Skill Hand to Hand
From EQArchives
(Redirected from Hand to Hand)
Jump to navigationJump to search
The skill that governs how efficiently you fight without weapons. Fists become magical by equipping a Hand to Hand item that is "MAGIC ITEM" (which will defeat mummies and the magical undead).
Note: There seems to have been a bug about how the cap check is calculated - it was possible for certain classes (e.g., Clerics) to reach skills higher than the cap if they continued to obtain skill-ups after passing the cap as long as the character does not camp or zone. It is unknown whether this bug still exists.
Classes
- Monk (Max 245) (252?)
- Warrior (Max 200)
- Paladin (Max 100)
- Shadow Knight (Max 100)
- Rogue (Max 100)
- Ranger (Max 100)
- Bard (Max 100)
- Shaman (Max 75)
- Cleric (Max 75)
- Druid (Max 75)
- Enchanter (Max 75)
- Magician (Max 75)
- Necromancer (Max 75)
- Wizard (Max 75)
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |