Skill Offense

From EQArchives
Revision as of 12:51, 5 May 2023 by Nazwahdi (talk | contribs) (Created page with "The skill that governs the effectiveness of your attacks. == Classes == {{expand}} *Warrior (Max 252) *Monk (Max 252) *Rogue (Max 252) *Paladin (Max 225) *Shadow Knight (Max 225) *Bard (Max 215) (Oct 8, 2001 (Max 252)) *Ranger (Max 252) *Shaman (Max 200) *Cleric (Max 200) *Druid (Max 200) *Enchanter (Max 140) *Magician (Max 140) *Necromancer (Max 140) *Wizard (Max 140) {{Navbox Skills}} Category: Skills")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

The skill that governs the effectiveness of your attacks.

Classes

Spellicon H.png MISSING INFO! Please expand the content.
Spell: AbjurationAlterationChannelingConjurationDivinationEvocationMeditateSpecialization
Specialize: AbjurationSpecialize: AlterationSpecialize: ConjurationSpecialize: DivinationSpecialize: Evocation
Weapon: Archery1H Slash1H Blunt2H Slash2H BluntPiercing2H PiercingThrowing
Combat: BashBlockDefenseDisarmDodgeDouble AttackDual WieldHand to HandHarm Touch
IntimidationKickLay on HandsOffenseParryRiposteSlamTaunt
Rogue: BackstabApply PoisonDisarm TrapsPick LockPick PocketSense Traps
Monk: Dragon PunchEagle StrikeFeign DeathFlying KickMendRound KickSafe FallTail Rake (Iksar)Tiger Claw
Bard: Brass InstrumentsPercussionStringed InstrumentsWind InstrumentsSinging
Non-Combat: Alcohol ToleranceBeggingBind WoundFishingForagingHide (Evade)Sense HeadingSneakSwimmingTracking