The Ruins of Kunark: Difference between revisions
(→Zones) |
(→Zones) |
||
(One intermediate revision by the same user not shown) | |||
Line 40: | Line 40: | ||
<hr> | <hr> | ||
=== Zones === | === Zones === | ||
The Ruins of Kunark introduced a new continent featuring 25 new zones to explore. See [[Kunark]] for more detailed maps. | The Ruins of Kunark introduced a new continent featuring 25 new zones to explore. See [[Kunark]] for more detailed maps. | ||
<table cellspacing=5 cellpadding=3 style="border: 1px solid #dddddd;" width=100% align="left"> | <table cellspacing=5 cellpadding=3 style="border: 1px solid #dddddd;" width=100% align="left"> | ||
Line 84: | Line 83: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /> | |||
</ | |||
<hr> | <hr> | ||
Latest revision as of 16:50, 23 April 2023
EverQuest: The Ruins of Kunark | |
Max Level | 60 |
New Zones | 25 |
Release | April 24, 2000 |
Raid Zones | Veeshan's Peak, Old Sebilis, Chardok |
Overview
In terms of the game, The Ruins of Kunark had a very different visual feel compared to the original zones in EverQuest: the color palette was more vibrant and many of the models used for the monsters were more detailed. This detail was most evident in the Iksar, a new playable race of lizard people introduced with the expansion. The Iksar had a number of racial advantages, including the ability to stay underwater for longer periods of time, additional regenerative powers, and an armor bonus. This was balanced by the fact that they were hated by all of the other races in the game and that there were very few places they could go without being attacked. They also could not wear plate armor.
The Kunark expansion also increased the maximum level a character could attain from 50 to 60, and introduced a substantial number of new and powerful monsters for characters above level 50 to fight. The most notable of these was Veeshan's Peak, a zone populated by dragons that was, at its release, declared to be the hardest zone that would be put into EverQuest. In reality, the zone quickly was surpassed by other zones released in further expansions, and is in fact not used often by players.
Another notable and deep dungeon is Sebilis, the lair of the undead dragon Trakanon, which required players to level past the previous limit and obtain improved gear introduced in the expansion.
The Ruins of Kunark was also the focus of 'epic quests', or quests for powerful weapons for each character class, which were introduced between the Kunark and Velious expansions as a source of further high-end content.
The Kunark expansion was unique in its method of distribution. A player would order the expansion from Verant's online store, and it was then shipped directly to the player's home. Unforeseen shipping delays caused many players to miss the expansion's official opening date. Thereafter, most EverQuest expansions were either available in local stores, or downloaded directly from Verant, many weeks before the official opening date.
New Content & Features
- Level increase to 60
- 25 expansion zones
- New race: Iksar
- New spells and combat abilities
- New raids, quests, and armor
Zones
The Ruins of Kunark introduced a new continent featuring 25 new zones to explore. See Kunark for more detailed maps.
KUNARK | |||
---|---|---|---|
Outdoors |
Cities
Dungeons
|
Progession
Raids
- Venril Sathir (Karnor's Castle)
- Master Yael (The Hole)
Chardok Royals
Dragons
- Timorous Deep: Faydedar
- Dreadlands: Gorenaire (Hole Era)
- Emerald Jungle: Severilous (Hole Era)
- Skyfire Mountains: Talendor (Hole Era)
- Old Sebilis: Trakanon
Veeshan's Peak
Group Armor and Raid Armor
Quested
- Sparring Armor (Monk) Iksar Only
- Dreadscale Armor (Shadow Knight) Iksar Only
- Scaled Mystic Armor (Shaman) Iksar Only
- Trooper Scale Armor (Warrior) Iksar Only
- Curscale Armor
- Faydark Ringmail
- Leech Husk Armor
Dropped
Clicky Class Armor
|
Kunark Lore
Lots of lore catalogued on the Lore Page.
Keys
- Stone Key Template:Item Lore - This key unlocks the door to the Palace of Ghiosk within Torsis (The City of Mist).
- Hand of Glory - This key unlocks the doors within the Ruins of Charasis (The Howling Stones).
- Key to Charasis - This key unlocks the entrance to the Ruins of Charasis (The Howling Stones).
- Key of Veeshan - This key unlocks the entrance to Veeshan's Peak, until the arrival of Dry Sapara (then you use the Cipher of Veeshan).
- Trakanon Idol - This key unlocks the entrance to the Ruins of Sebilis.
Travel
- Arrive by traveling through Timorous Deep which is connected to North Ro and Butcherblock
- Evil races have an outpost in The Overthere
- Good races have an outpost at Firiona Vie
- There is a firepot room at the bottom of Timorous Deep
- Druids and Wizards get single and group teleports to Kunark
- Those that can get Amiable faction with an undead foreman can obtain a Worker Sledgemallet
EQLive Patch History
Kunark Core Era | Hole Era | Epic Quests Era |
---|---|---|
Also available at EQ Live Kunark Era Patch History.
The Ruins of Kunark • The Scars of Velious • The Shadows of Luclin • The Planes of Power • The Legacy of Ykesha • Lost Dungeons of Norrath • Gates of Discord • Omens of War • Dragons of Norrath • Depths of Darkhollow • Prophecy of Ro • The Serpent's Spine • The Buried Sea • Secrets of Faydwer • Seeds of Destruction • Underfoot • House of Thule • Veil of Alaris • Rain of Fear • Call of the Forsaken • The Darkened Sea • The Broken Mirror • Empires of Kunark • Ring of Scale • The Burning Lands • Torment of Velious • Claws of Veeshan