Description
The Cleric is the foundation for almost every great group found in the vast lands of Norrath. Clerics are the masters of healing and resurrection, uncontested by any class of the same level. From the day a young Cleric is born he is gifted by his god with the power to heal himself and more importantly, to heal others. But healing is only the beginning; the Cleric is also the wielder of the most powerful hit point and armor class buffs in the game, and has a wide array of other spells to support himself and his party. This makes Clerics a welcome addition to any group, and extremely popular in every zone. This class is best suited for players who enjoy helping others, are friendly and don’t mind getting a lot of /tells asking for help or invites to groups. Kind and selfless Clerics do not have to look far to find a friend ... and having the support of many friends is an excellent way to survive. This support often saves the Cleric’s life, as Clerics are among the most hated classes by hostile entities at large. Fortunately, Clerics can don a full suit of plate armor, when they are able to find it in an appropriate size. Even well crafted steel plate is often not enough, and to add an additional defense the Cleric gets the most powerful shield spell of any class in the game.
In dire situations, even the rawest young Cleric has the ability to make himself invincible (Divine Aura). Neither blade nor spell can damage a fleeing Cleric while under this spell’s protection. Of course, such a powerful shield has its downside; it lasts but a few seconds and takes fifteen minutes to recycle, during which time the Cleric cannot cast or attack. The divine line of spells tends to save an endangered Cleric more often then any other.
Healing, buffing and resurrection are by no means all that a Cleric can offer a group. Also within their power is the ability to cure many infections, and protect characters from disease before it strikes. They can stop a creature in its tracks and make it forget that it was mad at all, or more importantly, whom it was mad at. And they are one of the few classes that can cause a monster to run in fear for its life. They can stun attackers who attempt to cast spells or slice the Cleric or his friends to shreds. Several different sorts of direct damage (DD) spells are available to the Cleric as well. There are also the abilities to dispel magic, summon food and water, and various other spells.
New Clerics should accept that their role in the adventuring life is, more often than not, that of a support character. Mixing it up in melee is typical at the earliest levels, though all but abandoned soon after. The weapons Clerics seek are usually selected for their added protection, or to make the Cleric a better healer through increased Wisdom.
Of all the spells available in Norrath the Cleric has the single most sought-after spell: Resurrection. Experienced Clerics have it within their power to summon a character back to her fallen corpse. It does not matter how near or far from the corpse the fallen character has re- spawned. A Cleric of sufficient experience can teleport the character from any location on the globe to her body. When the Cleric masters this spell, it also rewards the recently deceased with a large portion of the experience points lost at death. This makes the Cleric one of the most rewarding classes to play, and perfect for players who want to be a noble, beloved hero.
by Tomal, Wolves of the Silver Moon (Bristlebane)
Class Titles
Level 1-50 |
Level 51-54 |
Level 55-59 |
Level 60
|
Cleric |
Vicar |
Templar |
High Priest
|
Creation Guide
It is important to make good decisions on Race, Starting Stats, and Religion. These things combined will allow you to create the Cleric that makes you most happy.
Choosing Race
Choosing a race for any class can be a difficult decision--do not choose a race based on abilities alone. Choose the Race that provides you with the right mix of racial benefits, religion, cultural armor sets, and statistics that benefit your class. Here are some considerations for your Cleric:
Race
|
Benefit
|
Detractor
|
Dark Elf
|
Master race, hide/sneak, night vision
|
So-called "good" vendors may not trade at lower levels
|
Dwarf
|
Barrel rolls! Small size is handy in dungeons, night vision
|
|
Erudite
|
|
Poor night vision
|
Gnome
|
Small size is handy in dungeons, night vision, awesome plate graphics
|
lower starting stats
|
Human
|
|
Poor night vision, lower starting stats
|
Halfling
|
Small size is handy in dungeons, hide/sneak, faster leveling
|
You look like a halfling
|
High Elf
|
Night vision, good starting stats
|
You look like everyone else's cleric
|
Just because High Elves get more starting WIS does not mean you should only pick High Elves for your cleric. Consider the fact that Clerics do not get an invis spell and that only Dark Elves and Halflings are able to innately hide/sneak.
Starting Statistics
It is important to note that each race has slightly different starting statistics. For Clerics, your WIS is important for a larger mana pool, and AGI contributes to your AC. You will likely find that it is easiest to max WIS if you pursue raiding and high-end gear.
Race
|
STR
|
STA
|
AGI
|
DEX
|
WIS
|
INT
|
CHA
|
Total
|
Dark Elf
|
65
|
70
|
90
|
75
|
93
|
99
|
60
|
552
|
Dwarf
|
95
|
95
|
70
|
90
|
93
|
60
|
45
|
548
|
Erudite
|
65
|
75
|
70
|
70
|
93
|
107
|
70
|
550
|
Gnome
|
65
|
75
|
85
|
85
|
77
|
98
|
60
|
545
|
Halfling
|
75
|
80
|
95
|
90
|
90
|
67
|
50
|
547
|
High Elf
|
60
|
70
|
85
|
70
|
105
|
92
|
80
|
562
|
Human
|
80
|
80
|
75
|
75
|
85
|
75
|
75
|
547
|
Each race gets 30 bonus points to apply to the base stats of their choosing.
Religion
Clerics cannot be agnostic and are forced to choose a religion. The worship of evil gods can lead to some problems in some zones, but these can easily be avoided. Choose a god which you think will tie in well with the nature of your character.
You may consider looking at the deity-specific quests, however, before picking a deity. If you're willing to worship an evil god you can get one of the few snare items available to Clerics in game.
Skills
Specialization
Clerics have two primary choices of Specialization: Alteration and Evocation.
Alteration is by far the most popular choice. It covers heals, cures, roots, and resurrection spells. This means you'll be able to heal more damage for every point of your mana, the most important consideration for any cleric outside of soloing. It can also reduce the cost of mana-intensive resurrection spells.
Evocation is a choice that many clerics attempting to solo decide to choose. All the cleric direct damage spells are Evocation, and apart from the Ward Undead and Ward Summoned line are inherently inefficient. The cleric's stun line is also evocation-based, providing some utility for a cleric in a group, as every point of damage a stunned mob doesn't do, is one that doesn't need to be healed.
Casting Skills
Combat Skills
Miscellaneous Skills
Like all classes, Clerics can raise the following skills:
Spells
Level 1
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Courage
|
12
|
2
|
3
|
ABJ
|
27m
|
Single
|
100
|
Increase AC by 3 (L1) to 4 (L10), Increase Max Hitpoints by 11 (L1) to 20 (L10), Increase HP when cast by 10
|
|
Cure Poison
|
20
|
2
|
3
|
ALT
|
0
|
Single
|
100
|
Decrease Poison Counter by 1 (L1) to 4 (L12)
|
|
Divine Aura
|
10
|
1
|
900
|
ABJ
|
18s
|
Self
|
0
|
Encases the caster in a divine aura, rendering them invulnerable to all attacks for 18 secs (3 ticks). While active the user can't attack.
|
|
Flash of Light
|
12
|
1.5
|
3
|
DIV
|
12s
|
Single
|
200
|
Blindness(-1), Decrease ATK by 5
|
|
Lull
|
10
|
1.5
|
3
|
ALT
|
2m
|
Single
|
200
|
Frenzy Radius(15/30), Reaction Radius(15/30)
|
|
Minor Healing
|
10
|
1
|
2.25
|
ALT
|
0
|
Single
|
100
|
Increase Hitpoints by 10
|
|
Spook the Dead
|
10
|
2
|
4
|
ALT
|
18s
|
Und
|
200
|
Fear(1)
|
|
Strike
|
12
|
1.5
|
2.5
|
EVO
|
0
|
Single
|
200
|
Decrease Hitpoints by 6 (L1) to 8 (L4)
|
|
True North
|
5
|
2
|
4
|
DIV
|
0
|
Self
|
0
|
True North
|
|
Yaulp
|
1
|
0.5
|
18
|
ABJ
|
24s
|
Self
|
0
|
Increase STR by 10, Increase AC by 6
|
|
Level 5
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Cure Blindness
|
20
|
2
|
3
|
ALT
|
0
|
Single
|
100
|
Blindness(1)
|
|
Cure Disease
|
20
|
2
|
3
|
ALT
|
0
|
Single
|
100
|
Decrease Disease Counter by 1 (L1) to 4 (L12)
|
|
Furor
|
20
|
1.75
|
2.5
|
EVO
|
0
|
Single
|
200
|
Decrease Hitpoints by 16 (L5) to 19 (L10)
|
|
Gate
|
70
|
5
|
8
|
ALT
|
0
|
Self
|
0
|
Gate
|
|
Holy Armor
|
20
|
2
|
2.25
|
ABJ
|
27m
|
Single
|
100
|
Increase AC by 6
|
|
Light Healing
|
25
|
2
|
2.25
|
ALT
|
0
|
Single
|
100
|
Increase Hitpoints by 26 (L5) to 33 (L18)
|
|
Reckless Strength
|
30
|
3
|
6
|
ALT
|
3m
|
Single
|
100
|
STR unknown calc: 107 range: 20 -> 0
|
|
Stun
|
35
|
1.5
|
12
|
EVO
|
0
|
Single
|
200
|
Stun(4.00 sec/55)
|
|
Summon Drink
|
10
|
4
|
2.25
|
CON
|
0
|
Self
|
0
|
Summon Item: Summoned: Globe of Water
|
|
Ward Undead
|
30
|
2.1
|
2.25
|
EVO
|
0
|
Und
|
200
|
Decrease Hitpoints by 35 (L5) to 41 (L11)
|
|
Level 9
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Center
|
40
|
4
|
8
|
ABJ
|
27m
|
Single
|
100
|
Increase AC by 5 (L9) to 6 (L14), Increase Max Hitpoints by 44 (L9) to 105 (L70), Increase HP when cast by 44 (L9) to 105 (L70)
|
|
Endure Fire
|
20
|
2.5
|
2.25
|
ABJ
|
27m
|
Single
|
100
|
Increase Fire Resist by 11 (L1) to 20 (L10)
|
|
Endure Poison
|
20
|
2.5
|
2.25
|
ABJ
|
27m
|
Single
|
100
|
Increase Poison Resist by 19 (L9) to 20 (L10)
|
|
Fear
|
40
|
3.5
|
7
|
ALT
|
18s
|
Single
|
200
|
Fear(1)
|
|
Hammer of Wrath
|
50
|
4
|
12
|
CON
|
0
|
Self
|
0
|
Summon Item: Summoned: Hammer of Wrath
|
|
Invigor
|
20
|
3.5
|
3.5
|
ALT
|
18s
|
Single
|
100
|
Decrease Stamina Loss by 35 (Note: Removed due to client limitations: See December 18, 2003 patch when Stamina was changed to Endurance)
|
|
Root
|
30
|
2
|
2.25
|
ALT
|
48s
|
Single
|
200
|
Root
|
|
Sense the Dead
|
5
|
2
|
2.25
|
DIV
|
0
|
Self
|
0
|
Sense Undead, (Area 240)
|
|
Soothe
|
30
|
2
|
4
|
ALT
|
2:30
|
Single
|
200
|
Frenzy Radius(10/40), Reaction Radius(10/40), Pacify
|
|
Summon Food
|
10
|
4
|
2.25
|
CON
|
0
|
Self
|
0
|
Summon Item: Summoned: Black Bread
|
|
Word of Pain
|
47
|
2.1
|
9
|
EVO
|
0
|
PB AE
|
0
|
Decrease Hitpoints by 24 (L9) to 29 (L14), (Area 20)
|
|
Level 14
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Bind Affinity
|
100
|
6
|
12
|
ALT
|
0
|
Grp
|
100
|
Bind Affinity
|
|
Cancel Magic
|
30
|
3.5
|
5
|
ABJ
|
0
|
Single
|
200
|
Cancel Magic(1)
|
|
Endure Cold
|
20
|
2.5
|
2.25
|
ABJ
|
27m
|
Single
|
100
|
Increase Cold Resist by 11 (L1) to 20 (L10)
|
|
Endure Disease
|
20
|
2.5
|
2.25
|
ABJ
|
27m
|
Single
|
100
|
Increase Disease Resist by 19 (L9) to 20 (L10)
|
|
Expulse Undead
|
60
|
2.75
|
2.25
|
EVO
|
0
|
Und
|
200
|
Decrease Hitpoints by 88 (L14) to 94 (L20)
|
|
Halo of Light
|
40
|
5
|
10
|
CON
|
0
|
Self
|
0
|
Summon Item: Summoned: Halo of Light
|
|
Healing
|
60
|
3
|
2.25
|
ALT
|
0
|
Single
|
100
|
Increase Hitpoints by 84 (L14) to 100 (L30)
|
|
Invisibility versus Undead
|
40
|
4
|
4
|
DIV
|
27m
|
Single
|
100
|
Invisibility versus Undead
|
|
Sense Summoned
|
5
|
2
|
2.25
|
DIV
|
0
|
Self
|
0
|
Sense Summoned, (Area 240)
|
|
Smite
|
70
|
2.45
|
7
|
EVO
|
0
|
Single
|
200
|
Decrease Hitpoints by 74 (L14) to 83 (L23)
|
|
Symbol of Transal
|
55
|
3.5
|
2.25
|
ABJ
|
27m
|
Single
|
100
|
Increase Max Hitpoints by 34 (L14) to 73 (L21), Increase HP when cast by 34 (L14) to 73 (L21)
|
|
Level 19
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Calm
|
50
|
2.5
|
5
|
ALT
|
42s
|
Single
|
200
|
Frenzy Radius(5/50), Reaction Radius(5/50), Pacify
|
|
Daring
|
60
|
2.5
|
2.25
|
ABJ
|
36m
|
Single
|
100
|
Increase AC by 7 (L19) to 9 (L26), Increase Max Hitpoints by 84 (L19) to 135 (L70), Increase HP when cast by 84 (L19) to 135 (L70)
|
|
Endure Magic
|
40
|
2.5
|
2.25
|
ABJ
|
27m
|
Single
|
100
|
Increase Magic Resist by 20
|
|
Extinguish Fatigue
|
35
|
3.5
|
3.5
|
ALT
|
0
|
Single
|
100
|
Decrease Stamina Loss by 90 (Note: Removed due to client limitations: See December 18, 2003 patch when Stamina was changed to Endurance)
|
|
Holy Might
|
60
|
2
|
18
|
EVO
|
0
|
Single
|
200
|
Stun(6.00 sec/55), Decrease Hitpoints by 29 (L19) to 60 (L50)
|
|
Spirit Armor
|
75
|
6
|
2.25
|
ABJ
|
36m
|
Single
|
100
|
Increase AC by 11 (L16) to 13 (L24)
|
|
Ward Summoned
|
30
|
2.1
|
2.25
|
EVO
|
0
|
Sum
|
200
|
Decrease Hitpoints by 35 (L5) to 41 (L11)
|
|
Word of Shadow
|
85
|
2.75
|
9
|
EVO
|
0
|
PB AE
|
0
|
Decrease Hitpoints by 52 (L19) to 58 (L25), (Area 20)
|
|
Yaulp II
|
1
|
0.5
|
18
|
ABJ
|
24s
|
Self
|
0
|
Increase STR by 20, Increase AC by 9
|
|
Level 24
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Bravery
|
70
|
2.75
|
2.25
|
ABJ
|
45m
|
Single
|
100
|
Increase AC by 9 (L24) to 10 (L30), Increase Max Hitpoints by 114 (L24) to 140 (L50), Increase HP when cast by 114 (L24) to 140 (L50)
|
|
Counteract Poison
|
50
|
4
|
2.25
|
ALT
|
0
|
Single
|
100
|
Decrease Poison Counter by 8
|
|
Dismiss Undead
|
90
|
3.3
|
2.25
|
EVO
|
0
|
Und
|
200
|
Decrease Hitpoints by 140 (L24) to 162 (L35)
|
|
Greater Healing
|
150
|
3.75
|
2.25
|
ALT
|
0
|
Single
|
100
|
Increase Hitpoints by 288 (L24) to 300 (L30)
|
|
Hammer of Striking
|
100
|
6
|
12
|
CON
|
0
|
Self
|
0
|
Summon Item: Summoned: Hammer of Striking
|
|
Inspire Fear
|
80
|
4
|
8
|
ALT
|
30s
|
Single
|
200
|
Fear(1)
|
|
Symbol of Ryltan
|
111
|
4
|
2.25
|
ABJ
|
36m
|
Single
|
100
|
Increase Max Hitpoints by 94 (L24) to 158 (L31), Increase HP when cast by 94 (L24) to 158 (L31)
|
|
Wave of Fear
|
90
|
4.5
|
9
|
ALT
|
18s
|
PB AE
|
0
|
Fear(1), (Area 15)
|
|
Level 29
Level 34
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Abundant Food
|
25
|
4
|
2.25
|
CON
|
0
|
Self
|
0
|
Summon Item: Summoned: Black Bread
|
|
Armor of Protection
|
110
|
3.50
|
2.25
|
Abj
|
1 hour 42 minutes @L34 to 2 hours 24 minutes @L48
|
Self
|
|
Increases own HP and AC
|
|
Atone
|
60
|
4.5
|
12
|
ALT
|
0
|
Single
|
200
|
Memblur(1%)
|
|
Blinding Luminance
|
50
|
1.5
|
3
|
DIV
|
24s
|
Single
|
200
|
Blindness(-1), Decrease ATK by 5
|
|
Expel Undead
|
130
|
4.3
|
2.25
|
EVO
|
0
|
Und
|
200
|
Decrease Hitpoints by 261 (L34) to 273 (L38)
|
|
Force
|
90
|
2.5
|
18
|
EVO
|
0
|
Single
|
200
|
Stun(6.00 sec/55), Decrease Hitpoints by 74 (L34) to 90 (L50)
|
|
Frenzied Strength
|
90
|
3
|
6
|
ALT
|
3m
|
Single
|
100
|
STR unknown calc: 108 range: 40 -> 0
|
|
Resist Fire
|
50
|
4.5
|
2.25
|
ABJ
|
36m
|
Single
|
100
|
Increase Fire Resist by 34 (L24) to 40 (L30)
|
|
Resist Poison
|
50
|
4.5
|
2.25
|
ABJ
|
36m
|
Single
|
100
|
Increase Poison Resist by 40
|
|
Superior Healing
|
250
|
4.5
|
2.25
|
ALT
|
0
|
Single
|
100
|
Increase Hitpoints by 565 (L34) to 583 (L40)
|
|
Symbol of Pinzarn
|
200
|
4.5
|
2.25
|
ABJ
|
45m
|
Single
|
100
|
Increase Max Hitpoints by 224 (L34) to 307 (L41), Increase HP when cast by 224 (L34) to 307 (L41)
|
|
Tremor
|
200
|
4
|
10
|
EVO
|
0
|
PB AE
|
0
|
Decrease Hitpoints by 112 (L24) to 122 (L29), (Area 30)
|
|
Valor
|
90
|
3
|
2.25
|
ABJ
|
54m
|
Single
|
100
|
Increase AC by 12 (L34) to 13 (L40), Increase Max Hitpoints by 168 (L34) to 200 (L50), Increase HP when cast by 168 (L34) to 200 (L50)
|
|
Word of Health
|
180
|
3
|
2.25
|
ALT
|
0
|
Group v1
|
100
|
Increase Hitpoints by 94 (L34) to 100 (L40), (Area 50)
|
|
Level 39
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Armor of Faith
|
150
|
6
|
2.25
|
ABJ
|
63m
|
Single
|
100
|
Increase AC by 24 (L39) to 25 (L44)
|
|
Complete Healing
|
400
|
10
|
2.25
|
ALT
|
0
|
Single
|
100
|
Increase Hitpoints by 7500
|
|
Dismiss Summoned
|
90
|
3.3
|
2.25
|
EVO
|
0
|
Sum
|
200
|
Decrease Hitpoints by 140 (L24) to 162 (L35)
|
|
Invoke Fear
|
100
|
2.5
|
7
|
ALT
|
42s
|
Single
|
200
|
Fear(1)
|
|
Nullify Magic
|
50
|
4.5
|
6
|
ABJ
|
0
|
Single
|
200
|
Cancel Magic(4), Cancel Magic(4)
|
|
Pacify
|
100
|
3
|
6
|
ALT
|
42s
|
Single
|
200
|
Frenzy Radius(1/55), Reaction Radius(1/55), Pacify
|
|
Resist Cold
|
50
|
4.5
|
2.25
|
ABJ
|
36m
|
Single
|
100
|
Increase Cold Resist by 39 (L24) to 40 (L25)
|
|
Resist Disease
|
50
|
4.5
|
2.25
|
ABJ
|
36m
|
Single
|
100
|
Increase Disease Resist by 40
|
|
Resuscitate
|
500
|
6
|
20
|
ALT
|
0
|
Body
|
200
|
Resurrect and restore 60% experience
|
|
Turning of the Unnatural
|
160
|
4.5
|
2.25
|
EVO
|
1:36
|
Und
|
200
|
Decrease Hitpoints by 25 per tick
|
|
Word of Souls
|
171
|
4.6
|
9
|
EVO
|
0
|
PB AE
|
0
|
Decrease Hitpoints by 147 (L39) to 155 (L42), (Area 20)
|
|
Level 44
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Banish Undead
|
225
|
5.5
|
2.25
|
EVO
|
0
|
Und
|
200
|
Decrease Hitpoints by 585
|
|
Celestial Healing
|
225
|
4
|
2.25
|
ALT
|
24s
|
Single
|
100
|
Increase Hitpoints v2 by 180 (L44) to 178 (L42) per tick
|
|
Earthquake
|
375
|
4.5
|
24
|
EVO
|
0
|
PB AE
|
0
|
Decrease Hitpoints by 226 (L34) to 246 (L39), (Area 30)
|
|
Hammer of Requital
|
150
|
4
|
12
|
CON
|
0
|
Self
|
0
|
Summon Item: Summoned: Hammer of Requital
|
|
Resist Magic
|
85
|
4.5
|
2.25
|
ABJ
|
36m
|
Single
|
100
|
Increase Magic Resist by 40
|
|
Resolution
|
110
|
3.5
|
2.25
|
ABJ
|
63m
|
Single
|
100
|
Increase AC by 15 (L44) to 16 (L50), Increase Max Hitpoints by 232 (L44) to 250 (L50), Increase HP when cast by 232 (L44) to 250 (L50)
|
|
Retribution
|
240
|
4.6
|
7.5
|
EVO
|
0
|
Single
|
200
|
Decrease Hitpoints by 496 (L44) to 516 (L48)
|
|
Symbol of Naltron
|
315
|
5
|
2.25
|
ABJ
|
54m
|
Single
|
100
|
Increase Max Hitpoints by 406 (L44) to 525 (L50), Increase HP when cast by 406 (L44) to 525 (L50)
|
|
Yaulp III
|
1
|
0.5
|
18
|
ABJ
|
24s
|
Self
|
0
|
Increase STR by 30, Increase AC by 12
|
|
Level 49
Spell
|
Mana
|
Cast Time
|
Recast Time
|
Skill
|
Duration
|
Target
|
Range
|
Description
|
Expansion
|
Abolish Poison
|
100
|
6
|
2.25
|
ALT
|
0
|
Single
|
100
|
Decrease Poison Counter by 36
|
|
Expel Summoned
|
130
|
4.3
|
2.25
|
EVO
|
0
|
Sum
|
200
|
Decrease Hitpoints by 261 (L34) to 273 (L38)
|
|
Immobilize
|
80
|
1.75
|
3
|
ALT
|
1m
|
Single
|
200
|
Root
|
|
Resurrection
|
700
|
6
|
20
|
ALT
|
0
|
Body
|
200
|
Resurrect and restore 90% experience
|
|
Shield of Words
|
300
|
8
|
2.25
|
ABJ
|
72m
|
Single
|
100
|
Increase AC by 31
|
|
Sound of Force
|
120
|
3
|
24
|
EVO
|
0
|
Single
|
200
|
Stun(8.00 sec/55), Decrease Hitpoints by 220
|
|
Word Divine
|
304
|
6
|
9
|
EVO
|
0
|
PB AE
|
0
|
Decrease Hitpoints by 339, (Area 20)
|
|
Word of Healing
|
600
|
4
|
2.25
|
ALT
|
0
|
Group v1
|
100
|
Increase Hitpoints by 393, (Area 50)
|
|
Level 50
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Improved Invis to Undead |
75 |
4.00 |
2.25 |
Div |
10 min |
Self |
|
Self-only invisibility to undead (fixed duration) |
|
Level 51
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Death Pact |
100 |
6.00 |
15.00 |
Abj |
6 min |
Single |
100 |
Costs a Pearl, for 6 min gives recipient chance to be healed if they would die |
|
Dread of Night |
100 |
1.75 |
4.00 |
Alt |
8 ticks |
Undead |
200 |
Undead fear spell |
|
Remedy |
175 |
3.00 |
2.25 |
Alt |
Instant |
Single |
200 |
Healing spell (433-438; 3s; 2.5 HPM; 146 HPS) |
|
Sunskin |
120 |
4.00 |
6.00 |
Div |
27 min |
Group v2 |
0 |
Group invisibility to undead |
|
Level 52
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Heroic Bond |
420 |
3.50 |
2.25 |
Abj |
1 hour 12 minutes |
Group v2 |
0 |
Increases group's HP and AC |
|
Heroism |
140 |
3.50 |
2.25 |
Abj |
1 hour 12 minutes |
Single |
100 |
Increases HP and AC |
|
Upheaval |
625 |
5.00 |
24.00 |
Evo |
Instant |
PB AE |
|
AE DD Spell |
|
Word of Vigor |
750 |
4.25 |
2.25 |
Alt |
Instant |
Group v2 |
100 |
AE healing spell |
|
Level 53
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Annul Magic |
75 |
4.00 |
6.00 |
Abj |
Instant |
Single |
200 |
Removes magical effects |
|
Divine Light |
350 |
4.50 |
2.25 |
Alt |
Instant |
Single |
100 |
Healing spell (880-910; 4.5s; 2.6 HPM; 202 HPS) |
|
Yaulp IV |
1 |
0.50 |
18.00 |
Abj |
4 ticks |
Self |
|
Self-only combat buff |
|
Level 54
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Reckoning |
250 |
7.00 |
7.50 |
Evo |
Instant |
Single |
200 |
Direct damage spell (675 damage; 2.25 DPM) |
|
Symbol of Marzin |
350 |
5.00 |
2.25 |
Abj |
1 hour 3 minutes |
Single |
100 |
Increases HP |
|
Unswerving Hammer |
600 |
2.50 |
2.25 |
Con |
Instant |
Self |
|
Summons an animated hammer. Unswerving Hammer of Faith once scribed. |
|
Level 55
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Exile Undead |
250 |
5.00 |
2.25 |
Evo |
Instant |
Undead |
200 |
DD to undead creatures (2.9 DPM) |
|
Fortitude |
175 |
7.00 |
2.25 |
Abj |
2 hours 24 minutes |
Single |
100 |
Increases HP and AC |
|
Stun Command |
150 |
1.00 |
30.00 |
Evo |
Instant |
Targeted AE |
200 (AE Range: 20) |
AE stun spell |
|
Wake of Tranquility |
300 |
4.50 |
18.00 |
Alt |
6.1 minutes @L51 to 7.0 minutes @L60 |
Targeted AE |
200 |
Reduces target's aggression |
|
Level 56
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Banish Summoned |
225 |
5.50 |
2.25 |
Evo |
Instant |
Summoned |
200 |
DD to summoned creatures |
|
Mark of Karn |
125 |
3.00 |
5.00 |
Abj |
3.5 minutes |
Single |
200 |
Healing damage shield (restores 6 HP per hit) |
|
Paralyzing Earth |
100 |
2.50 |
2.50 |
Alt |
3 minutes |
Single |
200 |
Stops target's movement |
|
Reviviscence |
600 |
7.00 |
15.00 |
Alt |
Instant |
Corpse |
200 |
Resurrects a player (restores a 96% experience) |
|
Level 57
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Aegis |
450 |
7.00 |
2.25 |
Abj |
2 hours 24 minutes |
Single |
100 |
Increases AC (long duration) |
|
Bulwark of Faith |
350 |
7.00 |
2.25 |
Abj |
1 hour 21 minutes |
Single |
100 |
Increases AC |
|
Trepidation |
200 |
2.50 |
7.00 |
Alt |
6 ticks (36 seconds) |
Single |
200 |
Causes target to flee |
|
Word of Restoration |
900 |
4.50 |
2.25 |
Alt |
Instant |
Group v2 |
100 |
Group heal and cure spell |
|
Level 58
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Antidote |
100 |
3.00 |
2.25 |
Alt |
Instant |
Single |
200 |
Removes poison effects |
|
Enforced Reverence |
200 |
3.00 |
24.00 |
Evo |
Instant |
Single |
200 |
Stun and DD spell |
|
Naltron's Mark |
500 |
6.00 |
12.00 |
Abj |
54 minutes |
Group v2 |
100 |
Increases group's HP |
|
Level 59
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Celestial Elixir |
300 |
4.00 |
2.25 |
Alt |
4 ticks (24 seconds) |
Single |
100 |
Heal over time (1200 HP over 24 seconds; 4 HPM; 50 HPS) |
|
The Unspoken Word |
427 |
1.00 |
120.00 |
Evo |
1 ticks (6 seconds) |
PB AE |
|
Point blank AE DD spell |
|
Level 60
Spell Name |
Mana |
Cast Time |
Recast Time |
Skill |
Duration |
Target |
Range |
Description |
Expansion
|
Aegolism |
750 |
14.00 |
2.25 |
Abj |
2 hours 30 minutes |
Single |
100 |
Increases HP and AC (long duration) |
|
Banishment of Shadows |
750 |
4.00 |
120.00 |
Evo |
Instant |
Undead |
200 |
DD to undead creatures |
|
Divine Intervention |
500 |
6.00 |
90.00 |
Abj |
10 minutes |
Single |
100 |
Completely heals a player upon death |
|
Word of Redemption |
1100 |
12.00 |
2.25 |
Alt |
Instant |
Group v2 |
0 |
Group complete healing spell |
|
Cleric-Specific Quests
Original Core Era
|
Original - SolRo Temple Era
- Armor of the Priest Quests (Sol Ro)
|
Original - Plane of Sky Era
- Cleric Plane of Sky Tests
|
Kunark Core Era
- Cleric Spells (Good)
- Cleric Spells (Evil)
|
Kunark Epic Era
|
Velious
- Cleric Thurgadin Armor Quests
- Cleric Kael Armor Quests
- Cleric Skyshrine Armor Quests
- The Four Idols (HIE, Tunare only)
Gearing
Best in Slot
Classic Pre-Planar
- Ears – Ivandyr's Hoop, Jasper Gold Earring
- Fingers – Platinum Jasper Ring
- Neck – Deity Specific Symbol, Chrysoberyl Talisman
- Head – Batfang Headband, Runed Circlet, Nightshade Wreath
- Face – Platinum Ruby Veil, Polished Mithril Mask
- Chest – Bloodstained Tunic, Foreman's Tunic
- Arms – Hollowed Bone Bracers, Platinum Armband
- Back – Mammoth Hide Cloak, Molten Cloak
- Waist – Girdle of the Diligent, Lizardscale Belt, Reed Belt
- Shoulders – Adamantite Epaulets
- Wrists – Chipped Bone Bracelet, Runed Mithril Bracer
- Legs – Gatorscale Leggings
- Hands – Split Paw Hide Gloves
- Feet – Wolf Fur Slippers, Golden Efreeti Boots
- Primary – Paw of Opolla, Tainted Battleworn Morning Star
- Secondary – Testament of Vanear, Charred Guardian Shield
- Range – Small Wisdom Deity
|
Classic Planar
- Ears – Ivandyr's Hoop, Golden Black Sapphire Earring, Blue Diamond Electrum Earring, Truewind Earring
- Fingers – Platinum Jasper Ring, Platinum Fire Wedding Ring, Moonstone Ring, Djarns Amethyst Ring
- Neck – Black Sapphire Platinum Necklace, Abalone Gorget
- Head – Ethereal Mist Helm, Platinum Tiara
- Face – Polished Mithril Mask, Terror Forged Mask, Tobrin's Mystical Eyepatch
- Chest – Ethereal Mist Chestplate
- Arms – Embroidered Black Sleeves, Ethereal Mist Vambraces
- Back – Aegis of Life, White Dragonscale Cloak
- Waist – Girdle of the Diligent, Grotesque Girdle
- Shoulders – Prayer Shawl, Weight of the Gods
- Wrists – Ethereal Mist Bracers, Runed Mithril Bracer
- Legs – Ethereal Mist Greaves
- Hands – Ethereal Mist Gauntlets, White Satin Gloves
- Feet – Golden Efreeti Boots
- Primary – Platinum Dragon Totem, DawnFire, Morning Star of Light
- Secondary – Pearl Kedge Totem, Prismatic Shield, Aegis of the Wind
- Range – Small Wisdom Deity, Thex Mallet
|
Kunark
- Ears – Forest Loop, Ivandyr's Hoop, Golden Black Sapphire Earring, Truewind Earring, Yunnb's Earring
- Fingers – Moonstone Ring, Band of Eternal Flame, Golem Tear Ring
- Neck – Sebilite Scale Neckguard, Black Sapphire Platinum Necklace, Abalone Gorget, Necklace of Superiority
- Head – Jarsath Scale Helm, Sebilite Scale Cap, Donal's Helm of Mourning, Crown of Rile
- Face – Bone Mask of the Jarsath, Sebilite Scale Mask, Stained Cloth Mask, Enshrouded Veil
- Chest – Robe of the Azure Sky, Ethereal Mist Chestplate, Donal's Chestplate of Mourning
- Arms – Donal's Vambraces of Mourning, Nathsar Vambraces, Withered Leather Sleeves
- Back – Hierophant's Cloak, Shroud of Veeshan
- Waist – Belt of the Cenobite, Bone-Clasped Girdle, Mucilaginous Girdle, Withered Leather Belt
- Shoulders – Obulus Death Shroud, Weight of the Gods
- Wrists – Jarsath Scale Wrist Guards, Donal's Bracer of Mourning, Supple Scale Armband
- Legs – Donal's Leggings of Mourning, Ethereal Mist Greaves, Jarsath Scale Leggings, Sebilite Scale Leggings
- Hands – Donal's Gauntlets of Mourning, Jarsath Scale Gauntlets, Kylong Gauntlets, Vibrating Gauntlets of Infuse, White Satin Gloves
- Feet – Donal's Boots of Mourning, Golden Efreeti Boots
- Primary – Cone of the Mystics, Rod of Oblations, Left Eye of Xygoz, Sprinkler of Suffering, Water Sprinkler of Nem Ankh
- Secondary – Sarnak Battle Shield, Book of Obulus, Strathbone Shell Shield, Shield of Elders, Left Eye of Xygoz
- Range – Medicine Totem, Totem of the Wizened Spirits
References