Stats, and Religion. These things combined will allow you to create the Bard that makes you most happy.
Choosing Race
The Human Bard is the strongest Bard, and the least dexterous. He has no night vision, and may only wear medium armor. Humans may start in either of the two Human cities, Freeport or Qeynos. Humans also have the highest Stamina, and thus the most hit points, of any Bard race.
Half Elf Bards are the second strongest, and the most dexterous. Half Elves may only wear medium-sized armor, but they share the Infravision ability of their Wood Elf cousins. Half Elves also have the greatest choice of starting location — they may start in Kelethin, Freeport or Qeynos.
Wood Elf Bards are the weakest Bards physically, and the second most dexterous. They have the ability to wear small or medium armor to offset their lack of Strength. They have night vision and the ability to Forage at level 1. Wood Elves also have the racial ability to Hide (although all Bards acquire this ability eventually) and are the most agile of Bards. Wood Elves start in the sylvan city of Kelethin, on the continent of Faydwer.
Starting Statistics
Race | Str | Sta | Agi | Dex | Wis | Int | Cha | Bonus |
---|---|---|---|---|---|---|---|---|
Wood Elf | 70 | 65 | 95 | 90 | 80 | 75 | 85 | 25 |
Half Elf | 75 | 70 | 90 | 95 | 60 | 75 | 85 | 25 |
Human | 80 | 75 | 75 | 85 | 75 | 75 | 85 | 25 |
Spending Your Bonus Points
Bards have perhaps, the most number of useful stats of any class. Some have a bit more value than others though.
- Strength - Affects maximum and average melee damage and also the bard's ability to carry armor and treasure. Bard armor can be heavy and they do melee, albeit not all the time.
- Stamina - Affects your total hitpoints. Bards recieve 4HP per stamina at level 60. Players receive very small benefits from stamina at lower level, which scales up as you level up.
- Agility - Affects how often melee attacks miss the bard, and lowers the average hit taken. A little.
- Dexterity - Affects how often weapons proc, how quickly you learn melee skills and reduces the chance to miss a note, bringing your song to a close (song fizzle). In a test comparing 100 songs on a 60 bard with 100 base DEX, 7 notes were missed. On geared 167 total DEX, 131 songs before a single note was missed.
- Wisdom - Affects the speed of general and craft skill gains if higher than Intelligence.
- Intelligence - Affects the speed of general and craft skill gains if higher than Wisdom. Increases the size of the bard's mana pool. Only two songs, Solon's Bewitching Bravura and Denon's Desperate Dirge, require mana to cast.
- Charisma - Affects bard lull, mesmerize, and charm abilities. However, all songs are on fixed duration (unless it breaks early), meaning duration can never increase past the song's tick-limit. Kelin's Lugubrious Lament (lull) is a fantastic pulling tool, and charm will also be frequently used by a skilled Bard.
Allocation Recommendations All-Around: 25 points into Dexterity Grouping: 25 points into Charisma
Religion
Generally speaking being agnostic is a fairly safe bet in Everquest. Religion serves only to get you into trouble in many situations. The disadvantage to doing this is that some items and some quests can only be done by followers of certain religions. Following a religion will at worst get you killed in some areas, but generally you can avoid these. In the end it will not make an enormous difference to your character which Deity you choose..
Skills
Musical Skills
Level | Trained | Skill | Cap at Kunark Launch[1] | Cap Until 50 | Cap Above 50 |
---|---|---|---|---|---|
1 | No | Singing | 200 | 235 | 235 |
5 | Yes | Percussion Instruments | 200 | 235 | 235 |
8 | Yes | Stringed Instruments | 200 | 235 | 235 |
11 | Yes | Brass Instruments | 200 | 235 | 235 |
14 | Yes | Wind Instruments | 200 | 235 | 235 |
Casting Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
---|---|---|---|---|
10 | Yes | Meditate | 1 | 1 |
- The meditate skill for the bard has the sole purpose of allowing spells to be scribed into the spell book and memorised into song slots in a timely fashion. It does not increase bard mana regeneration.
Combat Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 | Feb 21, 2001 | Oct 8, 2001 |
---|---|---|---|---|---|---|
1 | No | 1 Hand Blunt | 200 | 225 | 250 | |
1 | No | 1 Hand Slashing | 200 | 225 | 250 | |
1 | No | Bind Wound | 100 | 200 | ||
1 | No | Defense | 200 | 200? | 252 | |
1 | No | Hand to Hand | 100 | 100 | ||
1 | No | Offense | 200 | 215 | 252 | |
1 | No | Piercing | 200 | 210? | 250 | |
1 | No | Throwing | 113 | 113 | ||
10 | Yes | Dodge | 125 | 155 | ||
17 | No | Dual Wield | 210 | 210 | ||
26 | No | Intimidation | 100 | 100 | ||
53 | Yes | Parry | 75 | 105? | 185 | |
58 | Yes | Riposte | 75 | 75 |
Miscellaneous Skills
Like all classes, a Bard can raise the following skills:
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
---|---|---|---|---|
1 | No | Alcohol Tolerance | 255 | 255 |
1 | No | Begging | 200+ | 237+ |
1 | No | Fishing | 200 | 200 |
1 | No | Sense Heading | 200 | 200 |
1 | No | Swimming | 200 | 200 |
Additionally, Bards get an assortment of utility skills:
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
---|---|---|---|---|
12 | Yes | Forage | 55 | 55 |
17 | Yes | Sneak | 75 | 75 |
20 | Yes | Sense Traps | 75 | 75 |
24 | Yes | Safe Fall | 40 | 40 |
25 | Yes | Hide | 40 | 40 |
30 | Yes | Disarm Traps | 100 | 100 |
35 | Yes | Tracking | 100 | 100 |
40 | Yes | Pick Lock | 100 | 100 |
Disciplines
Bard disciplines were introduced with the Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters.
Bards MUST turn off songs in order to start Disciplines, failure to do so will result in the Discipline being cancelled but the cool-down will still activate.
Messages for activation and ending
Resistant Discipline: Starting: You channel your will into magical resistance. / Ending: Your resistance fades.
Fearless Discipline: Starting: Your will drives fear from your mind. / Ending: The specter of fear returns to your mind.
Deftdance Discipline: Starting: You dance about nimbly. / Ending: Your movements return to normal.
Puretone Discipline: Starting: Your voice becomes perfectly melodious. / Ending: Your voice loses its perfection.
Songs
Songs with Strikethrough indicate that they are unavailable on the server either due to being out-of-era thus far (songs added in later Kunark Era patches or Velious Era songs), or due to client limitations (Stamina is now Endurance).
Level | Song Name | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|
1 | Chant of Battle | Percussion | 18s | Party | 0 | Increase AC by 1 (L1) to 6 (L70), Increase STR by 5 (L1) to 22 (L70), Increase DEX by 5 (L1) to 22 (L70), (Area 50) | |
2 | Chords of Dissonance | String | 18s | PB AE | 0 | Decrease Hitpoints by 2 (L2) to 19 (L70) per tick, (Area 30) | |
3 | Percussion | 18s | Party | 0 | Decrease Stamina Loss by 10 (L3) to 27 (L70), (Area 35) | ||
4 | Lyssa's Locating Lyric | Singing | 0 | Self | 0 | Locate Corpse, (Area 900) | |
5 | Selo's Accelerando | Percussion | 18s | Party | 0 | Increase Movement by 20% (L5) to 65% (L50), (Area 150) | |
6 | Hymn of Restoration | String | 18s | Party | 0 | Increase Hitpoints by 2 (L6) to 12 (L70) per tick, (Area 30) | |
7 | Jonthan's Whistling Warsong | Singing | 18s | Self | 0 | Increase Attack Speed by 16% (L7) to 25% (L40), Increase AC by 2 (L7) to 12 (L70), Increase STR by 8 (L7) to 40 (L70) | |
8 | Kelin's Lugubrious Lament | String | 30s | Single | 200 | Frenzy Radius(5/60), Reaction Radius(10/60), Pacify, Uses: Lute x 1 | |
9 | Elemental Rhythms | Percussion | 18s | Party | 0 | Increase Magic Resist by 9 (L9) to 40 (L70), Increase Cold Resist by 9 (L9) to 40 (L70), Increase Fire Resist by 9 (L9) to 40 (L70), Increase AC by 2 (L9) to 6 (L70), (Area 50) | |
10 | Anthem de Arms | Singing | 18s | Party | 0 | Increase Attack Speed by 10%, Increase STR by 10 (L10) to 40 (L70), (Area 50) | |
11 | Cinda's Charismatic Carillon | Wind | 18s | Single | 100 | Increase Faction by 120 (L11) to 710 (L70) | |
12 | Brusco's Boastful Bellow | Singing | 0 | Single | 100 | Decrease Hitpoints by 7 (L12) to 36 (L70) | |
13 | Purifying Rhythms | Percussion | 18s | Party | 0 | Increase Magic Resist by 11 (L13) to 40 (L70), Increase Poison Resist by 11 (L13) to 40 (L70), Increase Disease Resist by 11 (L13) to 40 (L70), Increase AC by 2 (L13) to 6 (L70), (Area 50) | |
14 | Lyssa's Cataloging Libretto | Singing | 0 | Single | 100 | Identify | |
15 | Kelin's Lucid Lullaby | String | 18s | Single | 100 | Mesmerize(2/30) | |
16 | Tarew's Aquatic Ayre | Wind | 24s | Party | 0 | Water Breathing(1), Uses: Wooden Flute x 1, (Area 125) | |
17 | Guardian Rhythms | Percussion | 18s | Party | 0 | Increase AC by 3 (L17) to 12 (L70), Increase Magic Resist by 13 (L17) to 40 (L70), (Area 50) | |
18 | Denon's Disruptive Discord | Brass | 18s | PB AE | 0 | Decrease Hitpoints by 8 (L18) to 21 (L70) per tick, Decrease AC by 5 (L18) to 21 (L70), (Area 35) | |
19 | Shauri's Sonorous Clouding | Wind | 18s | Party | 0 | Invisibility, See Invisible(1), Uses: Wooden Flute x 1, Focus: Wooden Flute, (Area 45) | |
20 | Largo's Melodic Binding | Singing | 18s | PB AE | 0 | Decrease AC by 4 (L20) to 12 (L70), Decrease Attack Speed by 15% (L20) to 35% (L60), (Area 30) | |
20 | Singing | Instant | Party | 0 | Increase Mana by 2 | ||
21 | Melanie's Mellifluous Motion | Wind | 0 | Party | 600 | Shadowstep, (Area 200) | |
22 | Alenia's Disenchanting Melody | String | 0 | Party | 0 | Cancel Magic(1), Uses: Lute x 1, Focus: Item #1, (Area 25) | |
23 | Selo's Consonant Chain | Singing | 18s | Single | 150 | Decrease Movement by 53% (L23) to 100% (L70), Decrease Attack Speed by 16% (L23) to 40% (L70) | |
24 | Lyssa's Veracious Concord | Wind | 18s | Party | 0 | See Invisible(1), Ultravision, Uses: Wooden Flute x 1, (Area 80) | |
25 | Psalm of Warmth | Singing | 18s | Party | 0 | Increase Damage Shield by 5 (L25) to 12 (L70), Increase Cold Resist by 35 (L25) to 80 (L70), Infravision, Increase AC by 3 (L25) to 6 (L70), (Area 50) | |
26 | Angstlich's Appalling Screech | Brass | 18s | PB AE | 0 | Fear(1), Uses: Horn x 1, (Area 25) | |
27 | Solon's Song of the Sirens | Wind | 18s | Single | 200 | Charm(1), Decrease Magic Resist by 4 (L27) to 9 (L70), Uses: Wooden Flute x 1 | |
28 | Crission's Pixie Strike | Wind | 18s | Single | 100 | Mesmerize(2/45), Decrease Magic Resist by 5 (L28) to 12 (L70), Uses: Wooden Flute x 1 | |
29 | Psalm of Vitality | Singing | 18s | Party | 0 | Increase Damage Shield by 5 (L29) to 12 (L70), Increase Disease Resist by 39 (L29) to 80 (L70), Increase AC by 3 (L29) to 6 (L70), (Area 50) | |
30 | Fufil's Curtailing Chant | Percussion | 18s | Single | 200 | Decrease Hitpoints by 11 (L30) to 24 (L70) per tick, Decrease Magic Resist by 9 (L30) to 19 (L70), (Area 30) | |
31 | Agilmente's Aria of Eagles | Wind | 18s | Party | 0 | Levitate(1), Uses: Wooden Flute x 1, (Area 80) | |
32 | Cassindra's Chorus of Clarity | Singing | 0 | Party | 0 | Increase Mana by 5 (L32) to 7 (L48) per tick, (Area 30) | |
33 | Psalm of Cooling | Singing | 18s | Party | 0 | Increase Damage Shield by 6 (L33) to 12 (L70), Increase Fire Resist by 43 (L33) to 80 (L70), Ultravision, Increase AC by 3 (L33) to 6 (L70), (Area 50) | |
34 | Singing | 3 ticks | Party | 0 | Increase Hitpoints by 4 per tick; Increase Mana by 5 per tick; Decrease Stamina Loss by 4 | ||
34 | Lyssa's Solidarity of Vision | Wind | 24s | Single | 10000 | Bind Sight, Uses: Wooden Flute x 1 | |
35 | Denon's Dissension | Brass | 0 | PB AE | 0 | Decrease Mana by 22 (L35) to 40 (L70), (Area 30) | |
36 | Vilia's Verses of Celerity | Singing | 18s | Party | 0 | Increase Attack Speed by 20%, Increase AGI by 23 (L36) to 40 (L70), Increase AC by 5 (L36) to 10 (L70), (Area 50) | |
37 | Psalm of Purity | Singing | 18s | Party | 0 | Increase Damage Shield by 7 (L37) to 12 (L70), Increase Poison Resist by 47 (L37) to 80 (L70), Increase AC by 4 (L37) to 6 (L70), (Area 50) | |
38 | Tuyen's Chant of Flame | Percussion | 18s | Single | 200 | Decrease Hitpoints by 20 (L38) to 36 (L70) per tick, Decrease Fire Resist by 11 (L38) to 19 (L70), (Area 30) | |
39 | Solon's Bewitching Bravura | Wind | 1m | Single | 200 | Charm(1), Decrease Magic Resist by 5 (L39) to 9 (L70), Uses: Wooden Flute x 1 | |
40 | Syvelian's Anti-Magic Aria | Singing | 0 | Single | 200 | Cancel Magic(4) | |
41 | Psalm of Mystic Shielding | Singing | 18s | Party | 0 | Increase Magic Resist by 51 (L41) to 80 (L70), Increase Absorb Magic Damage by 15, Increase Hitpoints by 5 per tick, Increase AC by 4 (L41) to 6 (L70), (Area 50) | |
42 | McVaxius' Berserker Crescendo | Brass | 18s | Party | 0 | Increase Attack Speed by 18% (L42) to 25% (L70), Increase STR by 15 (L42) to 24 (L70), Increase AC by 6 (L42) to 10 (L70), Uses: Horn x 1, (Area 45) | |
43 | Denon's Desperate Dirge | Singing | 0 | AoE | 150 | Decrease Hitpoints by 311 (L43) to 365 (L70), (Area 20) | |
44 | Cassindra's Elegy | Singing | 12s | Party | 0 | Increase INT by 12 (L44) to 18 (L70), Increase WIS by 12 (L44) to 18 (L70), (Area 100) | |
45 | Jonthan's Provocation | Singing | 18s | Self | 150 | Increase Attack Speed by 48% (L45) to 50% (L47), Increase STR by 13 (L45) to 19 (L70), Increase ATK by 13 (L45) to 19 (L70) | |
46 | Tuyen's Chant of Frost | Percussion | 18s | Single | 200 | Decrease Hitpoints by 24 (L46) to 36 (L70) per tick, Decrease Cold Resist by 13 (L46) to 19 (L70), (Area 30) | |
47 | Niv's Melody of Preservation | String | 18s | Party | 0 | Increase STR by 10, Increase Absorb Magic Damage by 10, Increase Hitpoints by 6 (L47) to 9 (L70) per tick, (Area 45) | |
48 | Selo's Chords of Cessation | String | 12s | PB AE | 0 | Decrease Hitpoints by 26 (L48) to 37 (L70) per tick, Decrease Attack Speed by 17% (L48) to 22% (L70), (Area 30) | |
49 | String | 18s | Party | 0 | Increase Absorb Damage by 20, Increase Absorb Magic Damage by 20, (Area 150) | ||
50 | Verses of Victory | Singing | 18s | Party | 0 | Increase Attack Speed by 30%, Increase AGI by 30, Increase AC by 15, Increase STR by 30, (Area 50) | |
50 | Brass | 3 ticks | Party | 0 | Increase Haste v2 by 5%; Increase AC by 5 (L50) to 6 (L65) | ||
51 | Selo's Song of Travel | Percussion | 3 ticks | Party | 250 | Increase Movement Speed, Invisibility, See Invisible, Levitate | |
51 | Largo's Absonant Binding | Singing | 3 ticks | Single | 150 | Decrease AGI, AC, Attack Speed, Movement Speed | |
52 | Nillipus' March of the Wee | Percussion | 3 ticks | Party | 0 | Increase AGI, AC, Absorb Damage, Shrink | |
53 | Song of Twilight | Wind | 3 ticks | Single | 100 | Mesmerize (up to level 54) | |
53 | Song of Dawn | Wind | Instant | Single | 100 | Decrease Hate | |
54 | Vilia's Chorus of Celerity | Singing | 3 ticks | Party | 0 | Increase Attack Speed | |
54 | Selo's Assonant Strane | String | 3 ticks | PB AE | 35 | Decrease Movement Speed, Attack Speed | |
55 | Cantata of Replenishment | String | 3 ticks | Party | 60 | HP Regeneration, Mana Regeneration, Endurance Regeneration | |
55 | Brusco's Bombastic Bellow | Singing | Instant | Single | 100 | DD, Stun | |
55 | Percussion (Required) | 3 ticks | Single | 200 | Unresistable Decrease CR, FR, MR | ||
56 | Song of Highsun | Wind | Instant | Single | 75 | Stun, Remove Buffs, Short Distance Teleport | |
56 | Song of Midnight | Brass | 3 ticks | PB AE | DoT, Fear, Increase Movement Speed | ||
57 | McVaxius' Rousing Rondo | Brass | 3 ticks | Party | 0 | Increase STR, ATK, Attack Speed, Damage Shield | |
57 | Cassindra's Insipid Ditty | String | Instant | Party | 0 | Decrease Mana, INT, WIS | |
58 | Niv's Harmonic | Singing | 3 ticks | Party | 0 | Increase AC | |
58 | Jonthan's Inspiration | Singing | 3 ticks | Self | Increase STR, ATK, Attack Speed | ||
59 | Denon's Bereavement | String | 3 ticks | PB AE | 35 | Dot, Poison, Stun, Decrease MR | |
59 | Solon's Charismatic Concord | Singing | 3 ticks | Party | 0 | Increase CHA | |
60 | Kazumi's Note of Preservation | Wind | 3 ticks | Party | 0 | Invulnerability | |
60 | Angstlich's Assonance | Brass | 1 minute | Single | 150 | DoT, Decrease Attack Speed | |
60 | Brass (Required) | 3 ticks | Party | 0 | Increase AC, Attack Speed |
Bard Song Merchants
North Freeport
- Lysric Loresinger - Song: Chant of Battle, Song: Chords of Dissonance, Song: Hymn of Restoration, Jaxan's Jig O' Vigor, Song: Jonathan's Whistling Warsong, Song: Lyssa's Locating Lyric, Song: Selo's Accelerando
- Inisis Trimpet - Song: Anthem de Arms, Song: Brusco's Boastful Bellow, Song: Chant of Battle, Song: Chords of Dissonance, Song: Denon's Desperate Dirge, Song: Denon's Disruptive Discord, Song: Denon's Dissension, Song: Fufil's Curtailing Chant, Song: Jonathan's Provocation, Song: Jonathan's Whistling Warsong, Song: Largo's Melodic Binding, McVaxius Berserker Crescendo, Song: Tuyen's Chant of Flame, Song: Tuyen's Chant of Frost, Song: Verses of Victory, Song: Vilia's Verses of Celerity
Kelethin
- Beleth Streamfoot - Song: Chords of Dissonance, Song: Hymn of Restoration, Song: Jaxan's Jig o' Vigor, Song: Jonthan's Whistling Warsong, Song: Lyssa's Locating Lyric, Song: Selo's Accelerando
- Astar Leafsinger - Song: Cassindra's Chorus of Clarity, Song: Hymn of Restoration, Song: Purifying Rhythms, Song: Psalm of Warmth, Song: Psalm of Purity , Song: Psalm of Cooling, Song: Niv's Melody of Preservation, Song: Psalm of Mystic Shielding, Song: Elemental Rhythms, Song: Guardian Rhythms, Song: Psalm of Vitality
- Serilia Whistlewind - Song: Angstlich's Appalling Screech, Song: Cinda's Charismatic Carillon, Song: Crission's Pixie Strike, Song: Kelin's Lucid Lullaby, Song: Kelin's Lugubrious Lament, Song: Solon's Bravura, Song: Solon's Song of the Sirens, Song: Syvelian's Anti-Magic Aria
South Qeynos
- Topala Xenem - Song: Alenia's Disenchanting Melody, Song: Cassindra's Chorus of Clarity, Song: Elemental Rhythms, Song: Guardian Rhythms, Song: Hymn of Restoration, Song: Niv's Melody of Preservation, Song: Psalm of Cooling, Song: Psalm of Mystic Shielding, Song: Psalm of Purity, Song: Psalm of Vitality, Song: Psalm of Warmth, Song: Purifying Rhythms
- Lysric Loresinger - Song: Chant of Battle, Song: Chords of Dissonance, Song: Hymn of Restoration, Jaxan's Jig O' Vigor, Song: Jonathan's Whistling Warsong, Song: Lyssa's Locating Lyric, Song: Selo's Accelerando
- Chalea Volesga - Song: Anthem de Arms, Song: Brusco's Boastful Bellow, Song: Chant of Battle, Song: Chords of Dissonance, Song: Denon's Desperate Dirge, Song: Denon's Disruptive Discord, Song: Denon's Dissension, Song: Fufil's Curtailing Chant, Song: Jonathan's Provocation, Song: Jonathan's Whistling Warsong, Song: Largo's Melodic Binding, McVaxius Berserker Crescendo, Song: Tuyen's Chant of Flame, Song: Tuyen's Chant of Frost, Song: Verses of Victory, Song: Vilia's Verses of Celerity
Erudin (Library)
- Altrusan Belstince - Song: Cassindra's Elegy, Song: Lyssa's Cataloging Libretto, Song: Lyssa's Locating Lyric, Song: Lyssa's Solidarity of Vision, Song: Lyssa's Veracious Concord, Song: Psalm of Cooling, Song: Psalm of Warmth, Song: Shauri's Sonorous Clouding, Song: Shield of Song
Highkeep
- Justin Ryhmes - Song: Agilmente's Aria of Eagles, Song: Jaxan's Jig O' Vigor, Song: Melanie's Mellifluous Motion, Song: Selo's Accelerando, Song: Selo's Chords of Cessation, Song: Selo's Consonant Chain, Song: Tarew's Aquatic Ayre
Note: Instrument information marked with an (*) was pulled from an archive of EQ Casters Realm [1]. If you can confirm (or correct) this with in game information or experience, the help would be much appreciated.
Bard-Specific Quests
Original
- Lambent Armor Quests
- Hero Bracers Quest
- Rare Coins Quest
- Vampire Teeth Quest
- Broken Lute Quest
- Aenia and Behroe Quest
- Going Postal Quest
- Kilij's Plans Quest
- Fabian's String Quest
- Bard Reports Quest
Original - Plane of Sky Era
- Bard Plane of Sky Tests
Kunark - Epic Era
Velious
- Bard Thurgadin Armor Quests
- Bard Kael Armor Quests
- Bard Skyshrine Armor Quests
Gearing
IMPORTANT - The "best" gear for a bard varies widely depending on what the bard is doing. The best drum and the best lute a bard can afford are the two single most important items a bard will ever need.
RAIDS - Almost all the time, a bard is best served in raids by wearing gear with the appropriate resists in every equipment slot possible. Bards provide HUGE resist boosts (and sometimes other songs) to their whole group, so it is crucial that the bard never be killed or feared by AE and expose his groupmates to the same. Most raid encounters require magic resist.
GROUPS - In experience groups, bards usually will be meleeing while singing 3+ different songs as needed. Different groups will need different songs (won't need haste when there is an enchanter, etc.). When doing this bards are probably best off in str, dex, hp, and ac gear. When a bard is pulling or doing CC, magic resist can be very helpful to avoid snare/root/blind/stun, and charisma can be important to helping with the success of lull.
SOLO - If a bard is AE kiting, getting hit probably means you are going to die no matter what gear you're wearing. Resist gear, especially magic resist, can help protect a bard from a death while pulling or if he accidentally picks up a caster and doesn't notice. When fear kiting, a bard again will want str, dex, hp, and AC gear (and perhaps charisma gear for lulls).
Consequently bards end up with multiple backpacks full of different gear they may need in any different situation. Tweaking which pieces of resist gear you wear in a fight where multiple resists are needed (for example, on Talendor) depends on how high your main resist (MR) can get. If you are at 400 MR at level 60 with buffs/gear/songs, you may consider swapping in great FR pieces in a few slots to bump up your FR without significantly increasing your chance of being feared.
Keep these things in mind when looking at the gear lists below, which are generally set up for a grouping or soloing bard
Illusion Clickies
For Illusion clickies, see List of Illusion Items.
Instrument Progression
Thanks to Grimmly Fireforge for first compiling this instrument progression list.
Vendor
- Percussion: Hand Drum
- Strings: Mandolin, Lute
- Woodwind: Wooden Flute
- Brass: Horn
Entry level
- Percussion: Mistmoore Battle Drums
- Strings: Lute of the Gypsy Princess
- Woodwind: Minotaur Horn, Scorpion Pincer
- Brass: Horn, Conch Shell Horn
Intermediate
- Percussion: Sharkskin Drum, Nostrolo Tambourine
- Strings: Lute of the Gypsy Princess
- Woodwind: Brahhms Horn, Unicorn Horn, Faun Flute
- Brass: Horn, Conch Shell Horn
High End
- Percussion: Walrus Skin Drum, Selo`s Drums of the March
- Strings: Kelin`s Seven Stringed Lute
- Woodwind: Lyssa`s Darkwood Piccolo
- Brass: McVaxius` Horn of War
Kunark High End
- Percussion: Selo`s Drums of the March
- Strings: Lyran's Mystical Lute
- Woodwind: Ervaj's Flute of Flight
- Brass: Denon's Horn of Disaster
- All: Singing Short Sword (Epic)
Best in Slot
References
- ↑ Everquest: Ruins of Kunark - Prima's Official Strategy Guide (Revised & Expanded!)
- ↑ Disabled; Stamina was later changed to Endurance in the December 18, 2003 patch and is not currently possible on clients built after 2003 (or servers built to support them) since it does not exist on clients that EQEmu supports. See Client_Limitations#Stamina.2FEndurance for more information.
- ↑ Currently disabled until further progression; Added in the Nov. 29, 2000 patch on EQ Live; see http://web.archive.org/web/20010611013116/http://everlore.com:80/magic/magic.asp?list=6&mode=list .