Skill Alteration
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Alteration is most often used for healing, roots and some DoTs. Teleports also cast through alteration.
Classes
Class | Trainable | Cap Until 50 | Cap Above 50 |
---|---|---|---|
Cleric | Level 1 | 235 | 235 |
Druid | Level 1 | 235 | 235 |
Enchanter | Level 1 | 235 | 235 |
Magician | Level 1 | 235 | 235 |
Necromancer. | Level 1 | 235 | 235 |
Paladin | Level 9 | 235 | 235 |
Ranger | Level 9 | 235 | 235 |
Shadow Knight | Level 9 | 235 | 235 |
Shaman | Level 1 | 235 | 235 |
Wizard | Level 1 | 235 | 235 |
Training
Classes that can train Alteration can do so intentionally by repeat casting the following spell.
Remember to have your Wis or Int as high as possible, respective to your classes main mana stat.
These spells are based on what is fastest and then cheapest to cast for max casts per hour.
Class | Level | Spell | Target |
---|---|---|---|
Cleric | Level 1 | Minor Healing | Self |
Druid | Level 1 | Minor Healing | Self |
Enchanter | Level 1 | Weaken | Self |
Magician | Level 8 | Renew Elements | Self |
Necromancer | Level 1 | Lifetap | Self |
Paladin | Level 9 | Minor Healing | Self |
Ranger | Level 9 | Minor Healing | Self |
Shadow Knight | Level 9 | Lifetap | Self |
Shaman | Level 1 | Minor Healing | Self |
Wizard | Level 8 | Shadow Step | Self |
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |