Ranger: Difference between revisions
(2 intermediate revisions by the same user not shown) | |||
Line 117: | Line 117: | ||
== Experience Penalty == | == Experience Penalty == | ||
There is a 40% penalty for hybrid classes (which includes Rangers) until the [[ | There is a 40% penalty for hybrid classes (which includes Rangers) until the [[Velious_Patch_History#January_17,_2001_3:00_am|January 17, 2001 patch]] changes go into effect during the Scars of Velious expansion. While this change was not explicitly mentioned in those patch notes, it was mentioned in the January 14, 2001 Producer's Letter as "going in next patch."<ref>January 14, 2001 Producer Letter. Available online from the Internet Archive at https://web.archive.org/web/20010124043300/http://everquest.station.sony.com/news/letter.shtml . Last accessed on February 27, 2022.</ref> | ||
== Religion == | == Religion == | ||
Line 1,397: | Line 1,397: | ||
| {{Expansion:The_Scars_of_Velious}} | | {{Expansion:The_Scars_of_Velious}} | ||
|} | |} | ||
''Note: In the [[ | ''Note: In the [[Velious_Patch_History#February_21,_2001_3:00_am|February 21, 2001 patch]] on EQ Live a few months after the Velious launch, the following spell changes occurred for Rangers at L55: Moved [[Jolt]] from L55 (Kunark) to L51, added [[Cinder Jolt]], added [[Resist Cold]] | ||
== Level 56 == | == Level 56 == | ||
Line 1,534: | Line 1,534: | ||
|- | |- | ||
|} | |} | ||
''Note: [[Skin like Nature]] was added for [[Ranger]]s in the [[ | ''Note: [[Skin like Nature]] was added for [[Ranger]]s in the [[Velious_Patch_History#February_21,_2001_3:00_am|February 21, 2001 3:00 am patch]] on EQ Live a few months after Velious launch.'' | ||
== Level 60 == | == Level 60 == |
Latest revision as of 18:55, 13 May 2023
Description
Rangers are well known as the “great outdoorsmen” of Norrath. Being 3/4 Warrior and 1/4 Druid, they possess the ability to cast spells and fight head-to-head with whoever crosses their path. Rangers come with a wide variety of skills and spells that make them a very self- sufficient class. They Forage their own food and water, they use their Tracking to find or avoid danger (whichever is more appropriate at the time), and once they hit level 9 their Druidic side comes forth and they are granted spells. Their spells include many utility spells, which make them even more self- sufficient. They can heal and buff themselves during downtime, and use their offensive and defensive magic to aid in defeating their opponents.
A Ranger’s mind, body and soul are in tune with Mother Nature, and they may choose either to become a child of Tunare or a follower of the Rainkeeper, Karana. It is their sole duty to preserve and protect the wilderness. Animals of peace will not attack Rangers (except for the occasional frenzied lion that wonders by). Rangers can spend extended amounts of time in the wilderness, and are only briefly seen in towns. They know the lands of Norrath like the back of their hands, and travelers can always rely on a Ranger to know which way to head if they get lost.
Although many melee classes can use a bow, Rangers truly stands out as the most talented in archery. Although their judgement and accuracy with a bow are unsurpassed, they usually prefer to take on their foes up close and personal. Hand to Hand is a Ranger’s primary form of combat, followed by her trusty bow, which she uses to distract, pull and take down escaping foes. Most Rangers take on the trade skill of Blacksmithing, to craft their own armor, but their most popular and useful trade is Fletching, which enables them to carve their own bows and arrows, crafting items more powerful and accurate then anything they could buy at a market.
Rangers make excellent pullers for groups. With the combination of Tracking, Harmony, Snare and their bow, they can pull exactly what they intend to. They can find the mobs that will give their group the best experience or loot, and maybe even that rare spawn that holds a unique item ... if it’s out there, a Ranger will know before anyone else. When the group is resting, Rangers use their keen senses to scout for any danger that might compromise the safety of their party. Rangers make good tanks in groups, especially by the time they’ve accumulated a slew of useful skills and spells — Dual Wield and Double Attack, along with a combination of stat and armor buffs (especially their damage shields).
Being a hybrid class, Rangers are limited on both ends when it comes to fighting and spellcasting. Although they make good tanks, Rangers will not have as much armor class and hit points as a Warrior, and are also limited in what armor and weapons they can use. At lower levels most Rangers will use a sword and shield or a two-handed slash weapon, whichever they prefer. Rangers can also wear hand-made banded armor, which will last them until they can obtain better equipment at higher levels. Rangers get spells much later than Druids, and also have a smaller mana pool, so they can’t rely too much on spells. They will run dry of mana far before a Druid ever would.
by Nathan Smith
Class Titles
Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
---|---|---|---|
Ranger | Pathfinder | Outrider | Warder |
Creation Guide
It is important to make good decisions on Race, Starting Stats, and Religion. These things combined will allow you to create the Ranger that makes you most happy.
Choosing Race
Choosing a race for any class can be a difficult decision--do not choose a race based on abilities alone. Choose the Race that provides you with the right mix of racial benefits, religion, cultural armor sets, and statistics that benefit your class. Here are some considerations for your Cleric:
Race | Benefit | Detractor |
---|---|---|
Half-Elf | Good DEX, two starting cities available. | Low WIS requires points added. |
Human | High STA, Common Tongue | Poor night vision, low DEX |
Wood Elf | High AGI and WIS, start in Kelethin | lower STR |
Halfling* | Small size is handy in dungeons, hide/sneak, faster leveling, highest DEX | You look like a halfling |
Note: The * denotes races that were not originally allowed to be Rangers. On EQ Live these combinations were not possible until the March 19, 2002 patch (4 months after the December 2001 Shadows of Luclin launch).
Starting Statistics
It is important to note that each race has slightly different starting statistics. As melee fighters, Strength and Dexterity are the stats that most will concentrate on raising first, followed by Agility, Wisdom, Intelligence and Charisma (however, racial choice can alter these priorities).
Race | STR | STA | AGI | DEX | WIS | INT | CHA | Total |
---|---|---|---|---|---|---|---|---|
Half-Elf | 75 | 80 | 100 | 85 | 65 | 75 | 75 | 555 |
Human | 80 | 85 | 85 | 75 | 80 | 75 | 75 | 555 |
Wood Elf | 70 | 75 | 105 | 80 | 85 | 75 | 75 | 565 |
Halfling | 75 | 85 | 105 | 90 | 85 | 67 | 50 | 557 |
Each race gets 20 bonus points to apply to the base stats of their choosing.
Experience Penalty
There is a 40% penalty for hybrid classes (which includes Rangers) until the January 17, 2001 patch changes go into effect during the Scars of Velious expansion. While this change was not explicitly mentioned in those patch notes, it was mentioned in the January 14, 2001 Producer's Letter as "going in next patch."[1]
Religion
Religion does not have a large impact upon the Ranger class. The two choices are Karana or Tunare (except for Wood Elves who must choose Tunare). Picking one will not alienate you from another, so choose whichever appeals to you more. There are occasionally Deity-specific items, however, such as the Helm of the Tracker in Velious.
Skills
Casting Skills
Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
---|---|---|---|---|
9 | Yes | Abjuration | 235 | 235 |
9 | Yes | Alteration | 235 | 235 |
9 | Yes | Channeling | 200 | 215 |
9 | Yes | Conjuration | 235 | 235 |
9 | Yes | Divination | 235 | 235 |
9 | Yes | Evocation | 235 | 235 |
12 | Yes | Meditate | 185 | 226 |
30 | Yes | Specialization |
Combat Skills
Level | Trained | Skill | Starting Value | Cap Until 50 | Cap Above 50 | August 26, 1999 patch | February 21, 2001 patch | October 8, 2001 patch |
---|---|---|---|---|---|---|---|---|
1 | No | 1 Hand Blunt | 10 | 200 | 240 | 250 | ||
1 | No | 1 Hand Piercing | 10 | 200 | 240 | |||
1 | No | 1 Hand Slashing | 10 | 200 | 240 | 250 | ||
1 | No | 2 Hand Blunt | 10 | 200 | 240 | 250 | ||
1 | No | 2 Hand Slashing | 10 | 200 | 240 | 250 | ||
1 | No | Archery | 10 | 210 | 240 | |||
1 | No | Bind Wound | 10 | 100 | 200 | |||
1 | No | Defense | ? | 200 | 200 | 220 | ||
1 | No | Hand to Hand | 10 | 100 | 100 | |||
1 | No | Offense | ? | 200 | 200 | 252 | ||
1 | Yes | Taunt | 10 | 150 | 150 | |||
1 | No | Throwing | 10 | 113 | 113 | |||
5 | Yes | Kick | 0 | 149 | 205 | |||
8 | Yes | Dodge | 0 | 137 | 170 | 170 | ||
17 | Yes | Dual Wield | 0 | 210 | 240 | |||
18 | Yes | Parry | 0 | 185 | 220 | 220 | ||
20 | Yes | Double Attack | 0 | 200 | 240 | |||
35 | Yes | Disarm | 0 | 55 | 55 | |||
35 | Yes | Riposte | 0 | 150 | 185 |
Note: As of the July 19, 2000 during the Hole Era in the Ruins of Kunark expansion, Rangers above level 50 do double damage with Archery against non-moving, non-rooted targets.
Miscellaneous Skills
Like many classes, Rangers can raise the following skills:
Level | Trained | Skill | Starting Value | Cap Until 50 | Cap Above 50 |
---|---|---|---|---|---|
1 | No | Alcohol Tolerance | 10 | 255 | 255 |
1 | No | Begging | 10 | 200 | 200 |
1 | No | Fishing | 10 | 200 | 200 |
1 | Yes | Sense Heading | 0 | 200 | 200 |
1 | No | Swimming | 0 | 200 | 200 |
1 | No | Tracking | 10 | 200 | 200 |
3 | Yes | Forage | 0 | 200 | 200 |
10 | Yes | Sneak | 0 | 75 | 75 |
25 | Yes | Hide | 0 | 75 | 75 |
Disciplines
Disciplines first appeared in the Ruins of Kunark expansion for pure melee classes. However, Ranger disciplines weren't introduced until the Scars of Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters.
Hybrid Casting
The following patch message was included in the February 21, 2001 patch on EQ Live just over two months after the launch of The Scars of Velious. It will not apply to FV server until the project reaches Velious:
Hybrids that cast spells in combat were taking double penalties at higher levels. The casting times of their spells went up, and the amount of melee damage they do per second went up. This results is having to take longer to cast spells, and losing more damage/second for each second taken in casting. To help offset this, Rangers, Paladins and Shadowknights casting non-beneficial spells that have casting times greater than or equal to 3 seconds, now get a 3 % reduction in casting time for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60. Again, this applies only to non-beneficial spells.
Spells
Level 9
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Endure Fire | 20 | 2.5 | 2.25 | Abj | 27m | Single | 100 | Increase Fire Resist by 11 (L1) to 20 (L10) | |
Flame Lick | 10 | 1.5 | 2.25 | Evo | 48s | Single | 200 | Decrease Hitpoints by 1 (L1) to 3 (L4) per tick, Decrease AC by 3, Focus: Fire Beetle Eye | |
Glimpse | 5 | 1.5 | 12 | Div | 18s | Self | 0 | Increase Magnification by 55% | |
Lull Animal | 10 | 1.5 | 3 | Alt | 2m | Anim | 200 | Frenzy Radius(15/30), Reaction Radius(25/30), Pacify | |
Minor Healing | 10 | 1 | 2.25 | Alt | 0 | Single | 100 | Increase Hitpoints by 10 | |
Skin like Wood | 10 | 3 | 6 | Abj | 27m | Single | 100 | Increase AC by 3 (L1) to 4 (L10), Increase Max Hitpoints by 11 (L1) to 20 (L10) | |
Snare | 15 | 2 | 4 | Alt | 3:54 | Single | 200 | Decrease Movement by 41% (L1) to 55% (L15) |
Level 15
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Burst of Fire | 15 | 1.75 | 2.5 | Evo | 0 | Single | 200 | Decrease Hitpoints by 12 (L5) to 15 (L10) | |
Camouflage | 15 | 5 | 2.25 | Div | 20m | Single | 100 | Invisibility | |
Cure Poison | 20 | 2 | 3 | Alt | 0 | Single | 100 | Decrease Poison Counter by 1 (L1) to 4 (L12) | |
Dance of the Fireflies | 10 | 3 | 6 | Con | 0 | Self | 0 | Summon Item: Summoned: Firefly Globe | |
Feet like Cat | 40 | 5 | 2.25 | Alt | 36m | Single | 100 | Increase AGI by 14 (L5) to 18 (L9) | |
Grasping Roots | 35 | 2 | 2.25 | Alt | 48s | Single | 200 | Decrease HP when cast by 10, Root | |
Invoke Lightning | 32 | 2.5 | 6 | Evo | 5ms | AoE | 200 | Decrease Hitpoints by 21 (L5) to 25 (L9), (Area 10) | |
Thistlecoat | 25 | 2 | 2.25 | Abj | 195m | Self | 0 | Increase AC by 4 (L9) to 6 (L14), Increase Damage Shield by 1 |
Level 22
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Bind Sight | 15 | 4 | 10 | Div | 14m | Single | 10000 | Bind Sight | |
20 | 2.50 | 2.25 | Abj | 3 minutes @L1 to 27 minutes @L9 | Single | 100 | Increase Cold Resist by 11 (L1) to 20 (L10) | ||
Enduring Breath | 35 | 4 | 2.25 | Alt | 27m | Single | 100 | Water Breathing(1), Uses: Fish Scales x 1 | |
30 | 3.50 | 7.00 | Evo | 12m | Self | Increase ATK by 5 (L9) to 13 (L29) | |||
Harmony | 25 | 3 | 12 | Abj | 2m | AoE | 200 | Frenzy Radius(15/40), Reaction Radius(15/40), (Area 40) | |
Ignite | 30 | 2.1 | 2.5 | Evo | 0 | Single | 200 | Decrease Hitpoints by 32 (L9) to 37 (L14) | |
Light Healing | 25 | 2 | 2.25 | Alt | 0 | Single | 100 | Increase Hitpoints by 26 (L5) to 33 (L18) | |
10 | 2.00 | 4.00 | Alt | 3 ticks | Animal | 200 | Fear(1) | ||
Skin like Rock | 60 | 5 | 8 | Abj | 27m | Single | 100 | Increase AC by 6 (L14) to 7 (L18), Increase Max Hitpoints by 54 (L14) to 110 (L70), Increase HP when cast by 54 (L14) to 110 (L70) | |
Ward Summoned | 30 | 2.1 | 2.25 | Evo | 0 | Sum | 200 | Decrease Hitpoints by 35 (L5) to 41 (L11) |
Note: Endure Cold, Firefist, and Panic Animal were added for Rangers in the February 21, 2001 3:00 am patch on EQ Live a few months after Velious launch.
Level 30
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Barbcoat | 50 | 2 | 2.25 | Abj | 195m | Self | 0 | Increase AC by 11 (L19) to 12 (L24), Increase Damage Shield by 2 | |
Cancel Magic | 30 | 3.5 | 5 | Abj | 0 | Single | 200 | Cancel Magic(1) | |
Eyes of the Cat | 35 | 3 | 6 | Div | 27m | Self | 0 | Infravision | |
Invigor | 20 | 3.5 | 3.5 | Alt | 18s | Single | 100 | Decrease Stamina Loss by 35 (Note: Removed due to client limitations: See December 18, 2003 patch when Stamina was changed to Endurance) | |
Shield of Thistles | 40 | 2.5 | 2.25 | Abj | 15m | Single | 100 | Increase Damage Shield by 5 (L9) to 6 (L12) | |
40 | 4.50 | 2.25 | Alt | 27.0 mins @L9 to 36.0 mins @L12 | Single | 100 | Increase Movement Speed by 34% (L9) to 55% (L50) | ||
Stinging Swarm | 65 | 2.45 | 2.25 | Con | 54s | Single | 250 | Decrease Hitpoints by 13 per tick | |
Strength of Earth | 40 | 5 | 2.5 | Alt | 27m | Single | 100 | Increase STR by 9 (L9) to 15 (L20) |
Note: Spirit of Wolf was moved from L39 (since Original) to L30 for Rangers in the February 21, 2001 3:00 am patch on EQ Live a few months after Velious launch.
Level 39
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
75 | 2.00 | 2.25 | Abj | 1 hour 27 minutes @L29 to 3 hours 15 minutes @L65 | Self | Increase AC by 17 (L29) to 18 (L34); Increase Damage Shield by 3 | |||
50 | 3.50 | 6.00 | Alt | 10 minutes | Self | Add Proc: Call of Sky Strike | |||
Calm Animal | 45 | 2.5 | 5 | Alt | 42s | Anim | 200 | Frenzy Radius(5/50), Reaction Radius(10/50), Pacify | |
Careless Lightning | 70 | 2.75 | 2.5 | Evo | 0 | Single | 200 | Decrease Hitpoints by 94 (L19) to 99 (L24) | |
Dismiss Summoned | 90 | 3.3 | 2.25 | Evo | 0 | Sum | 200 | Decrease Hitpoints by 140 (L24) to 162 (L35) | |
Healing | 60 | 3 | 2.25 | Alt | 0 | Single | 100 | Increase Hitpoints by 84 (L14) to 100 (L30) | |
Levitate | 30 | 3 | 5 | Alt | 20:30 | Single | 100 | Levitate(1), Uses: Bat Wing x 1 | |
25 | 2.00 | 2.25 | Div | 27m | Single | 100 | See Invisible(1) | ||
Skin like Steel | 100 | 6 | 9 | Abj | 36m | Single | 100 | Increase AC by 9 (L24) to 10 (L30), Increase Max Hitpoints by 74 (L24) to 100 (L50), Increase HP when cast by 74 (L24) to 100 (L50) | |
Spirit of Wolf* | 40 | 4.5 | 3.5 | Alt | 36m | Single | 100 | Increase Movement by 34% (L9) to 55% (L50) |
Note: See Invisible was added, and Bramblecoat was moved from L49 to L39 for Rangers in the February 21, 2001 3:00 am patch on EQ Live a few months after Velious launch.
Note: Spirit of Wolf was moved from L39 (since Original) to L30 for Rangers in the February 21, 2001 3:00 am patch on EQ Live a few months after Velious launch.
Level 49
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Bramblecoat* | 75 | 2 | 2.25 | Abj | 195m | Self | 0 | Increase AC by 17 (L29) to 18 (L34), Increase Damage Shield by 3 | |
Call of Flame | 125 | 2 | 18 | Evo | 0 | Single | 200 | Decrease Hitpoints by 206 | |
Ensnaring Roots | 60 | 2.5 | 2.25 | Alt | 1:36 | Single | 200 | Decrease HP when cast by 34 (L24) to 60 (L50), Root | |
Immolate | 120 | 3.5 | 2.25 | Evo | 1m | Single | 200 | Decrease Hitpoints by 24 per tick, Decrease AC by 11 (L29) to 18 (L50), Focus: Fire Beetle Eye | |
Resist Fire | 50 | 4.5 | 2.25 | Abj | 36m | Single | 100 | Increase Fire Resist by 34 (L24) to 40 (L30) | |
Shield of Brambles | 80 | 2.5 | 2.25 | Abj | 15m | Single | 100 | Increase Damage Shield by 11 (L29) to 12 (L32) | |
110 | 2 | 2.25 | Abj | 195m | Self | 0 | Increase AC by 23 (L39) to 25 (L44), Increase Damage Shield by 4 | ||
Superior Camouflage | 40 | 5 | 2.25 | Div | 24m | Single | 100 | Invisibility | |
Wolf Form | 60 | 4 | 8 | Alt | 72m | Self | 0 | Illusion: Black Wolf, Increase Movement by 42% (L24) to 55% (L50), Increase ATK by 25 (L24) to 30 (L29) |
Bramblecoat was moved from L49 (since Original) to L39, and Spikecoat was added in the February 21, 2001 3:00 am patch on EQ Live a few months after Velious launch.
Level 50
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
50 | 3.50 | 6.00 | Abj | 1 hour | Single | 150 | Increase Damage Shield by 4; Increase AC by 24 (L50) to 25 (L55) |
Level 51
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Ensnare | 35 | 1.75 | 4.00 | Alt | 6.8 minutes @L29 to 13 minutes @L60 | Single | 200 | Decrease Movement Speed by 56% | |
60 | 1.50 | 2.25 | Alt | Instant | Single | 200 | Decrease Hate by 500 | ||
125 | 5.00 | 12.00 | Abj | 1 hour | Single | 150 | Increase ATK by 25; Stacking: Block new spell if slot 4 is effect 'Max Hitpoints' and < 400; Increase Max Hitpoints by 75 |
Note: Jolt, a Ranger-only spell, was moved from L55 in Kunark to L51 in the February 21, 2001 3:00 am patch on EQ Live a few months after Velious launch.
Level 52
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
35 | 3.50 | 3.50 | Alt | Instant | Single | 100 | Decrease Stamina Loss by 90 | ||
Firestrike | 155 | 4.60 | 2.50 | Evo | Instant | Single | 200 | Decrease Hitpoints by 282 (L39) to 302 (L44) |
Level 53
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Storm Strength | 85 | 5.00 | 2.50 | Alt | 54 minutes 6 seconds | Single | 100 | Increase STR by 32 (L44) to 35 (L50) |
Level 54
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Drones of Doom | 141 | 4.05 | 2.25 | Conj | 1 minute | Single | 250 | Decrease Hitpoints by 34 per tick | |
Skin like Diamond | 200 | 6.00 | 10.00 | Abj | 54 minutes | Single | 100 | Increase AC by 13 (L39) to 13 (L40); Increase Max Hitpoints by 178 (L39) to 200 (L50); Increase HP when cast by 178 (L39) to 200 (L50) |
Level 55
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
50 | 3.50 | 6.00 | Alt | 10 minutes | Self | Enchant Weapon with Damage proc (self only) | |||
Chloroplast | 200 | 6.00 | 2.25 | Alt | 12 minutes 42 seconds @L39 to 19 minutes 6 seconds @L60 | Single | 100 | Increase Hitpoints by 10 per tick | |
60 | 1.50 | 2.25 | Alt | Instant | Single | 200 | Decrease Hate by 500 | ||
Jolt* | 60 | 1.50 | 2.25 | Alt | Instant | Single | 200 | Decrease Hate by 500 | |
50 | 4.50 | 2.25 | Abj | 36 minutes | Single | 100 | Increase Cold Resist by 39 (L24) to 40 (L25) |
Note: In the February 21, 2001 patch on EQ Live a few months after the Velious launch, the following spell changes occurred for Rangers at L55: Moved Jolt from L55 (Kunark) to L51, added Cinder Jolt, added Resist Cold
Level 56
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Chill Sight | 75 | 5.00 | 2.25 | Div | 36 minutes | Self | Ultravision(1) | ||
Greater Wolf Form | 90 | 5.00 | 10.00 | Alt | 1 hour 42 minutes @L34 to 1 hour 50 minutes @L37 | Self | Turn into a wolf; Increase Movement Speed by 52% (L34) to 60% (L50); Increase ATK by 35 (L34) to 40 (L39) |
Level 57
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Greater Healing | 150 | 3.75 | 2.25 | Alt | Instant | Single | 100 | Increase Hitpoints by 244 (L24) to 270 (L30) |
Level 58
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
50 | 4.50 | 6.00 | Abj | Instant | Single | 200 | Cancel Magic(4); Cancel Magic(4) | ||
Shield of Spikes | 100 | 3.00 | 2.25 | Abj | 3.9 minutes @L39 to 6.5 minutes @L65 | Single | 100 | Increase Damage Shield by 14 (L39) to 17 (L48) |
Level 59
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
Calefaction | 250 | 2.50 | 45.00 | Evo | Instant | Single | 200 | Decrease Hitpoints by 444 (L44) to 450 (L50) | |
300 | 6.00 | 12.00 | Abj | 1h 12m 24s | Single | 100 | Increase AC by 16 (L49) to 16 (L50); Increase Max Hitpoints by 248 (L49) to 250 (L50); Increase HP when cast by 248 (L49) to 250 (L50); Increase hitpoints by 2 per tick |
Note: Skin like Nature was added for Rangers in the February 21, 2001 3:00 am patch on EQ Live a few months after Velious launch.
Level 60
Spell Name | Mana | Cast Time | Recast Time | Skill | Duration | Target | Range | Description | Expansion |
---|---|---|---|---|---|---|---|---|---|
200 | 5.00 | 18.00 | Abj | 1h 15m 24s | Group v2 | 150 | Increase ATK by 40 | ||
Enveloping Roots | 80 | 1.75 | 2.25 | Alt | 1 minute | Single | 200 | Decrease HP when cast by 88 (L39) to 110 (L50); Root | |
Thorncoat | 175 | 2.00 | 2.25 | Abj | 2 hours 27 minutes @L49 to 3 hours 15 minutes @L65 | Self | Increase AC by 31; Increase Damage Shield by 5 |
Ranger-Specific Quests
Original
- Ivy Etched Armor Quest
- Trueshot Longbow Quest
- Rain Caller Quest
- Call of Flame Quest (Spell)
- The Orc Impaler Quest
- Hero Bracers Quest
Original - Plane of Sky Era
- Ranger Plane of Sky Tests
Kunark - Epic Era
Velious
- Ranger Thurgadin Armor Quests
- Ranger Kael Armor Quests
- Ranger Skyshrine Armor Quests
Gearing
Best in Slot
References
- ↑ January 14, 2001 Producer Letter. Available online from the Internet Archive at https://web.archive.org/web/20010124043300/http://everquest.station.sony.com/news/letter.shtml . Last accessed on February 27, 2022.
- ↑ Stamina was later changed to Endurance in the December 18, 2003 patch and is not currently possible on FVProject since it does not exist on clients that EQEmu supports. See Client_Limitations#Stamina.2FEndurance for more information.