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Combined display of all available logs of EQArchives. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

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  • 13:13, 5 May 2023 Nazwahdi talk contribs created page Skill Hide (Created page with "This skill causes you to hide in the shadows, granting you an effect similar to Invisibility as long as you do not move. While you will always appear to hide on your own screen, you may still be visible to other players and NPCs/mobs. Having a higher skill level increases the chance that a hide attempt will succeed. Methods to identify a successful Hide (if you are not a Rogue): * Consider (with <code>/con</code> or by pressing "c") a '''non'''-indifferent mob afte...")
  • 13:12, 5 May 2023 Nazwahdi talk contribs created page Feign Death (Ability) (Created page with "This skill/spell grants you the ability to pretend to be dead. If successful all enemies that are currently engaged with you will lose interest. If you keep feigning death long enough the enemies will completely forget about you. This ability can be used for an indefinite amount of time to keep oneself safe from enemies. == Classes == * Monk - Level 17 '''(Skill, Max 200)''' * Shadow Knight - Level 30 '''(Spell)''' * Necromancer - Level 16 '''(Spell)'''...")
  • 13:12, 5 May 2023 Nazwahdi talk contribs created page Skill Feign Death (Created page with "{{Disambig3|Feign Death (Ability)}} {{Disambig3|spell version of Feign Death}} This skill grants the Feign Death (Ability), allowing the character a chance convince enemies that they are dead. If successful, all enemies currently engaged will lose interest, and (after a delay) return to what they were doing. After enough uses of the skill enemies will completely forget the character, and once used successfully it can be maintained for an indefinite amount...")
  • 13:10, 5 May 2023 Nazwahdi talk contribs created page Velious (Redirected page to The Scars of Velious) Tag: New redirect
  • 13:09, 5 May 2023 Nazwahdi talk contribs created page File:270degrees.gif
  • 13:09, 5 May 2023 Nazwahdi talk contribs uploaded File:270degrees.gif
  • 13:08, 5 May 2023 Nazwahdi talk contribs created page Skill Sneak (Created page with "'''Sneak''' enables you to move silently and avoid detection. When a Sneak is successful, it is immutable, and the effect lasts so long as an NPC has their "back" turned to you. == Classes & Races == * Halflings '''Level 1''' (Max 50) * Rogue '''Level 1''' (Max 200) * Monk '''Level 8''' (Max 113) * Ranger '''Level 10''' (Max 75) * Bard '''Level 17''' (Max 75) == Overview == Sneak is a non-combat ability that silences your footsteps. Sneak...")
  • 13:07, 5 May 2023 Nazwahdi talk contribs created page Skill Fishing (Created page with " I am so tired. Leave me be. All I wish to do is fish! - Aglthin Dasmore <div style='float:left; padding:15px;'>__TOC__</div> == About == Fishing allows people to pull fresh fish (among other things) from bodies of water. It requires a fishing rod (e.g. Fishing Pole) and bait (e.g. Fishing Bait or Fishing Grubs). To fish, equip a rod in your main hand with bait in your inventory and stand near a body of water, then cast your line by using the Fishing skil...")
  • 13:06, 5 May 2023 Nazwahdi talk contribs created page Skill Bind Wound (Created page with "Bandage your wounds to heal some damage. At 200 skill or below, the formula is 1 HP per 4 points of Bind Wound, for a max of 50 HP at 200 skill. At 201 skill or above, the formula is 1 HP per 2.5 points of Bind Wound, for a max of 84 HP at 210 skill. Consumes a Bandages or similar item when used. ''Note:'' All classes that can exceed 200 skill Bind Wound can bind to 70% at 201, otherwise bind wound can only heal you to 50% health. Monks exceed...")
  • 13:05, 5 May 2023 Nazwahdi talk contribs created page Skill Begging (Created page with "{{expand}} ==Information== '''Note: It is not necessary to train this skill at a guildmaster in order to level it.''' Beg an NPC for some money! * Begging skill is level-capped at (Level*5)+5 * Has an ~8 second cooldown. * When you perform a successful beg, NPCs will hand you a random amount of coin, ranging from 1 copper to 1(-9?) platinum. Guards seemingly have an infinite amount of coin, but the most I've ever gotten is 1 plat from 0 skill all the way to 250+. For...")
  • 13:02, 5 May 2023 Nazwahdi talk contribs created page Skill Forage (Created page with "This skill enables you to find food and water. These items stay with you even after logging out. The higher the skill the more regularly you will succeed in your attempts. You can attempt the skill forage every 100th second. == Who Gets The Skill == * Any Iksar at level 1, fixed at 50. * Bards at level 12, max of 55. * Druids at level 5, max of 200. (skill is level-capped at (Level*5)+5) * Rangers at level 3, max of 200. * Wood Elves at le...")
  • 12:58, 5 May 2023 Nazwahdi talk contribs created page Skill Singing (Created page with "One of the many bard instrument skills. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills")
  • 12:57, 5 May 2023 Nazwahdi talk contribs created page Skill Wind Instruments (Created page with "One of the many bard instrument skills. The Wind Skill can be trained at level 14, although the 1st Wind song is Cinda's Charismatic Carillon at level 11. This will cause more missed notes prior to level 14. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills")
  • 12:57, 5 May 2023 Nazwahdi talk contribs created page Skill Stringed Instruments (Created page with "One of the many bard instrument skills. The String Skill can be trained at level 8, although the 1st String Song is Chords of Dissonance at level 2. This will cause more missed notes prior to level 8. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills")
  • 12:57, 5 May 2023 Nazwahdi talk contribs created page Skill Percussion (Created page with "One of the many bard instrument skills. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills")
  • 12:57, 5 May 2023 Nazwahdi talk contribs created page Skill Brass Instruments (Created page with "One of the many bard instrument skills. The Brass Skill can be trained at level 11, although the 1st Brass song doesn't come until Denon's Disruptive Discord at level 18. Until then, you can not raise this skill outside using the Bard trainer. == Classes == * Bard (Max: 235) {{Navbox Skills}} Category: Skills")
  • 12:56, 5 May 2023 Nazwahdi talk contribs created page Skill Disarm Traps (Created page with "Allows a rogue to disable environmental traps, making it safe for a group of companions to pass. No trap in the game has a skill check, making this ability nothing short of 100% useless. But, hey, you're still going to max it, aren't you? What else are you going to do with your time? == Skill-up locations == * There are two fire pots leading to the docks for Overthere barge (Ogre Island) in Timorous Deep. ** Sense Traps and then Disarm Traps to "disarm" the firepot...")
  • 12:56, 5 May 2023 Nazwahdi talk contribs created page Skill Pick Pocket (Created page with "'''This skill allows you to attempt to steal an item or coin from an enemy's pockets.''' == Classes == * Rogue '''Level 7''' (Max 200) == General == A failed attempt at pick pocketing will cause the NPC to say the message. "Stop, thief! <your_character_name>" A few critical notes on pick pocketing: * You can't Pickpocket with attack on. * You can't pickpocket magic items. That excludes a lot. * You can't pickpocket wielded items. * You can only pick pocket...")
  • 12:56, 5 May 2023 Nazwahdi talk contribs created page Skill Sense Traps (Created page with "This skill will allow you sense any traps in a zone via changing your direction to face the trap. This skill can be increased by binding it to a movement key in your Everquest options. * Using this skill does not drop Hide or Sneak == Classes == * Rogue (Level: 10) * Bard (Level: 20) {{Navbox Skills}} Category: Skills")
  • 12:55, 5 May 2023 Nazwahdi talk contribs created page Skill Dual Wield (Created page with "Dual Wield is the skill which enables you to wield two one-handed weapons simultaneously. == Classes == * Monk - Level 1 '''(Max 252)''' * Rogue - Level 13 '''(Max 245)''' * Warrior - Level 13 '''(Max 240)''' * Ranger - Level 17 '''(Max 240)''' * Bard - Level 17 '''(Max 210)''' == Brief Description == The current per-level cap for Ranger, Bard, and Warrior is (Level + 1)* 5. For Monks the cap is (Level + 1)* 7, and for Rogues it is (Level + 1)* 6....")
  • 12:53, 5 May 2023 Nazwahdi talk contribs created page Skill Riposte (Created page with "Riposte is a native skill to seize the opportunity of an opening. With this ability, every time you are hit and riposte, you get one free attack. Only works on attacks in front of you. Generates Swing Agro [https://project1999.com/forums/showthread.php?t=412540] == Classes == * Warrior '''Level 25''' (Max 225) * Rogue '''Level 30''' (Max 225) * Paladin '''Level 30''' (Max 200) * Shadow Knight '''Level 30''' (Max 200) * Monk '''Level 35''' (Max 225)...")
  • 12:52, 5 May 2023 Nazwahdi talk contribs created page Skill Taunt (Created page with "Taunting can trick an enemy into focusing on you, rather than other party members who may be more susceptible to damage and death. Each taunt has a small chance of moving the taunting player to the top of the aggro list. A successful taunt will, thus, cause the mob to turn its attention towards that player. However this also means that ''taunting a mob which is already attacking you has no effect'' - i.e., it doesn't increase your amount of aggro. Follow up with a Kic...")
  • 12:52, 5 May 2023 Nazwahdi talk contribs created page Skill Slam (Created page with "Barbarians, Ogres, and Trolls can use this racial ability to stun the enemy, which interrupts spell casting. It is functionally identical to Bash but does not require the user to wield a shield. Slam shares the same cooldown as Bash, Kick and Backstab. Calculations for the Slam ability use the character's value of their Bash skill if it is trained, and using Slam will raise their Bash skill accordingly. For classes that do not r...")
  • 12:52, 5 May 2023 Nazwahdi talk contribs created page Skill Kick (Created page with "Skill: '''Kick''' uses the player's leg to damage an enemy. Monks, Rangers, and Warriors can use this ability to damage enemies. Certain enemies require MAGIC footwear in order for it to work. Starting at lvl 55 Warrior kick stuns, which can interrupt a spell process. Kick shares the same cooldown as Bash, Slam, and Round Kick. ==Classes== * Monk - Level 1 '''(Max 250)''' * Warrior - Level 1 '''(Max 210)'''...")
  • 12:51, 5 May 2023 Nazwahdi talk contribs created page Skill Parry (Created page with "This skill grants you a chance to parry an incoming melee attack. Thereby turning aside the blow and receiving no damage. == Classes == *Warrior '''Level 10''' (Max 230) *Rogue '''Level 12''' (Max 230) *Ranger '''Level 18''' (Max 220) *Paladin '''Level 17''' (Max 205?) *Shadow Knight '''Level 17''' (Max 205) *Bard '''Level 53''' (Max 75) (Oct 8, 2001 (Max 185)) {{Navbox Skills}} Category: Skills")
  • 12:51, 5 May 2023 Nazwahdi talk contribs created page Skill Offense (Created page with "The skill that governs the effectiveness of your attacks. == Classes == {{expand}} *Warrior (Max 252) *Monk (Max 252) *Rogue (Max 252) *Paladin (Max 225) *Shadow Knight (Max 225) *Bard (Max 215) (Oct 8, 2001 (Max 252)) *Ranger (Max 252) *Shaman (Max 200) *Cleric (Max 200) *Druid (Max 200) *Enchanter (Max 140) *Magician (Max 140) *Necromancer (Max 140) *Wizard (Max 140) {{Navbox Skills}} Category: Skills")
  • 12:50, 5 May 2023 Nazwahdi talk contribs created page Instill Doubt (Redirected page to Skill Intimidation) Tag: New redirect
  • 12:50, 5 May 2023 Nazwahdi talk contribs created page Skill Intimidation (Created page with "Intimidation, formerly Instill Doubt, is a special attack which fills your target with fear. If successful, the mob will flee just as with the spell Fear. The skill has a low chance to succeed compared to most skills, and even if it succeeds, partial resists (in which the mob flees for a shorter than maximal duration) or full resists are possible. These are likely connected to magic resist since a full resist calls it a "Fear spell". The skill has a cooldown of 10 se...")
  • 12:49, 5 May 2023 Nazwahdi talk contribs created page Skill Hand to Hand (Created page with "The skill that governs how efficiently you fight without weapons. Fists become magical by equipping a Hand to Hand item that is "MAGIC ITEM" (which will defeat mummies and the magical undead). ''Note: There seems to have been a bug about how the cap check is calculated - it was possible for certain classes (e.g., Clerics) to reach skills higher than the cap if they continued to obtain skill-ups after passing the cap as long as the character does not camp or zone. It is...")
  • 12:48, 5 May 2023 Nazwahdi talk contribs created page Skill Double Attack (Created page with "This skill involves mastering the wrist and stance to get two attacks from a swing. This can increase a melee fighter's damage. == Classes == * Monk - Level 15 '''(Max 250)''' * Warrior - Level 15 '''(Max 245)''' * Rogue - Level 16 '''(Max 240)''' * Paladin - Level 20 '''(Max 235)''' * Shadowknight - Level 20 '''(Max 235)''' * Ranger - Level 20 '''(Max 235)''' (Oct 8, 2001 (Max 245)) {{Navbox Skills}} Category: Skills")
  • 12:48, 5 May 2023 Nazwahdi talk contribs created page Skill Dodge (Created page with "This skill grants you a chance to dodge an incoming attack. == Classes == *Monk '''Level 1''' (Max 230) *Rogue '''Level 4''' (Max 210) *Warrior '''Level 6''' (Max 175) *Ranger '''Level 8''' (Max 170) *Paladin '''Level 10''' (Max 155) *Shadow Knight '''Level 10''' (Max 155) *Bard '''Level 10''' (Max 155) *Shaman '''Level 15''' (Max 75) *Cleric '''Level 15''' (Max 75) *Druid '''Level 15''' (Max 75) *Enchanter '''Level 22''' (M...")
  • 12:48, 5 May 2023 Nazwahdi talk contribs created page Skill Disarm (Created page with "This skill allows the combatant to dislodge a wielded weapon from his opponent's hands, knocking it to the ground and forcing him, at least for the moment, to fight hand-to-hand. When used against NPCs with weapons with the MAGIC tag (which encompasses nearly every weapon of significant value), the weapon will not fall to the ground as a dropped item, but instead is moved to their inventory and can be looted later. When used against players, the weapon is placed on their...")
  • 12:47, 5 May 2023 Nazwahdi talk contribs created page Skill Safe Fall (Created page with "This skill enables you to take reduced damage from falling from high places. At maximum levels, you can escape with barely a scratch. A short fall will skill up just as easily as a long one. Run in circles around a area with some Hills or Mountains. == Locations to Max == * Wizard Spire in West Commons * Zone walls in South Karana and The Wakening Lands near the mountains. * Erudin teleportation point "A" * Any zone with mountains or lots of hills. ''South Karana...")
  • 12:47, 5 May 2023 Nazwahdi talk contribs created page Skill Round Kick (Created page with "{{expand}} A Monk special attack. Round Kick is trainable at level 5, and is superseded by Tiger Claw at level 10. == Classes == * Monk - Level 5 '''(Max 225)''' {{Navbox Skills}} Category: Skills")
  • 12:47, 5 May 2023 Nazwahdi talk contribs created page Skill Mend (Created page with "Mend is a monk specific ability that heals the user for 25% of their total health and is on a 6 minute timer. Until 100 skill, failures may cause damage instead of healing; at 100 and above, the skill may still fail, however it will not cause damage (it rarely, if ever, fails past 100 or so skill, though). ''Note: It's possible that character level has an effect on whether Mend will cause damage. I have a 22 Monk that appears to never harm himself, despite having a 74 i...")
  • 12:47, 5 May 2023 Nazwahdi talk contribs created page Skill Flying Kick (Created page with "{{expand}} A Monk special attack. Flying Kick is trainable at level 30, where it replaces Dragon Punch / Tail Rake as the main Monk special attack. This is the last special attack for Monks in the classic era. Damage starts at 50 and increases with skill. == Classes == * Monk - Level 30 '''(Max 225)''' {{Navbox Skills}} Category: Skills")
  • 12:46, 5 May 2023 Nazwahdi talk contribs created page Skill Eagle Strike (Created page with "A Monk special attack. Eagle Strike is trainable at level 20, where it replaces Tiger Claw as the main Monk special attack. It is superseded by Dragon Punch / Tail Rake at level 25. Eagle Strike has a reuse time (cooldown) of 6 seconds. Max damage at level 20 is 16. == Classes == * Monk - Level 20 '''(Max 225)''' {{Navbox Skills}} Category: Skills")
  • 12:46, 5 May 2023 Nazwahdi talk contribs created page Skill Dragon Punch (Created page with "{{expand}} A '''Human''' Monk special attack. Dragon Punch is trainable at level 25, where it replaces Eagle Strike as the main Monk special attack. It is superseded by Flying Kick at level 30. Iksar Monks get Tail Rake instead. == Classes == * Monk - Level 25 '''(Max 225)''' {{Navbox Skills}} Category: Skills")
  • 12:46, 5 May 2023 Nazwahdi talk contribs created page Skill Tiger Claw (Created page with "{{expand}} A Monk special attack. Tiger Claw is trainable at level 10, where it replaces Round Kick as the main Monk special attack. It is superseded by Eagle Strike at level 20. Tiger Claw has a reuse time (cooldown) of 6 seconds. == Classes == * Monk - Level 10 '''(Max 225)''' {{Navbox Skills}} Category: Skills")
  • 11:01, 4 May 2023 Nazwahdi talk contribs created page Skill Sense Heading (Created page with "Sense Heading is a skill that lets you naturally sense which direction you're facing. The higher your Sense Heading, the greater chance it will successfully inform you in your chat-box about the general direction you are facing (North/South/East/West/NorthWest/NorthEast/SouthWest/SouthEast). A failure will simply report that you can't tell the direction you are facing, rather than giving an inaccurate direction. == Classes == * All (Max 200) This skill can be maxed out...")
  • 11:00, 4 May 2023 Nazwahdi talk contribs created page Skill Swimming (Created page with "How well you move in the water. Higher skills grant increased speed in the water.<br> == Classes == * All (Max 200) Swimming is level capped (5*level)+5, so if you are level 20, you can only build your Swimming skill to 105. See Discussion tab for more information. * '''Earliest level to get Max 200 swimming is level 39''' == Training == There are a few ways to train swimming, none of which are fast.<br> Before you begin make sure your Wis or Int are as high as possi...")
  • 10:59, 4 May 2023 Nazwahdi talk contribs created page Skill Defense (Created page with "Defense improves your survivability by increasing your AC. == Classes == *Warrior (Max 252) *Monk (Max 252) *Rogue (Max 252) *Paladin (Max 230)/ 252 *Shadow Knight (Max 230) / 252 *Bard (Max 252) *Cleric (Max 200) *Ranger (Max 200) *Shaman (Max 200) *Druid (Max 200) *Enchanter (Max 145) *Magician (Max 145) *Necromancer (Max 145) *Wizard (Max 145) {| class="wikitable" !Class !Trainable !Cap Until 50 !Cap Above 50...")
  • 10:59, 4 May 2023 Nazwahdi talk contribs created page Skill Throwing (Created page with "This skill governs the use of throwing weapons. Its mainly used for "tagging" while remaining outside the aggro range of a mob. '''Note:''' Rogues have an ability to land critical hits with throwing after level 13. == Classes == * Bard (Max 113) * Ranger (Max 113) * Rogue (Max 250) * Monk (Max 200) * Warrior (Max 200) * Wizard (Max 75) * Enchanter (Max 75) * Magician (Max 75) * Necromancer (Max 75) {{Navbox Skills}} Category:Skills")
  • 10:59, 4 May 2023 Nazwahdi talk contribs created page Skill Piercing (Created page with "The skill that governs the use of piercing weapons. Two-hand Piercing (2HP) is available on some Velious-era weapons (example: Tantor's Tusk). == Classes == {{expand}} *Bard (Max 210?) (Oct 8, 2001 (Max 240)) *Enchanter (Max 110) *Magician (Max 110) *Necromancer (Max 110) *Paladin (Max 225) *Ranger (Max 240) *Rogue (Max 250) *Shadow Knight (Max 210) *Shaman (Max 200) *Warrior (Max 240) *Wizard (Max...")
  • 10:58, 4 May 2023 Nazwahdi talk contribs created page Skill 2H Blunt (Created page with "The skill that governs the use of 2-handed blunt weapons. == Classes == {| class="wikitable" !Class !Cap Until 50 !Cap Above 50 !Feb 21, 2001 |- |Monk |240 |252 |- |Warrior |200 |250 |- |Ranger |200 |240 |250 |- |Paladin |200 |225 |- |Shadow Knight |200 |225 |- |Shaman |200 |200 |- |Cleric |175 |175 |- |Druid |175 |175 |- |Enchanter |110 |110 |- |Magician |110 |110 |- |Necromancer |110 |110 |- |Wiza...")
  • 10:58, 4 May 2023 Nazwahdi talk contribs created page Skill 2H Slash (Created page with "The skill that governs the use of 2-handed slash weapons. == Classes == {| class="wikitable" !Class !Cap Until 50 !Cap Above 50 !Feb 21, 2001 |- |Warrior |200 |250 |- |Ranger |200 |240 |250 |- |Paladin |200 |225 |- |Shadow Knight |200 |225 |- |} {{Navbox Skills}} Category: Skills")
  • 10:58, 4 May 2023 Nazwahdi talk contribs created page Skill 1H Blunt (Created page with "The skill that governs the use of one-handed blunt ("1HB") weapons. == Classes == {| class="wikitable" !Class !Cap Until 50 !Cap Above 50 !Feb 21, 2001 !Oct 8, 2001 |- |Monk |240 |252 |- |Warrior |200 |250 |- |Ranger |200 |240 |250 |- |Paladin |200 |225 |- |Shadow Knight |200 |225 |- |Bard |200 |225 | |250 |- |Shaman |200 |200 |- |Cleric |175 |175 |- |Druid |175 |175 |- |Enchanter |110 |110 |- |Magician...")
  • 10:57, 4 May 2023 Nazwahdi talk contribs created page Skill 1H Slash (Created page with "The skill that governs the use of 1-handed slash weapons. == Classes == {| class="wikitable" !Class !Cap Until 50 !Cap Above 50 !Feb 21, 2001 !Oct 8, 2001 |- |Warrior |200 |250 |- |Rogue |200 |250 |- |Ranger |200 |240 |250 |- |Paladin |200 |225 |- |Shadow Knight |200 |225 |- |Bard |200? |225? | |250 |- |Druid |175 |175 |- |} == Navigation == {{Navbox Skills}} Category: Skills")
  • 10:57, 4 May 2023 Nazwahdi talk contribs created page Skill Specialize Evocation (Created page with "Causes your evocation spells to succeed more often. Only one specialization can skill past 50. == Classes == *Enchanter (Level 20) (Max 200 or 50) *Magician (Level 20) (Max 200 or 50) *Necromancer (Level 20) (Max 200 or 50) *Wizard (Level 20) (Max 200 or 50) *Cleric (Level 30) (Max 200 or 50) *Druid (Level 30) (Max 200 or 50) *Shaman (Level 30) (Max 200 or 50) {{Navbox Skills}} Category: Skills")
  • 10:56, 4 May 2023 Nazwahdi talk contribs created page Skill Specialize Divination (Created page with "Causes your divination spells to succeed more often. Only one specialization can skill past 50. == Classes == *Enchanter (Level 20) (Max 200 or 50) *Magician (Level 20) (Max 200 or 50) *Necromancer (Level 20) (Max 200 or 50) *Wizard (Level 20) (Max 200 or 50) *Cleric (Level 30) (Max 200 or 50) *Druid (Level 30) (Max 200 or 50) *Shaman (Level 30) (Max 200 or 50) {{Navbox Skills}} Category: Skills")
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