Skill Backstab

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Revision as of 10:53, 4 May 2023 by Nazwahdi (talk | contribs) (Created page with "This Rogue-only skill can inflict enormous damage with a piercing weapon equipped in the main hand. To succeed, the target must have its back to you (or side, provided you are within the 180 degrees behind the mob), otherwise the backstab attempt will try to hit as a regular attack. Higher skill will increase the damage done by a successful strike, but the final amount is also affected by your backstabbing weapon's damage. The higher the damage the higher the backstab...")
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This Rogue-only skill can inflict enormous damage with a piercing weapon equipped in the main hand. To succeed, the target must have its back to you (or side, provided you are within the 180 degrees behind the mob), otherwise the backstab attempt will try to hit as a regular attack.

Higher skill will increase the damage done by a successful strike, but the final amount is also affected by your backstabbing weapon's damage. The higher the damage the higher the backstab potential. Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in their primary slot.

Backstab has a cooldown of around 10 seconds, without haste.

For Barbarians, Backstab shares a cooldown with Slam.

See Game Mechanics article for the Math behind Backstab damage.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking