Skill Backstab
This Rogue-only skill can inflict enormous damage with a piercing weapon equipped in the main hand. To succeed, the target must have its back to you (or side, provided you are within the 180 degrees behind the mob), otherwise the backstab attempt will try to hit as a regular attack.
Higher skill will increase the damage done by a successful strike, but the final amount is also affected by your backstabbing weapon's damage. The higher the damage the higher the backstab potential. Because of this, it is always a good idea for a Rogue to have the highest possible damage dagger in their primary slot.
Backstab has a cooldown of around 10 seconds, without haste.
For Barbarians, Backstab shares a cooldown with Slam.
See Game Mechanics article for the Math behind Backstab damage.
Classes
Spell: | Abjuration • Alteration • Channeling • Conjuration • Divination • Evocation • Meditate • Specialization Specialize: Abjuration • Specialize: Alteration • Specialize: Conjuration • Specialize: Divination • Specialize: Evocation |
Weapon: | Archery • 1H Slash • 1H Blunt • 2H Slash • 2H Blunt • Piercing • 2H Piercing • Throwing |
Combat: | Bash • Block • Defense • Disarm • Dodge • Double Attack • Dual Wield • Hand to Hand • Harm Touch Intimidation • Kick • Lay on Hands • Offense • Parry • Riposte • Slam • Taunt |
Rogue: | Backstab • Apply Poison • Disarm Traps • Pick Lock • Pick Pocket • Sense Traps |
Monk: | Dragon Punch • Eagle Strike • Feign Death • Flying Kick • Mend • Round Kick • Safe Fall • Tail Rake (Iksar) • Tiger Claw |
Bard: | Brass Instruments • Percussion • Stringed Instruments • Wind Instruments • Singing |
Non-Combat: | Alcohol Tolerance • Begging • Bind Wound • Fishing • Foraging • Hide (Evade) • Sense Heading • Sneak • Swimming • Tracking |