Skill Safe Fall

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Revision as of 12:47, 5 May 2023 by Nazwahdi (talk | contribs) (Created page with "This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch. A short fall will skill up just as easily as a long one. Run in circles around a area with some Hills or Mountains. == Locations to Max == * Wizard Spire in West Commons * Zone walls in South Karana and The Wakening Lands near the mountains. * Erudin teleportation point "A" * Any zone with mountains or lots of hills. ''South Karana...")
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This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch. A short fall will skill up just as easily as a long one. Run in circles around a area with some Hills or Mountains.

Locations to Max

  • Wizard Spire in West Commons
  • Zone walls in South Karana and The Wakening Lands near the mountains.
  • Erudin teleportation point "A"
  • Any zone with mountains or lots of hills.


South Karana tip: the hill just South East of the bridge to North Karana (location 2230, 425) works extremely well. Face North, and run forward. After you land about 6-7 times, turn around, run back up the hill, and continue the process. The area is also fairly safe, and close to the zone line.

Classes

Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking