Skill Defense
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Defense improves your survivability by increasing your AC.
Classes
- Warrior (Max 252)
- Monk (Max 252)
- Rogue (Max 252)
- Paladin (Max 230)/ 252
- Shadow Knight (Max 230) / 252
- Bard (Max 252)
- Cleric (Max 200)
- Ranger (Max 200)
- Shaman (Max 200)
- Druid (Max 200)
- Enchanter (Max 145)
- Magician (Max 145)
- Necromancer (Max 145)
- Wizard (Max 145)
Class | Trainable | Cap Until 50 | Cap Above 50 | Feb 21, 2001 | Oct 8, 2001 |
---|---|---|---|---|---|
Warrior | Level 1 | ? | 252 | ||
Monk | Level 1 | ? | 252 | ||
Rogue | Level 1 | ? | 252 | ||
Paladin | Level 9 | ? | 230 | 252 | |
Shadow Knight | Level 9 | ? | 230 | 252 | |
Bard | Level 1? | 200 | 200 | 252 | |
Ranger | Level 9 | 200 | 200 | 220 | |
Cleric | Level 1 | 200 | 200 | ||
Shaman | Level 1 | 200 | 200 | ||
Druid | Level 1 | 200 | 200 | ||
Enchanter | Level 1 | 145 | 145 | ||
Magician | Level 1 | 145 | 145 | ||
Necromancer | Level 1 | 145 | 145 | ||
Wizard | Level 1 | 145 | 145 |
Defense Cap Per Level
For the cloth casters, it appeared for their Defense skill up to level 10:
Defense(max) = ((level x 4) + 5)
since my three casters had Defense = 45 at level 10. But from what I have gathered since a few have experienced into higher levels, the Defense skill drops to three points per level gain. That is, level 11 = 48, level 12 = 51, level 13 = 54, level 14 = 57. But since the maximum of all maximum is 145, three per level does not evenly divide into (145 - 45) = 100.
Anybody have any insight, especially at higher levels? Does it reach a point to dropping to two points per level, down to one?
So far, this is consistent with my experience as a cloth caster:
Level | Defense Cap |
---|---|
10 | 45 |
15 | 60 |
20 | 75 |
25 | 90 |
30 | 105 |
35 | 120 |
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |