Skill Bind Wound
Bandage your wounds to heal some damage. At 200 skill or below, the formula is 1 HP per 4 points of Bind Wound, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 84 HP at 210 skill. Consumes a Bandages or similar item when used.
Note: All classes that can exceed 200 skill Bind Wound can bind to 70% at 201, otherwise bind wound can only heal you to 50% health. Monks exceed the 200 skill cap at level 51 while Warriors, Paladins, and Rogues exceed it at level 57, and Shamans, Clerics, and Druids exceed it at 56.
Attacking or being attacked while bandaging wounds will now cancel it.[1]
Skill cap seems to be (level*5)+5 (couldn't get bind wound above 65 skill as lvl 12 mage)
Classes
Some classes are capped at 100 skill before level 50.
- Warrior (Max 210)
- Monk (Max 210)
- Rogue (Max 210)
- Ranger (Max 200)
- Bard (Max 200)
- Paladin (Max 210)
- Shadow Knight (Max 200)
- Shaman (Max 210)
- Cleric (Max 210)
- Druid (Max 210)
- Enchanter (Max 100)
- Magician (Max 100)
- Necromancer (Max 100)
- Wizard (Max 100)
Training
Buy a lot of Bandages and head to Lavastorm Mountains. Stand in shallow lava until you are low health and then move out of the lava. Begin using Bind Wound until you no longer can. Repeat for skill ups. Be careful not to kill yourself in the lava. Fire resist does affect how much damage you take in lava.
- Having a large hit point buff can allow for more bind wound attempts below 50% hp.
- Casters can damage themselves with a damage spell to lower their health
- Shaman can cannibalize their health below 50%
- Falling from a great height causes fall damage, being encumbered increases the damage you take.
- Drowning under water damages hit points very quickly.
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |