Skill Harm Touch
A Shadow Knight only ability which deals a large amount of damage to a single target, with a 72-minute timer. It has a range somewhat larger than melee range, but much shorter than the usual range of most spells.
Once used the Ability key will not display the cooldown correctly. You can reset it by zoning or camping and then it will display correctly.
The damage formula is:
- DMG = (LEVEL * 10) + 1 for levels up until 1 to 40. Harm Touch gains 10 damage per level until level 40.
- DMG = ((LEVEL - 40) * 30) + 401 for levels 41 to 50. Harm Touch gains 30 damage per level after level 40 to a maximum of 601 at level 50.
NPC Shadow Knights will use this ability immediately, as soon as a valid target aggros them and is within range. Many players strategize the use of pets or tanks to eat the HT, so it is not used on weaker pullers or casters. HTs from multiple NPCs can be a significant hazard to pullers, especially in areas heavily populated by shadow knights such as Charasis.
This ability may be enhanced by players using the Unholy Aura Discipline for 25% increased damage and decreased resistance.
Classes
- Shadow Knight - Level 1 (Max:200 @ lv39)
Details
Template:SpellSlotRowMana | 0 | Skill | Ability |
Casting Time | Instant | Recast Time | 72 Minutes |
Fizzle Time | n/a | Resist | Magic |
Range | 50 | Target Type | Target |
Spell Type | Detrimental | Duration | Instant |
Cast on You | You writhe in the grip of agony | ||
Cast on Other | Someone writhes in the grip of agony. | ||
Wears Off |
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |